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onix-chess

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onix-chess - npm Package Compare versions

Comparing version 6.5.4 to 6.5.5

dist/chess/Common.d.ts

4

dist/chess/Chess.d.ts

@@ -0,1 +1,2 @@

import { Squares, Colors } from '../types/Types';
import { GameResult } from './GameResult';

@@ -6,3 +7,2 @@ import { Position } from './Position';

import { IGameData, IMovePart, ITreePart, IChessPlayer, IChessOpening } from '../types/Interfaces';
import { Squares, Colors } from '../types/Types';
export declare enum ChessRatingType {

@@ -130,3 +130,3 @@ None = 0,

static plyToColor(ply: number): Colors.BW;
static turnToPly(turn: number, color?: number): number;
static turnToPly(turn: number, color?: Colors.BW): number;
}

@@ -5,2 +5,3 @@ "use strict";

const toSafeInteger_1 = require("lodash-es/toSafeInteger");
const shortid = require("shortid");
const isNumber_1 = require("lodash-es/isNumber");

@@ -16,3 +17,3 @@ const indexOf_1 = require("lodash-es/indexOf");

const FenString_1 = require("./FenString");
const shortid = require("shortid");
const Common_1 = require("./Common");
var ChessRatingType;

@@ -64,6 +65,6 @@ (function (ChessRatingType) {

this.owner = owner;
this.tags = {};
this.tags = new Map();
}
clear() {
this.tags = {};
this.tags.clear();
}

@@ -101,3 +102,3 @@ add(name, value) {

else {
this.tags[name] = value;
this.tags.set(name, value);
}

@@ -187,3 +188,3 @@ }

get StartPlyCount() {
return (this.startPos) ? this.startPos.PlyCount : 1;
return (this.startPos) ? this.startPos.PlyCount + 1 : 1;
}

@@ -564,16 +565,9 @@ get RawData() {

static plyToTurn(ply) {
return toSafeInteger_1.default(1 + (ply - 1) / 2);
return Common_1.plyToTurn(ply);
}
static plyToColor(ply) {
if (ply === 0) {
return Color_1.Color.White;
}
return ((ply % 2) == 1) ? Color_1.Color.White : Color_1.Color.Black;
return Common_1.plyToColor(ply);
}
static turnToPly(turn, color) {
if (turn === 0) {
return 0;
}
color = color || Color_1.Color.White;
return (((turn - 1) * 2) + color + 1);
return Common_1.turnToPly(turn, color);
}

@@ -580,0 +574,0 @@ }

@@ -10,2 +10,3 @@ "use strict";

const Castling_1 = require("./Castling");
const Common_1 = require("./Common");
// Forsite to piece map

@@ -190,3 +191,3 @@ const fenPieces = {

pos.HalfMoveCount = def.halfMoves;
pos.setMoveNo(def.moveNo);
pos.PlyCount = Common_1.turnToPly(def.moveNo, pos.WhoMove) - 1;
return true;

@@ -193,0 +194,0 @@ }

@@ -98,10 +98,6 @@ import { Colors, Pieces, Squares } from '../types/Types';

/**
* Get move number
* Return current halfmove humber
*/
getMoveNo(): number;
set PlyCount(val: number);
/**
* Set move number
*/
setMoveNo(no: number): void;
/**
* Make the move on the board and update all the necessary

@@ -108,0 +104,0 @@ * fields in the simpleMove structure so it can be undone.

{
"name": "onix-chess",
"version": "6.5.4",
"version": "6.5.5",
"description": "Onix chess library",

@@ -5,0 +5,0 @@ "main": "dist/index.js",

import toSafeInteger from 'lodash-es/toSafeInteger';
import * as shortid from 'shortid';
import isNumber from 'lodash-es/isNumber';

@@ -6,2 +7,3 @@ import indexOf from 'lodash-es/indexOf';

import { Hashtable } from 'onix-core';
import { Squares, Colors } from '../types/Types';
import { Color } from './Color';

@@ -14,6 +16,5 @@ import { GameResult } from './GameResult';

import { SimpleMove } from './SimpleMove';
import { IChessUser, IChessGame, IGameData, IMovePart, ITreePart, IChessPlayer, IChessOpening } from '../types/Interfaces';
import { IGameData, IMovePart, ITreePart, IChessPlayer, IChessOpening } from '../types/Interfaces';
import { FenString } from './FenString';
import { Squares, Colors } from '../types/Types';
import shortid = require('shortid');
import { plyToColor, plyToTurn, turnToPly } from './Common';

@@ -66,3 +67,3 @@ export enum ChessRatingType {

export class ChessTags {
private tags: Hashtable<string> = {};
private tags: Map<string, string> = new Map<string, string>();

@@ -76,3 +77,3 @@ /**

public clear() {
this.tags = { };
this.tags.clear();
}

@@ -110,3 +111,3 @@

} else {
this.tags[name] = value;
this.tags.set(name, value);
}

@@ -180,3 +181,3 @@ }

public get StartPlyCount() {
return (this.startPos) ? this.startPos.PlyCount : 1;
return (this.startPos) ? this.startPos.PlyCount + 1 : 1;
}

@@ -664,21 +665,12 @@

public static plyToTurn(ply: number) {
return toSafeInteger(1 + (ply - 1) / 2);
return plyToTurn(ply);
}
public static plyToColor(ply: number) {
if (ply === 0) {
return Color.White;
}
return ((ply % 2) == 1) ? Color.White : Color.Black;
return plyToColor(ply);
}
public static turnToPly(turn: number, color?: number) {
if (turn === 0) {
return 0;
}
color = color || Color.White;
return (((turn - 1) * 2) + color + 1);
public static turnToPly(turn: number, color?: Colors.BW) {
return turnToPly(turn, color);
}
}

@@ -10,2 +10,3 @@ import repeat from 'lodash-es/repeat';

import { Castling, CastlingSide, CastlingStr } from './Castling';
import { turnToPly } from './Common';

@@ -241,3 +242,3 @@ // Forsite to piece map

pos.HalfMoveCount = def.halfMoves;
pos.setMoveNo(def.moveNo);
pos.PlyCount = turnToPly(def.moveNo, pos.WhoMove) - 1;

@@ -244,0 +245,0 @@ return true;

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