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perfect-freehand
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Perfect freehand is a library for creating freehand paths by [@steveruizok](https://twitter.com/steveruizok).
The perfect-freehand npm package is designed to generate smooth, natural-looking strokes from a series of input points, which is particularly useful for drawing applications. It provides a way to create freehand drawings that look more polished and professional by smoothing out the input data.
Generate Smooth Strokes
This feature allows you to generate a smooth stroke from a series of input points. The code sample demonstrates how to use the `getStroke` function from the perfect-freehand package to create a stroke with specific options for size, thinning, smoothing, and streamline.
const { getStroke } = require('perfect-freehand');
const points = [
[0, 0],
[1, 1],
[2, 2],
[3, 3],
[4, 4]
];
const options = {
size: 8,
thinning: 0.5,
smoothing: 0.5,
streamline: 0.5
};
const stroke = getStroke(points, options);
console.log(stroke);
Paper.js is an open-source vector graphics scripting framework that runs on top of the HTML5 Canvas. It provides a powerful API for creating and manipulating vector graphics, including freehand drawing. Compared to perfect-freehand, Paper.js offers a broader range of vector graphics functionalities but may not be as specialized in generating smooth freehand strokes.
Rough.js is a library that allows you to create graphics that appear hand-drawn. It can be used to create freehand-like drawings, but its primary focus is on creating rough, sketchy graphics rather than smooth strokes. Compared to perfect-freehand, Rough.js is more about the aesthetic of roughness rather than the smoothness of freehand strokes.
Fabric.js is a powerful and simple JavaScript HTML5 canvas library. It provides an interactive object model on top of the canvas element, which includes support for freehand drawing. While Fabric.js offers a wide range of canvas manipulation features, perfect-freehand is more focused on the quality and smoothness of the stroke itself.
Perfect freehand is a library for creating freehand paths by @steveruizok.
🔗 Demo
npm install perfect-freehand
or
yarn add perfect-freehand
The library exports a default function, getStroke
, that:
[x, y]
import getStroke from 'perfect-freehand'
You may format your input points either as an array or an object as shown below. In both cases, the pressure value is optional.
getStroke([
[0, 0, 0],
[10, 5, 0.5],
[20, 8, 0.3],
])
getStroke([
{ x: 0, y: 0, pressure: 0 },
{ x: 10, y: 5, pressure: 0.5 },
{ x: 20, y: 8, pressure: 0.3 },
])
The options object is optional, as are each of its properties.
Property | Type | Default | Description |
---|---|---|---|
size | number | 8 | The base size (diameter) of the stroke. |
thinning | number | .5 | The effect of pressure on the stroke's size. |
smoothing | number | .5 | How much to soften the stroke's edges. |
streamline | number | .5 | How much to streamline the stroke. |
simulatePressure | boolean | true | Whether to simulate pressure based on velocity. |
getStroke(myPoints, {
size: 8,
thinning: 0.5,
smoothing: 0.5,
streamline: 0.5,
simulatePressure: true,
})
Tip: To create a stroke that gets thinner with pressure instead of thicker, use a negative number for the
thinning
option.
While getStroke
returns an array of points representing a stroke, it's up to you to decide how you will render the stroke. The library does not export any rendering solutions.
For example, here is a function that takes in a stroke and returns SVG path data. You can use the string returned by this function in two ways. For SVG, you can pass the data into path
element's d
property. For HTML canvas, you can pass the string into the Path2D
constructor and then stroke or fill the path.
// Create SVG path data using the points from perfect-freehand.
function getSvgPathFromStroke(stroke) {
const d = []
let [p0, p1] = stroke
d.push(`M ${p0[0]} ${p0[1]} Q`)
for (let i = 1; i < stroke.length; i++) {
const mpx = p0[0] + (p1[0] - p0[0]) / 2
const mpy = p0[1] + (p1[1] - p0[1]) / 2
d.push(`${p0[0]},${p0[1]} ${mpx},${mpy}`)
p0 = p1
p1 = stroke[i + 1]
}
d.push('Z')
return d.join(' ')
}
import * as React from 'react'
import getStroke from 'perfect-freehand'
import { getSvgPathFromStroke } from './utils'
export default function Example() {
const [currentMark, setCurrentMark] = React.useState()
function handlePointerDown(e) {
setCurrentMark({
type: e.pointerType,
points: [[e.pageX, e.pageY, e.pressure]],
})
}
function handlePointerMove(e) {
if (e.buttons === 1) {
setCurrentMark({
...currentMark,
points: [...currentMark.points, [e.pageX, e.pageY, e.pressure]],
})
}
}
const stroke = currentMark
? getStroke(currentMark.points, {
size: 16,
thinning: 0.75,
smoothing: 0.5,
streamline: 0.5,
simulatePressure: currentMark.type !== 'pen',
})
: []
return (
<svg
width={800}
height={600}
onPointerDown={handlePointerDown}
onPointerMove={handlePointerMove}
style={{ touchAction: 'none' }}
>
{currentMark && <path d={getSvgPathFromStroke(stroke)} />}
</svg>
)
}
For advanced usage, the library also exports smaller functions that getStroke
uses to generate its SVG data. While you can use getStroke
's data to render strokes with an HTML canvas (via the Path2D element) or with SVG paths, these new functions will allow you to create paths in other rendering technologies.
getStrokePoints
Accepts an array of points (formatted either as [x, y, pressure]
or { x: number, y: number, pressure: number}
) and returns a set of streamlined points as [x, y, pressure, angle, distance, length]
. The path's total length will be the length of the last point in the array.
getStrokeOutlinePoints
Accepts an array of points (formatted as [x, y, pressure, angle, distance, length]
, i.e. the output of getStrokePoints
) and returns an array of points ([x, y]
) defining the outline of a pressure-sensitive stroke.
To render a stroke as a flat polygon, add the polygon-clipping
package and use (or refer to) the following function.
import getStroke from 'perfect-freehand'
import polygonClipping from 'polygon-clipping'
function getFlatSvgPathFromStroke(stroke) {
const poly = polygonClipping.union([stroke] as any)
const d = []
for (let face of poly) {
for (let pts of face) {
let [p0, p1] = pts
d.push(`M ${p0[0]} ${p0[1]} Q`)
for (let i = 1; i < pts.length; i++) {
const mpx = p0[0] + (p1[0] - p0[0]) / 2
const mpy = p0[1] + (p1[1] - p0[1]) / 2
d.push(`${p0[0]},${p0[1]} ${mpx},${mpy}`)
p0 = p1
p1 = pts[i + 1]
}
d.push('Z')
}
}
return d.join(' ')
}
FAQs
Draw perfect pressure-sensitive freehand strokes.
The npm package perfect-freehand receives a total of 0 weekly downloads. As such, perfect-freehand popularity was classified as not popular.
We found that perfect-freehand demonstrated a healthy version release cadence and project activity because the last version was released less than a year ago. It has 1 open source maintainer collaborating on the project.
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