Changelog
[1.2.0] - 2022-02-04
AABB
(axis-aligned bounding box).Changelog
[1.1.2] - 2022-01-07
Changelog
[1.1.1] - 2021-11-30
PostProcessingSprite
to crash if application/renderer was destroyed.Changelog
[1.1.0] - 2021-11-20
StandardMaterial
.Changelog
[1.0.0] - 2021-11-01
SpriteBillboardType
"spherical" and "cylindrical".Changelog
[0.9.9] - 2021-09-30
Sprite3D
which works like regular PixiJS 2D sprites but in 3D space.fromHex
function to Color
.TextureTransform
which can used to offset, scale and rotate texture coordinates.min
and max
values for mesh geometry attributes to be able to create bounds for a mesh.StandardPipeline
is now sorted by renderSortOrder
.setFromMultiply
from TransformMatrix
, use multiply
function instead.factory
from StandardMaterial
, use create
function instead.addRenderPass
and removeRenderPass
from StandardPipeline
, use renderPasses
array instead.Joint
now extends Container3D
.ImageBasedLighting
with Cubemap.fromColor
instead.TransformMatrix
to Matrix4
.morphWeights
to targetWeights
on Mesh3D
.renderSortType
on Material
no longer changes depthMask
.StandardMaterial
was changed from 3 to 1.enabledRenderPasses
on Mesh3D
to an object instead of an array.ShadowCastingLight
to use an options object. Arguments softness
and shadowArea
was added as properties instead.Camera
, PostProcessingSprite
and PickingHitArea
to not work correctly when renderer resolution was more than 1.screenToRay
on Camera
to return incorrect results when orthographic = true
.Changelog
[0.9.8] - 2021-08-23
scale
function to Mat4
.alphaMode
on StandardMaterial
no longer changes depthMask
or renderSortType
.renderSortType
on Material
also changes depthMask
.Changelog
[0.9.7] - 2021-08-11
PostProcessingSprite
so it can be used for rendering a 3D object as a 2D sprite.translate
function to Mat4
.lookAt
function to Transform3D
to make it easier for an object to be rotated towards a specified point.Changelog
[0.9.6] - 2021-07-28
destroy
function to an instanced model.Color
object from bytes.StandardMaterial
. This feature if only available in PixiJS 6.0+.Color
default alpha has been changed to 1 instead of 0.visible = false
.StandardMaterial
not to render double sided materials correctly.StandardMaterial
alpha mode "mask" previously rendered the object as transparent, this should no longer be the case.StandardMaterial
shader for Safari with WebGL 2.0 enabled.