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pixi3d

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pixi3d - npm Package Versions

2345

2.5.0

Diff

Changelog

Source

[2.5.0] - 2023-12-17

Added

  • Added support mesh quantization.

Fixed

  • Fixed an issue which caused washed out colors for Skybox.
  • Fixed an issue which produced garbage.
jnsmalm
published 2.4.0 •

Changelog

Source

[2.4.0] - 2023-05-13

Added

  • Added support for fog when using StandardMaterial.
jnsmalm
published 2.3.2 •

Changelog

Source

[2.3.2] - 2023-04-26

Fixed

  • Fixed an issue which caused memory leaks when creating several models from the same glTF asset.
jnsmalm
published 2.3.1 •

Changelog

Source

[2.3.1] - 2023-03-29

Fixed

  • Fixed an issue which caused rendering to crash when using iOS 16.4.
jnsmalm
published 2.3.0 •

Changelog

Source

[2.3.0] - 2023-03-14

Added

  • Added touch support for CameraOrbitControl.
  • Added Mesh3D.createCylinder function for creating a cylinder mesh.
  • Added Mesh3D.createCircle function for creating a circle mesh.

Fixed

  • Fixed an issue which caused StandardMaterial to render slightly wrong colors for unlit materials without a base texture.
jnsmalm
published 2.2.0 •

Changelog

Source

[2.2.0] - 2023-02-05

Added

  • Added renderSortOrder to Sprite3D.
  • Added lerp to Point3D.
  • Added damping (inertia) support for CameraOrbitControl.
jnsmalm
published 2.1.1 •

Changelog

Source

[2.1.1] - 2022-12-23

Fixed

  • Fixed an issue which caused some meshes not to render when using vertex colors.
jnsmalm
published 2.1.0 •

Changelog

Source

[2.1.0] - 2022-11-22

Added

  • Added support for HDR cubemaps when using ImageBasedLighting or Skybox (encoded using the RGBE8 format).
  • Added support for changing the exposure of a Skybox.
  • Skybox is now rendered with gamma correction.
  • Added request options to glTFAsset.fromURL.
jnsmalm
published 2.0.1 •

Changelog

Source

[2.0.1] - 2022-11-12

Fixed

  • Fixed an issue which caused a crash when rendering shadows with skinned meshes.
jnsmalm
published 2.0.0 •

Changelog

Source

[2.0.0] - 2022-11-12

Added

  • Added support for PixiJS v7 and new method of loading assets. If you are using PixiJS v7+ and npm, import from pixi3d/pixi7 i.e. import { Model } from "pixi3d/pixi7".
  • Added several math functions to Point3D.
  • Added several math functions to Quaternion.
  • Added glTFAsset.fromURL, an async function to load a glTF file. Only works when using PixiJS v7+.
  • Added support to render shadows when using instancing.

Changed

  • No longer transpiled to ES5, if you need these targets (e.g. IE 11) you'll need to transpile yourself with Babel or other tools capable of porting to ES5.
  • Renamed PostProcessingSprite to CompositeSprite.
  • Renamed ObservablePoint3D to Point3D and changed order of constructor arguments.
  • Renamed ObservableQuaternion to Quaternion and changed order of constructor arguments.
  • Renamed Matrix4 to Matrix4x4.
  • Constructor arguments was changed for PickingHitArea.
  • Camera properties view, projection and viewProjection was changed from Float32Array to Matrix4x4.
  • Many Matrix4x4 properties was changed from Float32Array to either Point3D or Quaternion.
  • Plane.normal was changed from Float32Array to Point3D.
  • Ray.direction was changed from Float32Array to Point3D.
  • Ray.origin was changed from Float32Array to Point3D.
  • ProjectionSprite.modelViewProjection was changed from Float32Array to Matrix4x4.

Removed

  • PickingHitArea.fromObject was removed, use regular constructor instead.
  • StandardPipeline.createPostProcessingSprite was removed, use CompositeSprite instead.
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