prismarine-item
Represent a minecraft item with its associated data
Usage
const Item = require('prismarine-item')('1.8')
const ironShovelItem = new Item(256, 1)
console.log(ironShovelItem)
const notchItem = Item.toNotch(ironShovelItem)
console.log(notchItem)
console.log(Item.fromNotch(notchItem))
API
Item(type, count[, metadata, nbt, stackId])
Item.toNotch(item[, serverAuthoritative])
Take an Item
instance and returns it in the format of the minecraft packets.
- serverAuthoritative: Whether the server is using server authoritative inventory (whether or not to write a Stack ID)
Item.fromNotch(item[, stackId])
Take an item
in the format of the minecraft packets and return an Item
instance.
- stackId for bedrock items before 1.16.220
Item.anvil(itemOne, itemTwo, creative[, newName])
Take two seperate item
instances, and makes one item using the same combining done by the vanilla anvil
Item.equal(itemOne, itemTwo[, matchStackSize, matchNbt])
itemOne
- first item
itemTwo
- second item
matchStackSize
- whether to check for count equality
matchNbt
- wether to check for NBT equality
Checks equality between two items based on itemType, count, metadata, and stringified nbt
item.type
Numerical id.
item.count
item.metadata
Number which represents different things depending on the item.
See http://www.minecraftwiki.net/wiki/Data_values#Data
item.nbt
Buffer.
item.stackId
The stack ID of the item, if the version supports Stack IDs.
item.name
item.displayName
item.stackSize
item.equal(otherItem)
Return true if items are equal.
item.durabilityUsed
A getter/setter for abstracting the underlying nbt
item.customName
the item's custom name (ie. anvil name)
item.customLore
the item's custom lore (ie. set in give command)
item.enchants
get item.enchants(): { name: string, lvl: number }[]
Returns an array of enchants on the Item with their name and level
set item.enchants({ name: string, lvl: number }[])
Updates the Item's NBT enchantments based on assigned array
get item.blocksCanPlaceOn(): [name][]
set item.blocksCanPlaceOn(blockNames: string[])
In adventure mode, the list of block names (as strings) that this Item can be placed on
get item.blocksCanDestroy(): [name][]
set item.blocksCanDestroy(blockNames: string[])
In adventure mode, the list of block names (as strings) that this Item can be used to break
item.repairCost
A getter/setter for abstracting the underlying nbt.
See https://minecraft.gamepedia.com/Anvil_mechanics#Anvil_Uses
item.spawnEggMobName
If the current item is a type of Spawn Egg, the protocol name of the entity that will be spawned. For example, a zombie spawn egg on 1.8 will return Zombie
.
History
1.13.1
1.13.0
1.12.3
1.12.2
- Fix types (thanks @TigerbyteDev and @u9g)
1.12.1
1.12.0
- uses registry instead of mcData (thanks @Epirito)
1.11.5
1.11.4
- Use mcData.items instead of mcData.findItemOrBlockById()
1.11.3
- Use supportFeature from mcdata
1.11.2
- Add checks for enchantment name retrieval (#53) @firejoust
- Bump prismarine-nbt from 1.6.0 to 2.0.0 (#49)
1.11.1
1.11.0
- fix typings
- add .customLore
- .customName now returns null when there is no custom name
1.10.1
- update typings (thanks @stzups)
1.10.0
- add item.spawnEggMobName (thanks @U9G)
1.9.1
- fix item present detection (thanks @U9G)
1.9.0
- Revise typings (thanks @extremeheat)
- Revise deps (thanks @rom1504)
- Correctly identify null items in MC 1.13 (thanks @u9g)
1.8.0
- add matchStackSize option on Item.equal (thanks @u9g)
1.7.0
- Item.equal checks nbt equality (thanks @u9g)
1.6.0
- Item.anvil added, along with a ton of getters & setters for Item (thanks @u9g)
1.5.0
- 1.16 support (thanks @DrakoTrogdor)
1.4.0
- typescripts definitions (thanks @IdanHo)
1.3.0
1.2.0
1.1.1
1.1.0
1.0.2
- make nbt default to null
- display the item id if it is not found in minecraft data
1.0.1
1.0.0
0.0.0