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react-map-gl-draw
Advanced tools
react-map-gl-draw
is a drawing library tailored for react-map-gl
.
git clone git@github.com:uber/nebula.gl.git
cd nebula.gl
yarn
cd examples/react-map-gl-draw
yarn
export MapboxAccessToken='<Add your key>'
yarn start-local
yarn add react-map-gl-draw
mode
(String, Optional)
EditorModes.READ_ONLY
- Not interactive. This is the default mode.EditorModes.SELECT_FEATURE
- Lets you select, delete, and drag features.EditorModes.EDIT_VERTEX
- Lets you select, delete, and drag vertices; and drag features.EditorModes.DRAW_PATH
- Lets you draw a GeoJson LineString
feature.EditorModes.DRAW_POLYGON
- Lets you draw a GeoJson Polygon
feature.EditorModes.DRAW_POINT
- Lets you draw a GeoJson Point
feature.EditorModes.DRAW_RECTANGLE
- Lets you draw a Rectangle
(represented as GeoJson Polygon
feature).selectedFeatureId
(String, Optional) - id of the selected feature. EditorModes
assigns a unique id to each feature which is stored in feature.properties.id
.
clickRadius
(Number, optional) - Radius to detect features around a hovered or clicked point. Default value is 0
onSelect
(Function, Required) - callback when a feature is selected. Receives an object containing selectedFeatureId
.
onUpdate
(Function, Required) - callback when anything is updated. Receives one argument features
that is the updated list of GeoJSON features.
Feature object structure:
react-map-gl-draw
is stateful component.
{
id, // an unique identified generated inside react-map-gl-draw library
geometry: {
coordinates, // latitude longitude pairs of the geometry points
type // geojson type, one of `Point`, `LineString`, or `Polygon`
},
properties: {
renderType, // Mainly used for styling, one of `Point`, `LineString`, `Polygon`, or `Rectangle`. Different from `geometry.type`. i.e. a rectangle's renderType is `Rectangle`, and `geometry.type` is `Polygon`. An incomplete (not closed) Polygon's renderType is `Polygon`, `geometry.type` is `LineString`
...otherProps // other properties user passed in
}
}
style
(Object, optional) - Customized css style objects apply to the editor. Default style includes width and height from current viewport.
getFeatureStyle
(Function, Optional) : Object - A function to style a feature, function parameters are
feature
: feature to style .state
: one of SELECTED
, HOVERED
, INACTIVE
, UNCOMMITTED
.Returns is a map of style objects passed to SVG path
elements.
getEditHandleStyle
(Function, Optional) : Object - A function to style an `editHandle, function parameters are
feature
: feature to style.index
: index of the editHandle vertex in the feature.state
: one of SELECTED
, HOVERED
, INACTIVE
, UNCOMMITTED
.Returns is a map of style objects passed to SVG circle
or rect
elements.
getEditHandleShape
(String|Function, Optional): if is a string, should be one of rect
or circle
. If is a function, will receive the following parameters
feature
: feature to style.index
: index of the editHandle vertex in the feature.state
: one of SELECTED
, HOVERED
, INACTIVE
, UNCOMMITTED
.Feature
: any drawn shape, one of point, line, polygon or rectangle.EditHandle
: vertex of the feature being edited.INACTIVE
: neither selected nor hovered, default state of a complete feature
or editHandle
.SELECTED
: being clicked or dragged.HOVERED
: hovered over by the mouse pointer.UNCOMMITTED
: in the middle of drawing, not yet added to the feature being edited.state
:As shown in the above image, for the feature currently being edited,
getFeatureStyle({feature, state: SELECTED})
will be applied to the committed parts of the feature. (Green strokes)getEditHandleStyle({state: SELECTED})
will be applied to the committed editHandle vertices. (Vertices with black stroke)getFeatureStyle({feature, state: UNCOMMITTED})
will be applied to the uncommitted parts of the feature. (Gray stroke)getEditHandleStyle({state: UNCOMMITTED})
will be applied to the uncommitted editHandle vertex. (Gray vertex)import React, { Component } from 'react';
import MapGL, {_MapContext as MapContext} from 'react-map-gl';
import MapGLDraw, { EditorModes } from 'react-map-gl-draw';
const MODES = [
{ id: EditorModes.EDIT_VERTEX, text: 'Select and Edit Feature'},
{ id: EditorModes.DRAW_POINT, text: 'Draw Point'},
{ id: EditorModes.DRAW_PATH, text: 'Draw Polyline'},
{ id: EditorModes.DRAW_POLYGON, text: 'Draw Polygon'},
{ id: EditorModes.DRAW_RECTANGLE, text: 'Draw Rectangle'}
];
class App extends Component {
constructor(props) {
super(props);
this.state = {
viewport: {
width: 800,
height: 600,
longitude: -122.45,
latitude: 37.78,
zoom: 14
},
selectedMode: EditorModes.READ_ONLY,
features: [],
selectedFeatureId: null
};
}
componentDidMount() {
// add features
const initialFeatures = [{...}];
this._mapRef.add(initialFeatures);
}
_updateViewport = (viewport) => {
this.setState({viewport});
}
_onSelect = ({ selectedFeatureId }) => {
this.setState({ selectedFeatureId });
};
_onUpdate = features => {
this.setState({
features
});
};
_switchMode = evt => {
const selectedMode = evt.target.id === this.state.selectedMode ? EditorModes.READ_ONLY : evt.target.id;
this.setState({
selectedMode,
selectedFeatureId: null
});
};
_renderControlPanel = () => {
return (
<div style={{position: absolute, top: 0, right: 0, maxWidth: '320px'}}>
<select onChange={this._switchMode}>
<option value="">--Please choose a mode--</option>
{MODES.map(mode => <option value={mode.id}>{mode.text}</option>)}
</select>
</div>
);
}
_getEditHandleStyle = ({feature, featureState, vertexIndex, vertexState}) => {
return {
fill: vertexState === `SELECTED` ? '#000' : '#aaa',
stroke: vertexState === `SELECTED` ? '#000' : 'none'
}
}
_getFeatureStyle = ({feature, featureState}) => {
return {
stroke: featureState === `SELECTED` ? '#000' : 'none',
fill: featureState === `SELECTED` ? '#080' : 'none',
fillOpacity: 0.8
}
}
render() {
const { viewport, selectedMode, selectedFeatureId, features } = this.state;
return (
<MapGL
{...viewport}
width="100%"
height="100%"
mapStyle="mapbox://styles/uberdata/cive48w2e001a2imn5mcu2vrs"
onViewportChange={this._updateViewport}
>
<MapGLDraw
ref={_ => this._drawRef = _}
mode={selectedMode}
features={features}
selectedFeatureId={selectedFeatureId}
onSelect={this._onSelect}
onUpdate={this._onUpdate}
getEditHandleStyle={this._getEditHandleStyle}
getFeatureStyle={this._getFeatureStyle}
/>
{this._renderControlPanel()}
</MapGL>
);
}
}
FAQs
A lite version editing layer with react
The npm package react-map-gl-draw receives a total of 4,891 weekly downloads. As such, react-map-gl-draw popularity was classified as popular.
We found that react-map-gl-draw demonstrated a not healthy version release cadence and project activity because the last version was released a year ago. It has 8 open source maintainers collaborating on the project.
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