Interactable
react-native-interactable
This is an experimental implementation of a declarative API for handling fluid user interactions with views at 60 FPS in React Native. Here are some example use-cases for views that users can interact with:
- Swipeable card (a la Google Now) springing into place unless swiped away with enough force
- Drawer snapping between closed and open with buttons appearing gradually as it's being dragged
- Collapsible header that snaps to a smaller size as the content below is being scrolled
- Chat heads (a la Facebook Messenger) that can be dragged around but snap to corners of the screen
All of these use-cases have views that continuously interact with the user's gestures. These interactions are normally physical in nature, having properties like springiness, friction, elasticity and damping. In order to feel natural on a touch device they need to run at 60 FPS.
Why is this challenging?
The async nature of the React Native bridge incurs an inherent performance penalty. This traditionally prevents JavaScript code from running at high framerates. One of the most noticeable challenges is animations in JavaScript, which aren't guaranteed to run at 60 FPS.
Modern animation libraries for React Native, like Animated, tackle this challenge with a declarative approach. In order to minimize passes over the bridge, animations are only declared in JavaScript but executed by a native driver on the other side - in 60 FPS.
Fluid user interactions take this a step further than animations. Interactions require UI to continuously react to the user's gestures. This library is designed to support complex physical interactions with ease, using a full-fledged physics engine to drive the interaction on the native side.
Installation
- Install the library from npm
npm install react-native-interactable --save
- Connect the native library to your Xcode project
ios/Interactable.xcodeproj
Example
To see the library in action, run the example project - it has 4 use-cases implemented: swipeable card, drawer, collapsible header and chat heads. It's recommended to experience it on a real device and not on a simulator. To run the example, first clone the repo and go to the example/
folder and run:
npm install
react-native run-ios
Usage
The core of this library is the Interactable.View
component, used to wrap views you want to interact with:
import Interactable from 'react-native-interactable';
<Interactable.View
horizontalOnly={true}
snapTo={[{x: 0}, {x: -200}]}
onSnap={this.onDrawerSnap}>
// the view that you wrap here will now support interactions
</Interactable.View>
Interactable.View
Props
snapTo
(array of points)
snapTo={[{x: 0}, {x: -200}]}
A list of points the view will snap to after being dragged by the user. To implement a a drawer for example, provide 2 points - one for the open state and one for the closed state. Points are relative to the view's center (after initial layout). Every point in the array is an object with the following properties:
x
- The horizontal position (relative to the center). Optional if a single dimension is needed.y
- The vertical position (relative to the center). Optional if a single dimension is needed.damping
- Amount of damping on the spring connected to this point. Default is 0.5
.id
- An optional string name for the point to identify it in the onSnap
event.
Examples for chat heads, drawer and swipeable card.
horizontalOnly
(boolean)
horizontalOnly={true}
Optional, whether the view should be locked to horizontal movement only.
verticalOnly
(boolean)
verticalOnly={true}
Optional, whether the view should be locked to vertical movement only.
onSnap
(function)
onSnap={this.onDrawerSnap}
Optional, a function called whenever the view snaps to a snapTo
point (after being dragged). Example for drawer. When the function is called, an event object is passed as argument, containing the following properties:
index
- The zero-based index of the point in the snapTo
array.id
- The string id
of the point in the snapTo
array (assuming it was provided).
animatedValueX
(Animated.Value)
animatedValueX={this._deltaX}
Animated.Value
that will contain the delta from the center as the view moves (x axis). See this for more details on how to animate other views according to the movement of this view.
animatedValueY
(Animated.Value)
animatedValueY={this._deltaY}
Animated.Value
that will contain the delta from the center as the view moves (y axis). See this for more details on how to animate other views according to the movement of this view.
resistance
(number)
resistance={3000}
Optional, a physical attribute that will cause the view to resist movement (move slower). A value of at least 1000
is required for a significant change.
initialPosition
(point)
initialPosition={{x: -140, y: -280}}
Optional, used to initialize the view's position to a position different than it's original center. This is mostly useful when you want to provide snapTo
points relative to the center calculated by React Native layout, but want the view itself to start from a different position. See chat heads example.
allowRotation
(boolean)
allowRotation={true}
Optional, whether the view can rotate on its center axis when tossed around.
Animating other views according to Interactable.View
position
This library is integrated with the Animated library in order to support performant animations of other views according to the movement of the Interactable.View
.
Consider the following use-cases:
- Buttons that appear using a fade & scale animation under a drawer as it's being dragged (example)
- Image in a collapsible header that scales as it's snapped between states (example)
In these use-cases, we have views different from the one the user is interacting with, that animate according to the interactive view's position. Since Animated library uses Animated.Value
to animate view properties, we support setting the value of an Animated.Value
instance according to position of the interactable view. The Animated.Value
will contain the delta between the Interactable.View
original center and new center. This can be done separately on the X axis and Y axis.
After setting this up, use Animated to declaratively define interpolations of the Animated.Value
to various animatable view properties like opacity, scale, rotation, translateX and translateY:
this._deltaY = new Animated.Value(0);
<Animated.View style={{
transform: [{
scale: this._deltaY.interpolate({
inputRange: [-150, -150, 0, 0],
outputRange: [0.3, 0.3, 1, 1]
})
}]
}}>
...
</Animated.View>
<Interactable.View
verticalOnly={true}
snapTo={[{y: 0}, {y: -150}]}
animatedValueY={this._deltaY}
>
...
</Interactable.View>
Implementation Details
The iOS implementation relies on UIKit Dynamics - a powerful native animation engine for physical interactions. A physics engine is required in order to make the interaction life-like. Consider the action of tossing a view connected via a spring to a snap point. A simple native spring animation will not be enough to take the initial velocity vector into account.
Roadmap
- Enable
useNativeDriver
in Animated.event
to make Animated.Value
updates to be fully native - Add support for automatic installation with
react-native link
- Android support (probably using Box2D to drive the physics)
Contributing
If you are interested in the project, have feedback or want to contribute don't hesitate to contact me. I'm particularly interested in ideas on how to expand the declarative API for more use-cases and suggestions on how to improve performance. PRs are always welcome.
License
MIT