React Native OneSignal
React Native Push Notifications support with OneSignal integration.
![npm downloads](https://img.shields.io/npm/dm/react-native-onesignal.svg?style=flat-square)
Running Example project
For your convenience, we created an example project, based on React Native 0.36.1.
You can run this project to test configurations, debug, and build upon it.
git clone https://github.com/geektimecoil/react-native-onesignal
cd react-native-onesignal && cd examples && cd OneSignalRNExample
npm install && cd ios && pod install && cd ..
- Running the iOS example app:
react-native run-ios
- Running the Android example app:
react-native run-android
Installation
npm install --save react-native-onesignal
Automatic Linking
react-native link react-native-onesignal
Android Installation
Adding the Code
In your AndroidManifest.xml
.....
<uses-permission android:name="android.permission.ACCESS_COARSE_LOCATION"/>
<uses-permission android:name="android.permission.ACCESS_FINE_LOCATION"/>
<application ....>
<activity
android:launchMode="singleTop">
.....
In android/gradle/wrapper/gradle-wrapper.properties
...
distributionBase=GRADLE_USER_HOME
distributionPath=wrapper/dists
zipStoreBase=GRADLE_USER_HOME
zipStorePath=wrapper/dists
distributionUrl=https:
```
In `android/build.gradle`
```gradle
...
dependencies {
classpath 'com.android.tools.build:gradle:2.2.2'
}
```
In `android/app/build.gradle`
```gradle
...
android {
...
buildToolsVersion "23.0.2"
...
defaultConfig {
...
manifestPlaceholders = [onesignal_app_id: "YOUR_ONESIGNAL_ID",
onesignal_google_project_number: "REMOTE"]
}
}
```
## iOS Installation
* Open OneSignal account here: https://onesignal.com/
* Follow OneSignal's instructions on generating an iOS Push Certificate: https://documentation.onesignal.com/docs/generate-an-ios-push-certificate
* If you haven't done so, initialize CocoaPods:
* `cd ios`
* `sudo gem install cocoapods`
* `pod setup`
* `pod init`
* Install the OneSignal Pod
* `open -a Xcode Podfile`
* Add the following line: `pod OneSignal` inside the `target 'YourProject' do` block.
* Remove the `target 'YourProjectTests' do` block entirely from your podfile.
* `pod install`
* Once you've finished, Open your workspace in Xcode.
### Adding the Code
When you reach the `AppDelegate.m` instructions on the OneSignal documentation, stop and do the following instead:
* in `AppDelegate.h`:
* Import `RCTOneSignal.h`:
```objc
#import <RCTOneSignal.h>
```
* Declare the `RCTOneSignal` property:
```objc
@property (strong, nonatomic) RCTOneSignal* oneSignal;
```
* in `AppDelegate.m`:
* Synthesize `oneSignal` after `@implementation AppDelegate`
```objc
@synthesize oneSignal = _oneSignal;
```
* On the `application didFinishLaunchingWithOptions` method, insert the following code (replace YOUR_ONESIGNAL_APP_ID with your OneSignal app ID):
```objc
self.oneSignal = [[RCTOneSignal alloc] initWithLaunchOptions:launchOptions
appId:@"YOUR_ONESIGNAL_APP_ID"];
```
* After `application ` insert the code for the notification event:
```objc
- (void)application:(UIApplication *)application didReceiveRemoteNotification:(NSDictionary *)notification {
[RCTOneSignal didReceiveRemoteNotification:notification];
}
```
* You're All Set!
## Android Usage
In your `index.android.js`:
```javascript
import OneSignal from 'react-native-onesignal';
OneSignal.configure({
onIdsAvailable: function(device) {
console.log('UserId = ', device.userId);
console.log('PushToken = ', device.pushToken);
},
onNotificationReceived: function(notification) {
console.log("notification received: ", notification);
},
onNotificationOpened: function(openResult) {
console.log('MESSAGE: ', openResult.notification.payload.body);
console.log('DATA: ', openResult.notification.payload.additionalData);
console.log('ISACTIVE: ', openResult.notification.isAppInFocus);
console.log('openResult: ', openResult);
}
});
```
## iOS Usage
In iOS, we have to wait a little bit before fetching the notification. The reason is that notification is coming too fast, before the main view of the app is being rendered.
Therefore, the notification could get lost. We solve it in an ugly way, but working one.
In your `index.ios.js`:
```javascript
import OneSignal from 'react-native-onesignal';
var pendingNotifications = [];
OneSignal.configure({
onIdsAvailable: function(device) {
console.log('UserId = ', device.userId);
console.log('PushToken = ', device.pushToken);
},
onNotificationReceived: function(notification) {
console.log('NOTIFICATION RECEIVED: ', notification);
},
onNotificationOpened: function(openResult) {
console.log('NOTIFICATION OPENED: ', openResult);
pendingNotifications.push(notification);
handleNotificationAction(openResult);
}
});
```
## API
### Handling Notifications
When any notification is opened or received the callback `onNotificationOpened` or `onNotificationReceived` is called passing an OSNotificationOpenResult or an OSNOtification object encapsulating the event data.
Notification object received example:
```javascript
{
shown: true,
payload: {notificationID : "", contentAvailable : false, badge : 1, sound : "default", title : "Hello!", body : "World", launchURL : "", },
displayType: 1,
silentNotification: false
}
```
### Sending and Getting OneSignal Tags
We exposed the tags API of OneSignal to allow you to target users with notification later.
````javascript
// Sending single tag
OneSignal.sendTag("key", "value");
// Sending multiple tags
OneSignal.sendTags({key: "value", key2: "value2"});
// Getting the tags from the server and use the received object
OneSignal.getTags((receivedTags) => {
console.log(receivedTags);
});
// Delete a tag
OneSignal.deleteTag("key");
Getting Player ID and Push Token
We exposed the idsAvailable API of OneSignal (both Android & iOS) as an event.
Just define a onIdsAvailable callback in the configure options.
OneSignal.configure({
onIdsAvailable: function(device) {
console.log('UserId = ', device.userId);
console.log('PushToken = ', device.pushToken);
}
});
Enable Vibration
We exposed the enableVibrate API of OneSignal (Android only).
You can call this from your UI from a button press for example to give your user's options for your notifications. By default OneSignal always vibrates the device when a notification is displayed unless the device is in a total silent mode. Passing false means that the device will only vibrate lightly when the device is in it's vibrate only mode.
OneSignal.enableVibrate(true);
Enable Sound
We exposed the enableSound API of OneSignal (Android only).
You can call this from your UI from a button press for example to give your user's options for your notifications. By default OneSignal plays the system's default notification sound when the device's notification system volume is turned on. Passing false means that the device will only vibrate unless the device is set to a total silent mode.
OneSignal.enableSound(true);
Set In App Focus Behavior
We exposed the inFocusDisplaying API of OneSignal (Android only).
0
= None
- Will not display a notification, instead only onNotificationReceived
will fire where you can display your own in app messages.1
= InAppAlert
- (Default) Will display an Android AlertDialog with the message contains.2
= Notification
- Notification will display in the Notification Shade. Same as when the app is not in focus.
OneSignal.inFocusDisplaying(2);
Change User Subscription Status
We exposed the setSubscription API of OneSignal (both Android & iOS).
You can call this method with false to opt users out of receiving all notifications through OneSignal. You can pass true later to opt users back into notifications
OneSignal.setSubscription(true);
Post Notification (Peer-to-Peer Notifications)
We exposed the postNotification API of OneSignal, currently supports one Player ID to send a notification to.
We call it internally P2P Notification, and therefore there is a special attribute to listen to while receiving the notification.
Allows you to send notifications from user to user or schedule ones in the future to be delivered to the current device.
The OneSignal documentation shows how to pass the parameters as here:
let data = arr
let contents = {
'en': 'You got notification from user'
}
OneSignal.postNotification(contents, data, playerId);
onNotificationOpened: function(message, data, isActive) {
if (data.p2p_notification) {
for (var num in data.p2p_notification) {
}
}
}
Prompt Location
We exposed the promptLocation API of OneSignal.
Prompts the user for location permissions. This allows for geotagging so you can send notifications to users based on location.
Note: Make sure you also have the required location permission in your AndroidManifest.xml. For iOS, make sure you set the NSLocationWhenInUseUsageDescription or the NSLocationAlwaysUsageDescription in your info.plist. (Location Always also requires the location background mode capability)
OneSignal.promptLocation();
Clear Notifications (Android Only)
We exposed the clearOneSignalNotifications API of OneSignal (currently supported only on Android).
Removes all OneSignal notifications from the Notification Shade.
OneSignal.clearOneSignalNotifications();
Cancel Notifications (Android Only)
We exposed the cancelNotification API of OneSignal (currently supported only on Android).
Cancels a single OneSignal notification based on its Android notification integer id. You can get the notification Id when invoking OneSignal.onNotificationOpened while receiving a notification.
OneSignal.cancelNotification(id);
Check Push Notification Permissions (iOS Only)
See what push permissions are currently enabled. callback will be invoked with a permissions object (currently supported only on iOS).
OneSignal.checkPermissions((permissions) => {
console.log(permissions);
});
Request Push Notification Permissions (iOS Only)
We exposed the requestPermissions method (currently supported only on iOS).
permissions = {
alert: true,
badge: true,
sound: true
};
OneSignal.requestPermissions(permissions);
Register For Push Notifications (iOS Only)
We exposed the registerForPushNotifications API of OneSignal (currently supported only on iOS).
Call when you want to prompt the user to accept push notifications. Only call once and only if you passed false to initWithLaunchOptions autoRegister:.
OneSignal.registerForPushNotifications();
The following example is from our own App and needs to be customized in order to work.
Example:
_syncOneSignal = () => {
var allTags = {};
var missingTags = {};
OneSignal.getTags((receivedTags) => {
for (var i = this.categories.length * 1; i >= 0; i--) {
var category = this.categories[i];
if (!(category.slug in receivedTags)) {
missingTags[category.slug] = category.is_push_default;
}
allTags[category.slug] = category.is_push_default;
};
if (Object.keys(missingTags).length > 0) {
OneSignal.sendTags(missingTags);
}
Object.keys(receivedTags).forEach(function(key,index) {
if (!(key in allTags)) {
OneSignal.deleteTag(key);
}
});
});
};
FAQ / Repeating Issues
The following issues has been marked as repeating, therefore we decided to devote them a separate section.
Issue 1 - Multiple dex files define:
> com.android.build.api.transform.TransformException: com.android.ide.common.process.ProcessException: java.util.concurrent.ExecutionException: com.android.dex.DexException: Multiple dex files define Lcom/google/android/gms/internal/zzr;
Solution: Update all your Google Play Services dependencies to the latest version rather than to a specific version.
From the Google Play Services documentation:
Be sure you update this version number each time Google Play services is updated https://developers.google.com/android/guides/setup#add_google_play_services_to_your_project
In android/app/build.gradle
...
dependencies {
...
compile "com.google.android.gms:play-services-base:+"
compile "com.google.android.gms:play-services-location:+"
compile "com.google.android.gms:play-services-ads:+"
}
Issue 2 - Multiple dex files define (Again):
:app:dexRelease
Unknown source file : UNEXPECTED TOP-LEVEL EXCEPTION:
Unknown source file : com.android.dex.DexException: Multiple dex files define Landroid/support/v7/appcompat/R$anim;````
Solution: Upgrade your gradle to properly handle the dex tasks:
In android/build.gradle
...
dependencies {
classpath 'com.android.tools.build:gradle:2.1.0'
// NOTE: Do not place your application dependencies here; they belong
// in the individual module build.gradle files
}
In android/gradle/wrapper/gradle-wrapper.properties
distributionBase=GRADLE_USER_HOME
distributionPath=wrapper/dists
zipStoreBase=GRADLE_USER_HOME
zipStorePath=wrapper/dists
distributionUrl=https:
Issue 3 - symbol(s) not found for architecture x86_64 and/or OneSignal/OneSignal.h file not found
Solution: Go to your Podfile file, located within the ios folder on the root of your project.
Add the line pod 'OneSignal' as follows:
target 'YourApp' do
...
pod 'OneSignal', '~> 2.0'
end
Then head to the terminal, ls to the ios folder on the root of your project, then type pod install
to install the pods. After that, make sure to drag OneSignal.framework
from your Pods project on Xcode to the Frameworks folder on your Xcode workspace. Make sure that your Link Binary With Libraries
on the Build Phases
section of your target contains the Onesignal.framework
file as follows.
![OneSignal Framework On Link Binary With Libraries](http://i.imgur.com/r0dgrAH.png)
CREDITS
Thanks for all the awesome fellows that contributed to this repository!
@danpe, @lunchieapp, @gaykov, @williamrijksen, @adrienbrault, @kennym, @dunghuynh, @holmesal, @joshuapinter, @jkasten2, @JKalash
TODO