React Native OneSignal
React Native Push Notifications support with OneSignal integration.
![Tests Status](https://circleci.com/gh/geektimecoil/react-native-onesignal.svg?style=shield&circle-token=a8b65c174b2a8d21c29bac81004b62740f84cf49)
Breaking Change
Make sure you read this documentation carefully, as the usage instructions had been changed since react-native-onesignal v3.0.2
.
Note Regarding 0.39 <= React Native >= 0.40 Support
TL;DR - Install the latest version, doesn't matter on what RN version you are.
Since version 3.0.2, this module supports backwards compatibiltiy with React Native 0.39 and below, without installing a custom version. Everyone should now update to the latest version available for this module.
Running Example project
For your convenience, we created an example project, based on React Native 0.41.2.
You can run this project to test configurations, debug, and build upon it.
git clone https://github.com/geektimecoil/react-native-onesignal
cd react-native-onesignal && cd examples && cd RNOneSignal
yarn && cd ios && pod update && cd ..
- Running the iOS example app:
react-native run-ios
- Running the Android example app:
react-native run-android
Installation
- Add library to project
yarn add react-native-onesignal
- OR
npm install --save react-native-onesignal
- Link library to project
react-native link react-native-onesignal
Android Installation
Adding the Code
In your AndroidManifest.xml
.....
<uses-permission android:name="android.permission.ACCESS_COARSE_LOCATION"/>
<uses-permission android:name="android.permission.ACCESS_FINE_LOCATION"/>
<application ....>
<activity
android:launchMode="singleTop">
.....
In android/gradle/wrapper/gradle-wrapper.properties
...
distributionBase=GRADLE_USER_HOME
distributionPath=wrapper/dists
zipStoreBase=GRADLE_USER_HOME
zipStorePath=wrapper/dists
distributionUrl=https:
In android/build.gradle
...
dependencies {
classpath 'com.android.tools.build:gradle:2.2.2' // Upgrade gradle
// NOTE: Do not place your application dependencies here; they belong
// in the individual module build.gradle files
}
In android/app/build.gradle
...
android {
...
buildToolsVersion "23.0.2" // NOT REQUIRED BUT RECOMMENDED - This is good for in-process dex (faster)
...
defaultConfig {
...
manifestPlaceholders = [onesignal_app_id: "YOUR_ONESIGNAL_ID",
onesignal_google_project_number: "REMOTE"]
}
}
iOS Installation
iOS Push Certificate
Add Required Capabilities
- Select the root project and Under Capabilities Enable "Push Notifications".
- Next Enable "Background Modes" and check "Remote notifications".
![](https://files.readme.io/VflTGOPzRDu2YmhiRgiV_Xcode%20capabilities.png)
Adding Search Paths
- Select your root project and go to
Build Settings
. - Search for
Header Search Paths
. - Add
$(SRCROOT)/../node_modules/react-native-onesignal/ios
and set it as recursive
.
![image](https://cloud.githubusercontent.com/assets/645861/22847689/77819cda-efa3-11e6-81c9-bb08baf9460e.png)
Adding the Code
-
in AppDelegate.h
:
-
in AppDelegate.m
:
-
Synthesize oneSignal
after @implementation AppDelegate
@synthesize oneSignal = _oneSignal;
-
On the application didFinishLaunchingWithOptions
method, insert the following code (replace YOUR_ONESIGNAL_APP_ID with your OneSignal app ID):
self.oneSignal = [[RCTOneSignal alloc] initWithLaunchOptions:launchOptions
appId:@"YOUR_ONESIGNAL_APP_ID"];
self.oneSignal = [[RCTOneSignal alloc] initWithLaunchOptions:launchOptions
appId:@"YOUR_ONESIGNAL_APP_ID"
settings:@{kOSSettingsKeyAutoPrompt: @false}];
-
You're All Set!
Usage
In your index.android.js
or index.ios.js
:
import React, { Component } from 'react';
import OneSignal from 'react-native-onesignal';
...
export default class App extends Component {
componentWillMount() {
OneSignal.addEventListener('received', this.onReceived);
OneSignal.addEventListener('opened', this.onOpened);
OneSignal.addEventListener('registered', this.onRegistered);
OneSignal.addEventListener('ids', this.onIds);
}
componentWillUnmount() {
OneSignal.removeEventListener('received', this.onReceived);
OneSignal.removeEventListener('opened', this.onOpened);
OneSignal.removeEventListener('registered', this.onRegistered);
OneSignal.removeEventListener('ids', this.onIds);
}
onReceived(notification) {
console.log("Notification received: ", notification);
}
onOpened(openResult) {
console.log('Message: ', openResult.notification.payload.body);
console.log('Data: ', openResult.notification.payload.additionalData);
console.log('isActive: ', openResult.notification.isAppInFocus);
console.log('openResult: ', openResult);
}
onRegistered(notifData) {
console.log("Device had been registered for push notifications!", notifData);
}
onIds(device) {
console.log('Device info: ', device);
}
...
}
API
Handling Notifications
When any notification is opened or received the opened
and received
are activated and calling their callback functions defined in the listeners, passing an OSNotificationOpenResult or an OSNotification object encapsulating the event data.
componentWillMount() {
OneSignal.addEventListener('received', this.onReceived);
OneSignal.addEventListener('opened', this.onOpened);
}
componentWillUnmount() {
OneSignal.removeEventListener('received', this.onReceived);
OneSignal.removeEventListener('opened', this.onOpened);
}
onReceived(notification) {
console.log("Notification received: ", notification);
}
onOpened(openResult) {
console.log('Message: ', openResult.notification.payload.body);
console.log('Data: ', openResult.notification.payload.additionalData);
console.log('isActive: ', openResult.notification.isAppInFocus);
console.log('openResult: ', openResult);
}
Notification object received example:
{
shown: true,
payload: {notificationID : "", contentAvailable : false, badge : 1, sound : "default", title : "Hello!", body : "World", launchURL : "", },
displayType: 1,
silentNotification: false
}
Sending and Getting OneSignal Tags
We exposed the tags API of OneSignal to allow you to target users with notification later.
OneSignal.sendTag("key", "value");
OneSignal.sendTags({key: "value", key2: "value2"});
OneSignal.getTags((receivedTags) => {
console.log(receivedTags);
});
OneSignal.deleteTag("key");
Set Email for Better Targeting
Sync hashed email if you have a login system or collect it. Will be used to reach the user at the most optimal time of day.
OneSignal.syncHashedEmail("test@domain.com");
Getting Player ID and Push Token
We exposed the idsAvailable API of OneSignal (both Android & iOS) as an event.
Listen for ids
event and define a callback to handle the returned object.
componentWillMount() {
OneSignal.addEventListener('ids', this.onIds);
}
componentWillUnmount() {
OneSignal.removeEventListener('ids', this.onIds);
}
onIds(device) {
console.log('Device info: ', device);
}
Enable Vibration
We exposed the enableVibrate API of OneSignal (Android only).
You can call this from your UI from a button press for example to give your user's options for your notifications. By default OneSignal always vibrates the device when a notification is displayed unless the device is in a total silent mode. Passing false means that the device will only vibrate lightly when the device is in it's vibrate only mode.
OneSignal.enableVibrate(true);
Enable Sound
We exposed the enableSound API of OneSignal (Android only).
You can call this from your UI from a button press for example to give your user's options for your notifications. By default OneSignal plays the system's default notification sound when the device's notification system volume is turned on. Passing false means that the device will only vibrate unless the device is set to a total silent mode.
OneSignal.enableSound(true);
Set In App Focus Behavior
We exposed the inFocusDisplaying API of OneSignal.
Android:
0
= None
- Will not display a notification, instead only onNotificationReceived
will fire where you can display your own in app messages.1
= InAppAlert
- (Default) Will display an Android AlertDialog with the message contains.2
= Notification
- Notification will display in the Notification Shade. Same as when the app is not in focus.
OneSignal.inFocusDisplaying(2);
iOS:
On the init function in AppDelegate.m
, add the settings parameter to specify custom settings. In this case, it would be the kOSSettingsKeyInFocusDisplayOption
which can be set to 3 options:
OSNotificationDisplayTypeNotification
- Display the native notification display.OSNotificationDisplayTypeInAppAlert
- Display an alert with the notification. Default value.OSNotificationDisplayTypeNone
- Silent. Do not display any notification when the app is in focus.
self.oneSignal = [[RCTOneSignal alloc] initWithLaunchOptions:launchOptions
appId:@"YOUR APP ID"
settings:@{kOSSettingsKeyInFocusDisplayOption : @(OSNotificationDisplayTypeNone), kOSSettingsKeyAutoPrompt : @YES}];
Change User Subscription Status
We exposed the setSubscription API of OneSignal (both Android & iOS).
You can call this method with false to opt users out of receiving all notifications through OneSignal. You can pass true later to opt users back into notifications
OneSignal.setSubscription(true);
Check Push Notification and User Subscription Status
We exposed the getPermissionSubscriptionState API of OneSignal (both Android & iOS).
Allows you to check whether notifications are enabled for the app, whether user is subscribed to notifications through OneSignal, and what the user's in-app subscription preference is. It also provides access to pushToken and userId
OneSignal.getPermissionSubscriptionState((status) => {
console.log(status);
});
Post Notification (Peer-to-Peer Notifications)
We exposed the postNotification API of OneSignal, currently supports one Player ID to send a notification to.
We call it internally P2P Notification, and therefore there is a special attribute to listen to while receiving the notification.
Allows you to send notifications from user to user or schedule ones in the future to be delivered to the current device.
The OneSignal documentation shows how to pass the parameters as here:
let data = arr
let contents = {
'en': 'You got notification from user'
}
OneSignal.postNotification(contents, data, playerId);
onNotificationOpened: function(message, data, isActive) {
if (data.p2p_notification) {
for (var num in data.p2p_notification) {
}
}
}
Prompt Location
We exposed the promptLocation API of OneSignal.
Prompts the user for location permissions. This allows for geotagging so you can send notifications to users based on location.
Note: Make sure you also have the required location permission in your AndroidManifest.xml. For iOS, make sure you set the NSLocationWhenInUseUsageDescription or the NSLocationAlwaysUsageDescription in your info.plist. (Location Always also requires the location background mode capability)
OneSignal.promptLocation();
Clear Notifications (Android Only)
We exposed the clearOneSignalNotifications API of OneSignal (currently supported only on Android).
Removes all OneSignal notifications from the Notification Shade.
OneSignal.clearOneSignalNotifications();
Cancel Notifications (Android Only)
We exposed the cancelNotification API of OneSignal (currently supported only on Android).
Cancels a single OneSignal notification based on its Android notification integer id. You can get the notification Id when invoking OneSignal.onNotificationOpened while receiving a notification.
OneSignal.cancelNotification(id);
Check Push Notification Permissions (iOS Only)
See what push permissions are currently enabled. callback will be invoked with a permissions object (currently supported only on iOS).
OneSignal.checkPermissions((permissions) => {
console.log(permissions);
});
Request Push Notification Permissions (iOS Only)
We exposed the requestPermissions method (currently supported only on iOS).
permissions = {
alert: true,
badge: true,
sound: true
};
OneSignal.requestPermissions(permissions);
Register For Push Notifications (iOS Only)
We exposed the registerForPushNotifications API of OneSignal (currently supported only on iOS).
*Call when you want to prompt the user to accept push notifications. Only call once and only if you passed @NO to kOSSettingsKeyAutoPrompt
on init.
OneSignal.registerForPushNotifications();
The following example is from our own App and needs to be customized in order to work.
Example:
_syncOneSignal = () => {
var allTags = {};
var missingTags = {};
OneSignal.getTags((receivedTags) => {
for (var i = this.categories.length * 1; i >= 0; i--) {
var category = this.categories[i];
if (!(category.slug in receivedTags)) {
missingTags[category.slug] = category.is_push_default;
}
allTags[category.slug] = category.is_push_default;
};
if (Object.keys(missingTags).length > 0) {
OneSignal.sendTags(missingTags);
}
Object.keys(receivedTags).forEach(function(key,index) {
if (!(key in allTags)) {
OneSignal.deleteTag(key);
}
});
});
};
FAQ / Repeating Issues
The following issues has been marked as repeating, therefore we decided to devote them a separate section.
Issue 1 - Multiple dex files define:
> com.android.build.api.transform.TransformException: com.android.ide.common.process.ProcessException: java.util.concurrent.ExecutionException: com.android.dex.DexException: Multiple dex files define Lcom/google/android/gms/internal/zzr;
Solution: Update all your Google Play Services dependencies to the latest version rather than to a specific version.
From the Google Play Services documentation:
Be sure you update this version number each time Google Play services is updated https://developers.google.com/android/guides/setup#add_google_play_services_to_your_project
In android/app/build.gradle
...
dependencies {
...
compile "com.google.android.gms:play-services-base:+"
compile "com.google.android.gms:play-services-location:+"
compile "com.google.android.gms:play-services-ads:+"
}
Issue 2 - Multiple dex files define (Again):
:app:dexRelease
Unknown source file : UNEXPECTED TOP-LEVEL EXCEPTION:
Unknown source file : com.android.dex.DexException: Multiple dex files define Landroid/support/v7/appcompat/R$anim;
Solution: Upgrade your gradle to properly handle the dex tasks:
In android/build.gradle
...
dependencies {
classpath 'com.android.tools.build:gradle:2.2.3'
// NOTE: Do not place your application dependencies here; they belong
// in the individual module build.gradle files
}
In android/gradle/wrapper/gradle-wrapper.properties
distributionBase=GRADLE_USER_HOME
distributionPath=wrapper/dists
zipStoreBase=GRADLE_USER_HOME
zipStorePath=wrapper/dists
distributionUrl=https:
Issue 3 - symbol(s) not found for architecture x86_64 and/or OneSignal/OneSignal.h file not found
Please double check the iOS Installation section as missing a step or entering an incorrect path will create these errors.
Issue 4 - Make react-native-onesignal
work with react-native-maps
If you have both react native maps
and react-native-onesignal
make sure you compile react-native-maps
in the following way (android/app/build.gradle).
compile(project(':react-native-maps')){
exclude group: 'com.google.android.gms', module: 'play-services-base'
exclude group: 'com.google.android.gms', module: 'play-services-maps'
}
compile 'com.google.android.gms:play-services-base:+'
compile 'com.google.android.gms:play-services-maps:+'
Manually updating iOS OneSignalNativeSDK
When you install react-native-onesignal
it will automaticly include a specific version of the OneSignal iOS native SDK that is known to work with it. Only follow the instructions below if there is a native OneSignal SDK fix you need that isn't included already in the latest react-native-onesignal
update.
- Download the latest OneSignal iOS native release.
- In XCode, delete
OneSignalNativeSDK
under Libraries/RCTOneSignal.xcodeproj
- Press "Move to trash"
- Create a new
OneSignalNativeSDK
folder under node_modules/react-native-onesignal/ios/
. - From the downloaded iOS native release, copy all .h and .m files from the
iOS_SDK
folder and put them in to OneSignalNativeSDK
. - Drop and drag this new
OneSignalNativeSDK
folder under the RCTOneSignal.xcodeproj
in Xccode. - Select "Create groups" and check RCTOneSignal and press Finish.
CREDITS
Thanks for all the awesome fellows that contributed to this repository!
@danpe, @lunchieapp, @gaykov, @williamrijksen, @adrienbrault, @kennym, @dunghuynh, @holmesal, @joshuapinter, @jkasten2, @JKalash
TODO