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react-three-renderer

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react-three-renderer - npm Package Compare versions

Comparing version 0.0.4-alpha to 0.0.5-alpha

11

lib/descriptors/Light/LightDescriptorBase.js

@@ -33,6 +33,2 @@ 'use strict';

var _reactLibReactCurrentOwner = require('react/lib/ReactCurrentOwner');
var _reactLibReactCurrentOwner2 = _interopRequireDefault(_reactLibReactCurrentOwner);
var LightDescriptorBase = (function (_Object3DDescriptor) {

@@ -167,3 +163,3 @@ _inherits(LightDescriptorBase, _Object3DDescriptor);

(0, _fbjsLibWarning2['default'])(this._warnedAboutLightMaterialUpdate, '<' + elementType + '/> has been updated which triggered a refresh of all materials.\n This is a potentially expensive operation.\n This can happen when you add or remove a light, or add or remove any component before any lights without keys e.g.\n <object3d>\n {/* new or removed component here */}\n <ambientLight/>\n </object3d>, or update some properties of lights.\n If you would like to add components you should either add the components after the lights (recommended), e.g.\n <object3d>\n <ambientLight/>\n {/* new or removed component here */}\n </object3d>, or add a \'key\' property to the lights e.g.\n <object3d>\n {/* new or removed component here */}\n <ambientLight key="light"/>\n </object3d>.\n If you have modified a light\'s properties e.g. toggled castShadow, the materials need to be rebuilt as well.\n To acknowledge and remove this message, please add the property \'updatesRefreshAllMaterials\'\n to <' + elementType + '/> inside the render() of ' + (owner && owner.getName() || 'a component') + '.\n For more information, visit https://github.com/mrdoob/threejs/wiki/Updates .');
(0, _fbjsLibWarning2['default'])(this._warnedAboutLightMaterialUpdate, LightDescriptorBase.getDynamicWarningMessage(elementType, owner));
this._warnedAboutLightMaterialUpdate = true;

@@ -176,2 +172,7 @@ }

}
}], [{
key: 'getDynamicWarningMessage',
value: function getDynamicWarningMessage(elementType, owner) {
return '<' + elementType + '/> has been updated which triggered a refresh of all materials.\n This is a potentially expensive operation.\n This can happen when you add or remove a light, or add or remove any component\n before any lights without keys e.g.\n <object3d>\n {/* new or removed component here */}\n <ambientLight/>\n </object3d>, or update some properties of lights.\n If you would like to add components you should either add the components after the lights (recommended), e.g.\n <object3d>\n <ambientLight/>\n {/* new or removed component here */}\n </object3d>, or add a \'key\' property to the lights e.g.\n <object3d>\n {/* new or removed component here */}\n <ambientLight key="light"/>\n </object3d>.\n If you have modified a light\'s properties e.g. toggled castShadow, the materials need to be rebuilt as well.\n To acknowledge and remove this message, please add the property \'updatesRefreshAllMaterials\'\n to <' + elementType + '/> inside the render() of ' + (owner && owner.getName() || 'a component') + '.\n For more information, visit https://github.com/mrdoob/threejs/wiki/Updates .';
}
}]);

@@ -178,0 +179,0 @@

@@ -47,2 +47,4 @@ 'use strict';

this.hasName();
function copyUpdate(propName) {

@@ -54,2 +56,22 @@ return function (threeObject, value) {

this.hasProp('position', {
type: _reactLibReactPropTypes2['default'].instanceOf(_threeJs2['default'].Vector3),
update: function update(threeObject, position) {
threeObject.position.copy(position);
if (threeObject.userData._lookAt) {
threeObject.lookAt(threeObject.userData._lookAt);
}
},
'default': new _threeJs2['default'].Vector3()
});
this.hasProp('rotation', {
type: _reactLibReactPropTypes2['default'].instanceOf(_threeJs2['default'].Euler),
update: function update(threeObject, rotation) {
threeObject.rotation.copy(rotation);
},
'default': new _threeJs2['default'].Euler()
});
this.hasProp('quaternion', {

@@ -110,24 +132,2 @@ type: _reactLibReactPropTypes2['default'].instanceOf(_threeJs2['default'].Quaternion),

});
this.hasProp('position', {
type: _reactLibReactPropTypes2['default'].instanceOf(_threeJs2['default'].Vector3),
update: function update(threeObject, position) {
threeObject.position.copy(position);
if (threeObject.userData._lookAt) {
threeObject.lookAt(threeObject.userData._lookAt);
}
},
'default': new _threeJs2['default'].Vector3()
});
this.hasProp('rotation', {
type: _reactLibReactPropTypes2['default'].instanceOf(_threeJs2['default'].Euler),
update: function update(threeObject, rotation) {
threeObject.rotation.copy(rotation);
},
'default': new _threeJs2['default'].Euler()
});
this.hasName();
}

@@ -134,0 +134,0 @@

@@ -370,3 +370,3 @@ 'use strict';

/**
* Returns the DOM node rendered by this element.
* Returns the THREE.js object rendered by this element.
*

@@ -421,3 +421,3 @@ * @param {React.Component|THREE.Object3D} componentOrElement

function React3Renderer(canvas) {
function React3Renderer() {
var _this = this;

@@ -483,3 +483,2 @@

this._canvas = canvas;
this._instancesByReactRootID = {};

@@ -961,3 +960,2 @@ this.object3DsByReactRootID = {};

delete this._canvas;
delete this._instancesByReactRootID;

@@ -964,0 +962,0 @@ delete this.object3DsByReactRootID;

{
"name": "react-three-renderer",
"version": "0.0.4-alpha",
"version": "0.0.5-alpha",
"description": "Render into a three.js canvas using React.",

@@ -5,0 +5,0 @@ "main": "./lib/React3.js",

@@ -6,6 +6,11 @@ react-three-renderer

WARNING: This is still an experimental and incomplete project, use at your own risk!
> This is still an experimental and incomplete project, use at your own risk!
WARNING: There's absolutely zero documentation, I will work on that whenever I can!
WIKI
=============
[Wiki is now live!](https://github.com/toxicFork/react-three-renderer/wiki)
> Work in progress!
Influences

@@ -12,0 +17,0 @@ ==========

@@ -8,4 +8,2 @@ import THREE from 'three.js';

import ReactCurrentOwner from 'react/lib/ReactCurrentOwner';
class LightDescriptorBase extends Object3DDescriptor {

@@ -137,5 +135,16 @@ constructor(react3Instance) {

warning(this._warnedAboutLightMaterialUpdate,
`<${elementType}/> has been updated which triggered a refresh of all materials.
LightDescriptorBase.getDynamicWarningMessage(elementType, owner));
this._warnedAboutLightMaterialUpdate = true;
}
}
rootInstance.allMaterialsNeedUpdate();
}
}
static getDynamicWarningMessage(elementType, owner) {
return `<${elementType}/> has been updated which triggered a refresh of all materials.
This is a potentially expensive operation.
This can happen when you add or remove a light, or add or remove any component before any lights without keys e.g.
This can happen when you add or remove a light, or add or remove any component
before any lights without keys e.g.
<object3d>

@@ -157,9 +166,3 @@ {/* new or removed component here */}

to <${elementType}/> inside the render() of ${owner && owner.getName() || 'a component'}.
For more information, visit https://github.com/mrdoob/threejs/wiki/Updates .`);
this._warnedAboutLightMaterialUpdate = true;
}
}
rootInstance.allMaterialsNeedUpdate();
}
For more information, visit https://github.com/mrdoob/threejs/wiki/Updates .`;
}

@@ -166,0 +169,0 @@ }

@@ -16,2 +16,4 @@ import THREE from 'three.js';

this.hasName();
function copyUpdate(propName) {

@@ -23,2 +25,22 @@ return (threeObject, value) => {

this.hasProp('position', {
type: PropTypes.instanceOf(THREE.Vector3),
update(threeObject, position) {
threeObject.position.copy(position);
if (threeObject.userData._lookAt) {
threeObject.lookAt(threeObject.userData._lookAt);
}
},
default: new THREE.Vector3(),
});
this.hasProp('rotation', {
type: PropTypes.instanceOf(THREE.Euler),
update(threeObject, rotation) {
threeObject.rotation.copy(rotation);
},
default: new THREE.Euler(),
});
this.hasProp('quaternion', {

@@ -82,24 +104,2 @@ type: PropTypes.instanceOf(THREE.Quaternion),

});
this.hasProp('position', {
type: PropTypes.instanceOf(THREE.Vector3),
update(threeObject, position) {
threeObject.position.copy(position);
if (threeObject.userData._lookAt) {
threeObject.lookAt(threeObject.userData._lookAt);
}
},
default: new THREE.Vector3(),
});
this.hasProp('rotation', {
type: PropTypes.instanceOf(THREE.Euler),
update(threeObject, rotation) {
threeObject.rotation.copy(rotation);
},
default: new THREE.Euler(),
});
this.hasName();
}

@@ -106,0 +106,0 @@

@@ -124,3 +124,3 @@ import DOMProperty from 'react/lib/DOMProperty';

/**
* Returns the DOM node rendered by this element.
* Returns the THREE.js object rendered by this element.
*

@@ -254,4 +254,3 @@ * @param {React.Component|THREE.Object3D} componentOrElement

constructor(canvas) {
this._canvas = canvas;
constructor() {
this._instancesByReactRootID = {};

@@ -776,3 +775,2 @@ this.object3DsByReactRootID = {};

delete this._canvas;
delete this._instancesByReactRootID;

@@ -779,0 +777,0 @@ delete this.object3DsByReactRootID;

Sorry, the diff of this file is not supported yet

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