React Tween State
For React 0.13+ users: see the subtle differences [here] vs 0.12.
The equivalent of React's this.setState
, but for animated tweening: this.tweenState
.
Live demo and source.
Npm:
npm install react-tween-state
Bower:
bower install react-tween-state
For Bower: the single source file is index-bower.js
.
API
Example usage:
var tweenState = require('react-tween-state');
var React = require('react');
var App = React.createClass({
mixins: [tweenState.Mixin],
getInitialState: function() {
return {left: 0};
},
handleClick: function() {
this.tweenState('left', {
easing: tweenState.easingTypes.easeInOutQuad,
duration: 500,
endValue: this.state.left === 0 ? 400 : 0
});
},
render: function() {
var style = {
position: 'absolute',
width: 50,
height: 50,
backgroundColor: 'lightblue',
left: this.getTweeningValue('left')
};
return <div style={style} onClick={this.handleClick} />;
}
});
General
this.tweenState(stateNameString, configurationObject)
This immediately calls setState
on your state name under the hood, and also creates a virtual "layer", in which your state didn't jump straight to the final value: rather, it is being tweened. this.getTweeningValue(stateNameString)
lets you access the tweening value on that layer. Formal API below.
stateNameString
is the name of the state you want to tween.
configurationObject
is an object of the following format:
{
easing: easingFunction,
duration: timeInMilliseconds,
delay: timeInMilliseconds,
beginValue: aNumber,
endValue: aNumber,
onEnd: endCallback,
stackBehavior: behaviorOption
}
easing
(default: tweenState.easingTypes.easeInOutQuad
): the interpolation function used. react-tween-state provides frequently used interpolation (all exposed inside tweenState.easingTypes
). In case you ever create your own, the function signature is: (currentTime: Number, beginValue: Number, endValue: Number, totalDuration: Number): Number
.duration
(default: 300
).delay
(default: 0
). *beginValue
(default: the current value the state being tweened, this.state[stateNameString]
).endValue
.onEnd
: the callback to trigger when the animation's done. **stackBehavior
(default: tweenState.stackBehavior.ADDITIVE
). Subsequent tweening to the same state value will be stacked (added together). This gives a smooth tweening effect that is iOS 8's new default. This blog post describes it well. The other option is tweenState.stackBehavior.DESTRUCTIVE
, which replaces all current animations of that state value by this new one.
* For a destructive animation, starting the next one with a delay still immediately kills the previous tween. If that's not your intention, try setTimeout
or additive animation. DESTRUCTIVE
+ duration
0 effectively cancels all in-flight animations.
** For an additive animation, since the tweens stack and never get destroyed, the end callback is effectively fired at the end of duration
.
this.getTweeningValue(stateNameString)
After you call this.tweenState(...)
, the state value is set just like after a normal setState()
. To actually get the current, tweening value of that state, you'd use this.getTweeningValue(stateNameString)
(typically used in render
).
Advanced
this.tweenState(stateRefFunction, stateNameString, configurationObject)
Sometimes, you want to tween not this.state.myValue
, but the value in this.state.myObject.myArray[4]
, in which case passing only a string of the state name isn't enough. The second form of tweenState()
accepts a function and expects you to return the state path of the value you tween, like this:
getInitialState: function() {
return {
rectangles: [
{x: 10, y: 20},
{x: 10, y: 40}
]
};
}
this.tweenState(function(state) {return state.rectangles[0]}, 'x', configurationObject);
configurationObject
is the same.
this.getTweeningValue(stateRefFunction, stateNameString)
See above. Usage: this.getTweeningValue(function(state) {return state.rectangles[0]}, 'x')
.
Goal of this library
React's powerful model allows us to build apps the functional way. Having a sensible API for animation is a less explored area. This library leverages React's concept of state and render to let you specify transitions declaratively. If everything goes alright, we can make React expose powerful hooks to make this even better.
Part of a few animation API experimentations.
License
BSD.