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react-unity-webgl

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react-unity-webgl - npm Package Compare versions

Comparing version 8.0.1 to 8.0.2

24

distribution/components/unity.d.ts

@@ -7,3 +7,3 @@ import "../declarations/unityInstance";

/**
* The Unity context passed by the props.
* The UnityContext passed by the props.
* @type {UnityContext}

@@ -13,3 +13,3 @@ */

/**
* The Unity Loader service instance.
* The UnityLoader service instance.
* @type {UnityLoaderService}

@@ -23,6 +23,5 @@ */

/**
* An event that is triggered by the Unity player. This tracks
* the loading progression of the player. It will send '1' when
* the loading is completed.
* @param {UnityInstance} unityInstance
* Event invoked by the UnityInstance when the initialization is progressing.
* Will be used to track the loading progression and invokes the event listeners
* for both 'progress' and 'loaded' when the progression hits a value of '1'.
* @param {number} progression

@@ -32,13 +31,18 @@ */

/**
* Initialzied the Unity player when the component is mounted.
* Event invoked when the component is mounted. This sets the component
* reference and starts the mounting of the UnityInstance.
*/
componentDidMount(): Promise<void>;
componentDidMount(): void;
/**
* When the component will be unmounted, the UnityInstance will quit.
* Event invoked when the component will unmount. This force quits the
* UnityInstance which will clear it from the memory.
*/
componentWillUnmount(): void;
/**
* Initialized the Unity Loader and mounts the UnityInstance to the component.
*/
private mountUnityInstance;
/**
* Renders the unity wrapper and player.
* @returns {React.ReactNode} element
* @public
*/

@@ -45,0 +49,0 @@ render(): React.ReactNode;

@@ -64,3 +64,3 @@ "use strict";

/**
* The Unity context passed by the props.
* The UnityContext passed by the props.
* @type {UnityContext}

@@ -70,3 +70,3 @@ */

/**
* The Unity Loader service instance.
* The UnityLoader service instance.
* @type {UnityLoaderService}

@@ -78,6 +78,5 @@ */

/**
* An event that is triggered by the Unity player. This tracks
* the loading progression of the player. It will send '1' when
* the loading is completed.
* @param {UnityInstance} unityInstance
* Event invoked by the UnityInstance when the initialization is progressing.
* Will be used to track the loading progression and invokes the event listeners
* for both 'progress' and 'loaded' when the progression hits a value of '1'.
* @param {number} progression

@@ -92,11 +91,26 @@ */

/**
* Initialzied the Unity player when the component is mounted.
* Event invoked when the component is mounted. This sets the component
* reference and starts the mounting of the UnityInstance.
*/
Unity.prototype.componentDidMount = function () {
this.unityContext.setComponentReference(this);
this.mountUnityInstance();
};
/**
* Event invoked when the component will unmount. This force quits the
* UnityInstance which will clear it from the memory.
*/
Unity.prototype.componentWillUnmount = function () {
this.unityContext.quitUnityInstance();
};
/**
* Initialized the Unity Loader and mounts the UnityInstance to the component.
*/
Unity.prototype.mountUnityInstance = function () {
return __awaiter(this, void 0, void 0, function () {
var _unityInstanceParamters, _unityInstance;
var _unityInstanceParamters, _unityInstance, error_1;
return __generator(this, function (_a) {
switch (_a.label) {
case 0:
this.unityContext.setComponentReference(this);
_a.trys.push([0, 3, , 4]);
return [4 /*yield*/, this.unityLoaderService.load(this.unityContext.unityConfig.loaderUrl)];

@@ -118,3 +132,8 @@ case 1:

this.unityContext.setUnityInstance(_unityInstance);
return [2 /*return*/];
return [3 /*break*/, 4];
case 3:
error_1 = _a.sent();
console.warn("Something went wrong while mouting the UnityInstance", error_1);
return [3 /*break*/, 4];
case 4: return [2 /*return*/];
}

@@ -125,11 +144,4 @@ });

/**
* When the component will be unmounted, the UnityInstance will quit.
*/
Unity.prototype.componentWillUnmount = function () {
this.unityContext.quitUnityInstance();
};
/**
* Renders the unity wrapper and player.
* @returns {React.ReactNode} element
* @public
*/

@@ -136,0 +148,0 @@ Unity.prototype.render = function () {

@@ -40,3 +40,3 @@ import "../declarations/window";

/**
* Quits the Unity Instance and removes it from memory.
* Quits the Unity Instance and clears it from memory.
*/

@@ -43,0 +43,0 @@ quitUnityInstance(): void;

@@ -37,3 +37,3 @@ "use strict";

/**
* Quits the Unity Instance and removes it from memory.
* Quits the Unity Instance and clears it from memory.
*/

@@ -40,0 +40,0 @@ UnityContext.prototype.quitUnityInstance = function () {

@@ -34,2 +34,3 @@ "use strict";

_this.unityLoaderScript.onload = function () { return resolve(); };
_this.unityLoaderScript.onerror = function () { return reject("Unable to load " + url); };
_this.documentHead.appendChild(_this.unityLoaderScript);

@@ -36,0 +37,0 @@ });

{
"name": "react-unity-webgl",
"version": "8.0.1",
"version": "8.0.2",
"description": "React Unity WebGL provides an easy solution for embedding Unity WebGL builds in your React application, with two-way communication between your React and Unity application with advanced API's.",

@@ -24,4 +24,4 @@ "main": "./distribution/exports.js",

"@types/react": "16.9.46",
"typescript": "^4.0.2"
"typescript": "4.0.2"
}
}

@@ -16,3 +16,4 @@ <div align="center">

[**Documentation**](https://github.com/elraccoone/react-unity-webgl/wiki) &middot;
[**Test Environment**](https://github.com/jeffreylanters/react-unity-webgl-test)
[**Test Environment**](https://github.com/jeffreylanters/react-unity-webgl-test) &middot;
[**Buy me a Coffee**](https://paypal.me/jeffreylanters)
**&Gt;**

@@ -19,0 +20,0 @@

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Sorry, the diff of this file is not supported yet

Sorry, the diff of this file is not supported yet

Sorry, the diff of this file is not supported yet

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