RecordRTC Documentation / RecordRTC Wiki Pages / RecordRTC Demo / WebRTC Experiments
RecordRTC is a JavaScript-based media-recording library for modern web-browsers (supporting WebRTC getUserMedia API). It is optimized for different devices and browsers to bring all client-side (pluginfree) recording solutions in single place.
Check all releases:
Please check dev directory for development files.
- RecordRTC API Reference
- MRecordRTC API Reference
- MediaStreamRecorder API Reference
- StereoAudioRecorder API Reference
- WhammyRecorder API Reference
- Whammy API Reference
- CanvasRecorder API Reference
- GifRecorder API Reference
- Global API Reference
Browsers Support:
How RecordRTC encodes wav/webm?
Media File | Bitrate/Framerate | encoders | Framesize | additional info |
---|
Audio File (WAV) | 1411 kbps | pcm_s16le | 44100 Hz | stereo, s16 |
Video File (WebM) | 60 kb/s | (whammy) vp8 codec yuv420p | -- | SAR 1:1 DAR 4:3, 1k tbr, 1k tbn, 1k tbc (default) |
RecordRTC Demos
- RecordRTC to Node.js
- RecordRTC to PHP
- RecordRTC to ASP.NET MVC
- RecordRTC & HTML-2-Canvas i.e. Canvas/HTML Recording!
- MRecordRTC i.e. Multi-RecordRTC!
- RecordRTC on Ruby!
- RecordRTC over Socket.io
- ffmpeg-asm.js and RecordRTC! Audio/Video Merging & Transcoding!
- RecordRTC / PHP / FFmpeg
- Record Audio and upload to Nodejs server
- ConcatenateBlobs.js - Concatenate multiple recordings in single Blob!
- Remote audio-stream recording or a real p2p demo
- Mp3 or Wav Recording
- Record entire DIV including video, image, textarea, input, drag/move/resize, everything
- Record canvas 2D drawings, lines, shapes, texts, images, drag/resize/enlarge/move via a huge drawing tool!
- Record Canvas2D Animation
- WebGL animation recording
- Plotly - WebGL animation recording
You can also try a chrome extension for screen recording:
How to link?
NPM install
npm install recordrtc
# you can use with "require" (browserify/nodejs)
var RecordRTC = require('recordrtc');
var recorder = RecordRTC({}, {
type: 'video',
recorderType: RecordRTC.WhammyRecorder
});
console.log('\n--------\nRecordRTC\n--------\n');
console.log(recorder);
console.log('\n--------\nstartRecording\n--------\n');
recorder.startRecording();
console.log('\n--------\nprocess.exit()\n--------\n');
process.exit()
Here is how to use require
:
var RecordRTC = require('recordrtc');
var Whammy = RecordRTC.Whammy;
var WhammyRecorder = RecordRTC.WhammyRecorder;
var StereoAudioRecorder = RecordRTC.StereoAudioRecorder;
var video = new Whammy.Video(100);
var recorder = new StereoAudioRecorder(stream, options);
<script src="./node_modules/recordrtc/RecordRTC.js"></script>
There are some other NPM packages regarding RecordRTC:
bower install recordrtc
<script src="./bower_components/recordrtc/RecordRTC.js"></script>
CDN
<script src="https://cdn.WebRTC-Experiment.com/RecordRTC.js"></script>
<script src="https://www.WebRTC-Experiment.com/RecordRTC.js"></script>
Releases
You can even link specific releases:
<script src="https://github.com/muaz-khan/RecordRTC/releases/download/5.3.9/RecordRTC.js"></script>
How to capture stream?
<script src="https://cdn.webrtc-experiment.com/gumadapter.js"></script>
<script>
function successCallback(stream) {
}
function errorCallback(error) {
}
var mediaConstraints = { video: true, audio: true };
navigator.mediaDevices.getUserMedia(mediaConstraints).then(successCallback).catch(errorCallback);
</script>
Record audio+video in Firefox
You'll be recording both audio/video in single WebM container. Though you can edit RecordRTC.js to record in mp4.
var recordRTC;
function successCallback(stream) {
var options = {
mimeType: 'video/webm',
audioBitsPerSecond: 128000,
videoBitsPerSecond: 128000,
bitsPerSecond: 128000
};
recordRTC = RecordRTC(stream, options);
recordRTC.startRecording();
}
function errorCallback(error) {
}
var mediaConstraints = { video: true, audio: true };
navigator.mediaDevices.getUserMedia(mediaConstraints).then(successCallback).catch(errorCallback);
btnStopRecording.onclick = function () {
recordRTC.stopRecording(function (audioVideoWebMURL) {
video.src = audioVideoWebMURL;
var recordedBlob = recordRTC.getBlob();
recordRTC.getDataURL(function(dataURL) { });
});
};
Demo: AudioVideo-on-Firefox.html
Record only Audio
var recordRTC = RecordRTC(mediaStream);
recordRTC.startRecording();
recordRTC.stopRecording(function(audioURL) {
audio.src = audioURL;
var recordedBlob = recordRTC.getBlob();
recordRTC.getDataURL(function(dataURL) { });
});
Echo Issues
Simply set volume=0
or muted=true
over <audio>
or <video>
element:
videoElement.muted = true;
audioElement.muted = true;
Otherwise, you can pass some media constraints:
function successCallback(stream) {
}
function errorCallback(error) {
}
var mediaConstraints = {
audio: {
mandatory: {
echoCancellation: false,
googAutoGainControl: false,
googNoiseSuppression: false,
googHighpassFilter: false
},
optional: [{
googAudioMirroring: false
}]
},
};
navigator.mediaDevices.getUserMedia(mediaConstraints).then(successCallback).catch(errorCallback);
Record Video
Everything is optional except type:'video'
:
var options = {
type: 'video',
frameInterval: 20
};
var recordRTC = RecordRTC(mediaStream, options);
recordRTC.startRecording();
recordRTC.stopRecording(function(videoURL) {
video.src = videoURL;
var recordedBlob = recordRTC.getBlob();
recordRTC.getDataURL(function(dataURL) { });
});
Record animated GIF image
Everything is optional except type:'gif'
:
var options = {
type: 'gif',
frameRate: 200,
quality: 10
};
var recordRTC = RecordRTC(mediaStream || canvas || context, options);
recordRTC.startRecording();
recordRTC.stopRecording(function(gifURL) {
mediaElement.src = gifURL;
});
Record a Webpage
You can say it: "HTML/Canvas Recording using RecordRTC"!
<script src="https://cdn.WebRTC-Experiment.com/RecordRTC.js"></script>
<script src="https://cdn.webrtc-experiment.com/screenshot.js"></script>
<div id="elementToShare" style="width:100%;height:100%;background:green;"></div>
<script>
var elementToShare = document.getElementById('elementToShare');
var recordRTC = RecordRTC(elementToShare, {
type: 'canvas'
});
recordRTC.startRecording();
recordRTC.stopRecording(function(videoURL) {
video.src = videoURL;
var recordedBlob = recordRTC.getBlob();
recordRTC.getDataURL(function(dataURL) { });
});
</script>
See a demo: /Canvas-Recording/
Record <canvas>
You can even record Canvas2D drawings:
<script src="https://cdn.webrtc-experiment.com/RecordRTC/Whammy.js"></script>
<script src="https://cdn.webrtc-experiment.com/RecordRTC/CanvasRecorder.js"></script>
<canvas></canvas>
<script>
var canvas = document.querySelector('canvas');
var recorder = new CanvasRecorder(window.canvasElementToBeRecorded, {
disableLogs: false
});
recorder.record();
recorder.stop(function(blob) {
var url = URL.createObjectURL(blob);
window.open(url);
});
</script>
Live Demo:
Watch a video: https://vimeo.com/152119435
API Reference
initRecorder
It is a function that can be used to initiate recorder however skip getting recording outputs. It will provide maximum accuracy in the outputs after using startRecording
method. Here is how to use it:
var audioRecorder = RecordRTC(mediaStream, {
recorderType: StereoAudioRecorder
});
var videoRecorder = RecordRTC(mediaStream, {
recorderType: WhammyRecorder
});
videoRecorder.initRecorder(function() {
audioRecorder.initRecorder(function() {
videoRecorder.startRecording();
audioRecorder.startRecording();
});
});
After using stopRecording
, you'll see that both WAV/WebM blobs are having following charachteristics:
- Both are having same recording duration i.e. length
- Video recorder is having no blank frames
- Audio recorder is having no empty buffers
This method is really useful to sync audio/video outputs.
setRecordingDuration
You can ask RecordRTC to auto stop recording after specific duration. It accepts one mandatory and one optional argument:
recordRTC.setRecordingDuration(milliseconds, stoppedCallback);
recordRTC.setRecordingDuration(milliseconds).onRecordingStopped(stoppedCallback);
Try a simple demo; paste in the chrome console:
navigator.mediaDevices.getUserMedia({
video: true
}).then(function(stream) {
var recordRTC = RecordRTC(stream, {
recorderType: WhammyRecorder
});
recordRTC.setRecordingDuration(5 * 1000).onRecordingStopped(function(url) {
console.debug('setRecordingDuration', url);
window.open(url);
})
recordRTC.startRecording();
}).catch(function(error) {
console.error(error);
});
clearRecordedData
This method can be used to clear old recorded frames/buffers. Snippet:
recorder.clearRecordedData();
recorderType
If you're using recorderType
then you don't need to use type
. Second one will be redundant i.e. skipped.
You can force any Recorder by passing this object over RecordRTC constructor:
var audioRecorder = RecordRTC(mediaStream, {
recorderType: StereoAudioRecorder
})
It means that ALL_BROWSERS will be using StereoAudioRecorder i.e. WebAudio API for audio recording.
This feature brings remote audio recording support in Firefox, and local audio recording support in Microsoft Edge.
Note: Chrome >=50
supports remote audio+video recording.
You can even force WhammyRecorder
on Firefox however webp format isn't yet supported in standard Firefox builds. It simply means that, you're skipping MediaRecorder API in Firefox.
type
If you are NOT using recorderType
parameter then type
parameter can be used to ask RecordRTC choose best recorder-type for recording.
var recordVideo = RecordRTC(mediaStream, {
type: 'video'
});
var recordVideo = RecordRTC(mediaStream, {
type: 'audio'
});
frameInterval
Set minimum interval (in milliseconds) between each time we push a frame to Whammy recorder.
var whammyRecorder = RecordRTC(videoStream, {
recorderType: WhammyRecorder,
frameInterval: 1
});
disableLogs
You can disable all the RecordRTC logs by passing this Boolean:
var recorder = RecordRTC(mediaStream, {
disableLogs: true
});
numberOfAudioChannels
You can force StereoAudioRecorder to record single-audio-channel only. It allows you reduce WAV file size to half.
var audioRecorder = RecordRTC(audioStream, {
recorderType: StereoAudioRecorder,
numberOfAudioChannels: 1
});
It will reduce WAV size to half!
This feature is useful only in Chrome and Microsoft Edge (WAV-recorders). It can work in Firefox as well.
How to set video width/height?
var options = {
type: 'video',
video: {
width: 320,
height: 240
},
canvas: {
width: 320,
height: 240
}
};
var recordVideo = RecordRTC(MediaStream, options);
pauseRecording
RecordRTC pauses recording buffers/frames.
recordRTC.pauseRecording();
resumeRecording
If you're using "initRecorder" then it asks RecordRTC that now its time to record buffers/frames. Otherwise, it asks RecordRTC to not only initialize recorder but also record buffers/frames.
recordRTC.resumeRecording();
getDataURL
Optionally get "DataURL" object instead of "Blob".
recordRTC.getDataURL(function(dataURL) {
mediaElement.src = dataURL;
});
getBlob
Get "Blob" object. A blob object looks similar to input[type=file]
. Which means that you can append it to FormData
and upload to server using XMLHttpRequest object. Even socket.io nowadays supports blob-transmission.
blob = recordRTC.getBlob();
toURL
A virtual URL. It can be used only inside the same browser. You can't share it. It is just providing a preview of the recording.
window.open( recordRTC.toURL() );
save
Invoke save-as dialog. You can pass "fileName" as well; though fileName argument is optional.
recordRTC.save('File Name');
bufferSize
Here is how to customize Buffer-Size for audio recording?
var options = {
bufferSize: 16384
};
var recordRTC = RecordRTC(audioStream, options);
Following values are allowed for buffer-size:
If you passed invalid value then you'll get blank audio.
sampleRate
Here is jow to customize Sample-Rate for audio recording?
var options = {
sampleRate: 96000
};
var recordRTC = RecordRTC(audioStream, options);
Values for sample-rate must be greater than or equal to 22050 and less than or equal to 96000.
If you passed invalid value then you'll get blank audio.
You can pass custom sample-rate values only on Mac (or additionally maybe on Windows 10).
mimeType
This option allows you set MediaRecorder output format (currently works only in Firefox; Chrome support coming soon):
var options = {
mimeType 'video/webm',
bitsPerSecond: 128000
};
var recorder = RecordRTC(mediaStream, options);
Note: For chrome, it will simply auto-set type:audio or video
parameters to keep supporting StereoAudioRecorder.js
and WhammyRecorder.js
.
That is, you can skip passing type:audio
parameter when you're using mimeType
parameter.
bitsPerSecond
The chosen bitrate for the audio and video components of the media. If this is specified along with one or the other of the above properties, this will be used for the one that isn't specified.
var options = {
mimeType 'video/webm',
bitsPerSecond: 128000
};
var recorder = RecordRTC(mediaStream, options);
audioBitsPerSecond
The chosen bitrate for the audio component of the media.
var options = {
mimeType 'audio/ogg',
audioBitsPerSecond: 128000
};
var recorder = RecordRTC(mediaStream, options);
videoBitsPerSecond
The chosen bitrate for the video component of the media.
var options = {
mimeType 'video/webm',
videoBitsPerSecond: 128000
};
var recorder = RecordRTC(mediaStream, options);
onAudioProcessStarted
Note: "initRecorder" is preferred over this old hack. Both works similarly.
Useful to recover audio/video sync issues inside the browser:
recordAudio = RecordRTC( stream, {
onAudioProcessStarted: function( ) {
recordVideo.startRecording();
}
});
recordVideo = RecordRTC(stream, {
type: 'video'
});
recordAudio.startRecording();
onAudioProcessStarted
fixes shared/exclusive audio gap (a little bit). Because shared audio sometimes causes 100ms delay...
sometime about 400-to-500 ms delay.
Delay depends upon number of applications concurrently requesting same audio devices and CPU/Memory available.
Shared mode is the only mode currently available on 90% of windows systems especially on windows 7.
autoWriteToDisk
Using autoWriteToDisk
; you can suggest RecordRTC to auto-write to indexed-db as soon as you call stopRecording
method.
var recordRTC = RecordRTC(MediaStream, {
autoWriteToDisk: true
});
autoWriteToDisk
is helpful for single stream recording and writing to disk; however for MRecordRTC
; writeToDisk
is preferred one.
writeToDisk
You can write recorded blob to disk using writeToDisk
method:
recordRTC.stopRecording();
recordRTC.writeToDisk();
getFromDisk
You can get recorded blob from disk using getFromDisk
method:
RecordRTC.getFromDisk('all', function(dataURL, type) {
type == 'audio'
type == 'video'
type == 'gif'
});
RecordRTC.getFromDisk('audio', function(dataURL) {
});
For MRecordRTC; you can use word MRecordRTC
instead of RecordRTC
!
Another possible situation!
var recordRTC = RecordRTC(mediaStream);
recordRTC.startRecording();
recordRTC.stopRecording(function(audioURL) {
mediaElement.src = audioURL;
});
recordRTC.getFromDisk(function(dataURL) {
});
In the above example; you can see that recordRTC
instance object is used instead of global RecordRTC
object.
Promises
<script src="https://cdn.WebRTC-Experiment.com/RecordRTC.js"></script>
<script src="/dev/RecordRTC.promises.js"></script>
<script>
var recorder = new RecordRTCPromisesHandler(mediaStream, options);
recorder.startRecording().then(function() {
}).catch(function(error) {
});
recorder.stopRecording().then(function(url) {
var blob = recorder.blob;
recorder.getDataURL().then(function(dataURL) {
}).catch(function(error) {})
}).catch(function(error) {
});
</script>
Credits
- Recorderjs for audio recording
- whammy for video recording
- jsGif for gif recording
Spec & Reference
- Web Audio API
- MediaRecorder
- Canvas2D
- MediaStream Recording
- Media Capture and Streams
The domain www.RecordRTC.org is open-sourced here:
Issues/Questions?
License
RecordRTC.js is released under MIT licence . Copyright (c) Muaz Khan.