redis - a node.js redis client
This is a complete and feature rich Redis client for node.js. It supports all Redis commands and focuses on performance.
Install with:
npm install redis
Usage
Simple example, included as examples/simple.js
:
var redis = require("redis"),
client = redis.createClient();
client.on("error", function (err) {
console.log("Error " + err);
});
client.set("string key", "string val", redis.print);
client.hset("hash key", "hashtest 1", "some value", redis.print);
client.hset(["hash key", "hashtest 2", "some other value"], redis.print);
client.hkeys("hash key", function (err, replies) {
console.log(replies.length + " replies:");
replies.forEach(function (reply, i) {
console.log(" " + i + ": " + reply);
});
client.quit();
});
This will display:
mjr:~/work/node_redis (master)$ node example.js
Reply: OK
Reply: 0
Reply: 0
2 replies:
0: hashtest 1
1: hashtest 2
mjr:~/work/node_redis (master)$
Note that the API is entire asynchronous. To get data back from the server,
you'll need to use a callback. The return value from most of the API is a
backpressure indicator.
Promises
You can also use node_redis with promises by promisifying node_redis with bluebird as in:
var redis = require('redis');
bluebird.promisifyAll(redis.RedisClient.prototype);
bluebird.promisifyAll(redis.Multi.prototype);
It'll add a Async to all node_redis functions (e.g. return client.getAsync().then())
return client.getAsync('foo').then(function(res) {
console.log(res);
});
return client.multi().get('foo').execAsync().then(function(res) {
console.log(res);
});
Sending Commands
Each Redis command is exposed as a function on the client
object.
All functions take either an args
Array plus optional callback
Function or
a variable number of individual arguments followed by an optional callback.
Here are examples how to use the api:
client.hmset(["key", "test keys 1", "test val 1", "test keys 2", "test val 2"], function (err, res) {});
client.hmset("key", ["test keys 1", "test val 1", "test keys 2", "test val 2"], function (err, res) {});
client.hmset("key", "test keys 1", "test val 1", "test keys 2", "test val 2", function (err, res) {});
Note that in either form the callback
is optional:
client.set("some key", "some val");
client.set(["some other key", "some val"]);
If the key is missing, reply will be null. Only if the Redis Command Reference states something else it will not be null.
client.get("missingkey", function(err, reply) {
console.log(reply);
});
For a list of Redis commands, see Redis Command Reference
The commands can be specified in uppercase or lowercase for convenience. client.get()
is the same as client.GET()
.
Minimal parsing is done on the replies. Commands that return a single line reply return JavaScript Strings,
integer replies return JavaScript Numbers, "bulk" replies return node Buffers, and "multi bulk" replies return a
JavaScript Array of node Buffers. HGETALL
returns an Object with Buffers keyed by the hash keys.
API
Connection Events
client
will emit some events about the state of the connection to the Redis server.
"ready"
client
will emit ready
once a connection is established. Commands issued before the ready
event are queued,
then replayed just before this event is emitted.
"connect"
client
will emit connect
at the same time as it emits ready
unless client.options.no_ready_check
is set. If this options is set, connect
will be emitted when the stream is connected.
"reconnecting"
client
will emit reconnecting
when trying to reconnect to the Redis server after losing the connection. Listeners
are passed an object containing delay
(in ms) and attempt
(the attempt #) attributes.
"error"
client
will emit error
when encountering an error connecting to the Redis server or when any other in node_redis occurs.
So please attach the error listener to node_redis.
"end"
client
will emit end
when an established Redis server connection has closed.
"drain"
client
will emit drain
when the TCP connection to the Redis server has been buffering, but is now
writable. This event can be used to stream commands in to Redis and adapt to backpressure.
If the stream is buffering client.should_buffer
is set to true. Otherwise the variable is always set to false.
That way you can decide when to reduce your send rate and resume sending commands when you get drain
.
You can also check the return value of each command as it will also return the backpressure indicator.
If false is returned the stream had to buffer.
"idle"
client
will emit idle
when there are no outstanding commands that are awaiting a response.
redis.createClient()
If you have redis-server
running on the same computer as node, then the defaults for
port and host are probably fine and you don't need to supply any arguments. createClient()
returns a RedisClient
object.
overloading
redis.createClient()
redis.createClient(options)
redis.createClient(unix_socket, options)
redis.createClient('redis://user:pass@host:port', options)
redis.createClient(port, host, options)
options
is an object with the following possible properties:
host
: 127.0.0.1; The host to connect toport
: 6370; The port to connect topath
: null; The unix socket string to connect toparser
: hiredis; Which Redis protocol reply parser to use. If hiredis
is not installed it will fallback to javascript
.return_buffers
: false; If set to true
, then all replies will be sent to callbacks as Buffers instead of Strings.detect_buffers
: false; If set to true
, then replies will be sent to callbacks as Buffers. Please be aware that this can't work properly with the pubsub mode. A subscriber has to either always return strings or buffers.
if any of the input arguments to the original command were Buffers.
This option lets you switch between Buffers and Strings on a per-command basis, whereas return_buffers
applies to
every command on a client.socket_nodelay
: true; Disables the Nagle algorithm.
Setting this option to false
can result in additional throughput at the cost of more latency.
Most applications will want this set to true
.socket_keepalive
true; Whether the keep-alive functionality is enabled on the underlying socket.no_ready_check
: false; When a connection is established to the Redis server, the server might still
be loading the database from disk. While loading the server will not respond to any commands. To work around this,
node_redis
has a "ready check" which sends the INFO
command to the server. The response from the INFO
command
indicates whether the server is ready for more commands. When ready, node_redis
emits a ready
event.
Setting no_ready_check
to true
will inhibit this check.enable_offline_queue
: true; By default, if there is no active
connection to the redis server, commands are added to a queue and are executed
once the connection has been established. Setting enable_offline_queue
to
false
will disable this feature and the callback will be executed immediately
with an error, or an error will be emitted if no callback is specified.retry_max_delay
: null; By default every time the client tries to connect and fails the reconnection delay almost doubles.
This delay normally grows infinitely, but setting retry_max_delay
limits it to the maximum value, provided in milliseconds.connect_timeout
: 3600000; Setting connect_timeout
limits total time for client to connect and reconnect.
The value is provided in milliseconds and is counted from the moment on a new client is created / a connection is lost. The last retry is going to happen exactly at the timeout time.
Default is to try connecting until the default system socket timeout has been exceeded and to try reconnecting until 1h passed.max_attempts
: 0; By default client will try reconnecting until connected. Setting max_attempts
limits total amount of connection tries. Setting this to 1 will prevent any reconnect tries.auth_pass
: null; If set, client will run redis auth command on connect.family
: IPv4; You can force using IPv6 if you set the family to 'IPv6'. See Node.js net or dns modules how to use the family type.disable_resubscribing
: false; If set to true
, a client won't resubscribe after disconnectingrename_commands
: null; pass a object with renamed commands to use those instead of the original functions. See the redis security topics for more info.
var redis = require("redis"),
client = redis.createClient({detect_buffers: true});
client.set("foo_rand000000000000", "OK");
client.get("foo_rand000000000000", function (err, reply) {
console.log(reply.toString());
});
client.get(new Buffer("foo_rand000000000000"), function (err, reply) {
console.log(reply.toString());
});
client.end();
client.auth(password[, callback])
When connecting to a Redis server that requires authentication, the AUTH
command must be sent as the
first command after connecting. This can be tricky to coordinate with reconnections, the ready check,
etc. To make this easier, client.auth()
stashes password
and will send it after each connection,
including reconnections. callback
is invoked only once, after the response to the very first
AUTH
command sent.
NOTE: Your call to client.auth()
should not be inside the ready handler. If
you are doing this wrong, client
will emit an error that looks
something like this Error: Ready check failed: ERR operation not permitted
.
client.end([flush])
Forcibly close the connection to the Redis server. Note that this does not wait until all replies have been parsed.
If you want to exit cleanly, call client.quit()
to send the QUIT
command after you have handled all replies.
If flush is set to true, all commands will be rejected instead of ignored after using .end
.
This example closes the connection to the Redis server before the replies have been read. You probably don't
want to do this:
var redis = require("redis"),
client = redis.createClient();
client.set("foo_rand000000000000", "some fantastic value");
client.end();
client.get("foo_rand000000000000", function (err, reply) {
console.log(err);
});
client.end()
is useful for timeout cases where something is stuck or taking too long and you want
to start over.
client.unref()
Call unref()
on the underlying socket connection to the Redis server, allowing the program to exit once no more commands are pending.
This is an experimental feature, and only supports a subset of the Redis protocol. Any commands where client state is saved on the Redis server, e.g. *SUBSCRIBE
or the blocking BL*
commands will NOT work with .unref()
.
var redis = require("redis")
var client = redis.createClient()
client.unref()
client.get("foo", function (err, value){
if (err) throw(err)
console.log(value)
})
Friendlier hash commands
Most Redis commands take a single String or an Array of Strings as arguments, and replies are sent back as a single String or an Array of Strings.
When dealing with hash values, there are a couple of useful exceptions to this.
client.hgetall(hash, callback)
The reply from an HGETALL command will be converted into a JavaScript Object by node_redis
. That way you can interact
with the responses using JavaScript syntax.
Example:
client.hmset("hosts", "mjr", "1", "another", "23", "home", "1234");
client.hgetall("hosts", function (err, obj) {
console.dir(obj);
});
Output:
{ mjr: '1', another: '23', home: '1234' }
client.hmset(hash, obj[, callback])
Multiple values in a hash can be set by supplying an object:
client.HMSET(key2, {
"0123456789": "abcdefghij",
"some manner of key": "a type of value"
});
The properties and values of this Object will be set as keys and values in the Redis hash.
client.hmset(hash, key1, val1, ... keyn, valn, [callback])
Multiple values may also be set by supplying a list:
client.HMSET(key1, "0123456789", "abcdefghij", "some manner of key", "a type of value");
Publish / Subscribe
Here is a simple example of the API for publish / subscribe. This program opens two
client connections, subscribes to a channel on one of them, and publishes to that
channel on the other:
var redis = require("redis"),
client1 = redis.createClient(), client2 = redis.createClient(),
msg_count = 0;
client1.on("subscribe", function (channel, count) {
client2.publish("a nice channel", "I am sending a message.");
client2.publish("a nice channel", "I am sending a second message.");
client2.publish("a nice channel", "I am sending my last message.");
});
client1.on("message", function (channel, message) {
console.log("client1 channel " + channel + ": " + message);
msg_count += 1;
if (msg_count === 3) {
client1.unsubscribe();
client1.end();
client2.end();
}
});
client1.subscribe("a nice channel");
When a client issues a SUBSCRIBE
or PSUBSCRIBE
, that connection is put into a "subscriber" mode.
At that point, only commands that modify the subscription set are valid. When the subscription
set is empty, the connection is put back into regular mode.
If you need to send regular commands to Redis while in subscriber mode, just open another connection.
Subscriber Events
If a client has subscriptions active, it may emit these events:
"message" (channel, message)
Client will emit message
for every message received that matches an active subscription.
Listeners are passed the channel name as channel
and the message Buffer as message
.
"pmessage" (pattern, channel, message)
Client will emit pmessage
for every message received that matches an active subscription pattern.
Listeners are passed the original pattern used with PSUBSCRIBE
as pattern
, the sending channel
name as channel
, and the message Buffer as message
.
"subscribe" (channel, count)
Client will emit subscribe
in response to a SUBSCRIBE
command. Listeners are passed the
channel name as channel
and the new count of subscriptions for this client as count
.
"psubscribe" (pattern, count)
Client will emit psubscribe
in response to a PSUBSCRIBE
command. Listeners are passed the
original pattern as pattern
, and the new count of subscriptions for this client as count
.
"unsubscribe" (channel, count)
Client will emit unsubscribe
in response to a UNSUBSCRIBE
command. Listeners are passed the
channel name as channel
and the new count of subscriptions for this client as count
. When
count
is 0, this client has left subscriber mode and no more subscriber events will be emitted.
"punsubscribe" (pattern, count)
Client will emit punsubscribe
in response to a PUNSUBSCRIBE
command. Listeners are passed the
channel name as channel
and the new count of subscriptions for this client as count
. When
count
is 0, this client has left subscriber mode and no more subscriber events will be emitted.
client.multi([commands])
MULTI
commands are queued up until an EXEC
is issued, and then all commands are run atomically by
Redis. The interface in node_redis
is to return an individual Multi
object by calling client.multi()
.
If any command fails to queue, all commands are rolled back and none is going to be executed (For further information look at transactions).
var redis = require("./index"),
client = redis.createClient(), set_size = 20;
client.sadd("bigset", "a member");
client.sadd("bigset", "another member");
while (set_size > 0) {
client.sadd("bigset", "member " + set_size);
set_size -= 1;
}
client.multi()
.scard("bigset")
.smembers("bigset")
.keys("*", function (err, replies) {
client.mget(replies, redis.print);
})
.dbsize()
.exec(function (err, replies) {
console.log("MULTI got " + replies.length + " replies");
replies.forEach(function (reply, index) {
console.log("Reply " + index + ": " + reply.toString());
});
});
Multi.exec([callback])
client.multi()
is a constructor that returns a Multi
object. Multi
objects share all of the
same command methods as client
objects do. Commands are queued up inside the Multi
object
until Multi.exec()
is invoked.
If your code contains an syntax error an EXECABORT error is going to be thrown and all commands are going to be aborted. That error contains a .errors
property that contains the concret errors.
If all commands were queued successfully and an error is thrown by redis while processing the commands that error is going to be returned in the result array! No other command is going to be aborted though than the onces failing.
You can either chain together MULTI
commands as in the above example, or you can queue individual
commands while still sending regular client command as in this example:
var redis = require("redis"),
client = redis.createClient(), multi;
multi = client.multi();
multi.incr("incr thing", redis.print);
multi.incr("incr other thing", redis.print);
client.mset("incr thing", 100, "incr other thing", 1, redis.print);
multi.exec(function (err, replies) {
console.log(replies);
});
multi.exec(function (err, replies) {
console.log(replies);
client.quit();
});
In addition to adding commands to the MULTI
queue individually, you can also pass an array
of commands and arguments to the constructor:
var redis = require("redis"),
client = redis.createClient(), multi;
client.multi([
["mget", "multifoo", "multibar", redis.print],
["incr", "multifoo"],
["incr", "multibar"]
]).exec(function (err, replies) {
console.log(replies);
});
Multi.exec_atomic([callback])
Identical to Multi.exec but with the difference that executing a single command will not use transactions.
client.batch([commands])
Identical to .multi without transactions. This is recommended if you want to execute many commands at once but don't have to rely on transactions.
BATCH
commands are queued up until an EXEC
is issued, and then all commands are run atomically by
Redis. The interface in node_redis
is to return an individual Batch
object by calling client.batch()
.
The only difference between .batch and .multi is that no transaction is going to be used.
Be aware that the errors are - just like in multi statements - in the result. Otherwise both, errors and results could be returned at the same time.
If you fire many commands at once this is going to boost the execution speed by up to 400% [sic!] compared to fireing the same commands in a loop without waiting for the result! See the benchmarks for further comparison. Please remember that all commands are kept in memory until they are fired.
Monitor mode
Redis supports the MONITOR
command, which lets you see all commands received by the Redis server
across all client connections, including from other client libraries and other computers.
After you send the MONITOR
command, no other commands are valid on that connection. node_redis
will emit a monitor
event for every new monitor message that comes across. The callback for the
monitor
event takes a timestamp from the Redis server and an array of command arguments.
Here is a simple example:
var client = require("redis").createClient(),
util = require("util");
client.monitor(function (err, res) {
console.log("Entering monitoring mode.");
});
client.on("monitor", function (time, args) {
console.log(time + ": " + util.inspect(args));
});
Some other things you might like to know about.
client.server_info
After the ready probe completes, the results from the INFO command are saved in the client.server_info
object.
The versions
key contains an array of the elements of the version string for easy comparison.
> client.server_info.redis_version
'2.3.0'
> client.server_info.versions
[ 2, 3, 0 ]
redis.print()
A handy callback function for displaying return values when testing. Example:
var redis = require("redis"),
client = redis.createClient();
client.on("connect", function () {
client.set("foo_rand000000000000", "some fantastic value", redis.print);
client.get("foo_rand000000000000", redis.print);
});
This will print:
Reply: OK
Reply: some fantastic value
Note that this program will not exit cleanly because the client is still connected.
Multi-word commands
To execute redis multi-word commands like SCRIPT LOAD
or CLIENT LIST
pass
the second word as first parameter:
client.script('load', 'return 1');
client.multi().script('load', 'return 1').exec(...);
client.multi([['script', 'load', 'return 1']]).exec(...);
client.send_command(command_name[, [args][, callback]])
Used internally to send commands to Redis. Nearly all Redis commands have been added to the client
object.
However, if new commands are introduced before this library is updated, you can use send_command()
to send arbitrary commands to Redis.
The command has to be lower case.
All commands are sent as multi-bulk commands. args
can either be an Array of arguments, or omitted / set to undefined.
client.connected
Boolean tracking the state of the connection to the Redis server.
client.command_queue.length
The number of commands that have been sent to the Redis server but not yet replied to. You can use this to
enforce some kind of maximum queue depth for commands while connected.
Don't mess with client.command_queue
though unless you really know what you are doing.
client.offline_queue.length
The number of commands that have been queued up for a future connection. You can use this to enforce
some kind of maximum queue depth for pre-connection commands.
client.retry_delay
Current delay in milliseconds before a connection retry will be attempted. This starts at 200
.
client.retry_backoff
Multiplier for future retry timeouts. This should be larger than 1 to add more time between retries.
Defaults to 1.7. The default initial connection retry is 200, so the second retry will be 340, followed by 578, etc.
Commands with Optional and Keyword arguments
This applies to anything that uses an optional [WITHSCORES]
or [LIMIT offset count]
in the redis.io/commands documentation.
Example:
var args = [ 'myzset', 1, 'one', 2, 'two', 3, 'three', 99, 'ninety-nine' ];
client.zadd(args, function (err, response) {
if (err) throw err;
console.log('added '+response+' items.');
var args1 = [ 'myzset', '+inf', '-inf' ];
client.zrevrangebyscore(args1, function (err, response) {
if (err) throw err;
console.log('example1', response);
});
var max = 3, min = 1, offset = 1, count = 2;
var args2 = [ 'myzset', max, min, 'WITHSCORES', 'LIMIT', offset, count ];
client.zrevrangebyscore(args2, function (err, response) {
if (err) throw err;
console.log('example2', response);
});
});
Performance
Much effort has been spent to make node_redis
as fast as possible for common
operations. As pipelining happens naturally from shared connections, overall
efficiency goes up.
Here are results of multi_bench.js
which is similar to redis-benchmark
from the Redis distribution.
hiredis parser (Lenovo T450s i7-5600U):
Client count: 1, node version: 4.2.1, server version: 3.0.3, parser: hiredis
PING, 1/1 min/max/avg/p95: 0/ 4/ 0.02/ 0.00 10001ms total, 38850.41 ops/sec
PING, batch 50/1 min/max/avg/p95: 0/ 3/ 0.10/ 1.00 10001ms total, 488376.16 ops/sec
SET 4B str, 1/1 min/max/avg/p95: 0/ 2/ 0.03/ 0.00 10001ms total, 35782.02 ops/sec
SET 4B str, batch 50/1 min/max/avg/p95: 0/ 2/ 0.14/ 1.00 10001ms total, 349740.03 ops/sec
SET 4B buf, 1/1 min/max/avg/p95: 0/ 5/ 0.04/ 0.00 10001ms total, 23497.75 ops/sec
SET 4B buf, batch 50/1 min/max/avg/p95: 0/ 3/ 0.28/ 1.00 10001ms total, 177087.29 ops/sec
GET 4B str, 1/1 min/max/avg/p95: 0/ 4/ 0.03/ 0.00 10001ms total, 37044.10 ops/sec
GET 4B str, batch 50/1 min/max/avg/p95: 0/ 4/ 0.12/ 1.00 10001ms total, 421987.80 ops/sec
GET 4B buf, 1/1 min/max/avg/p95: 0/ 4/ 0.03/ 0.00 10001ms total, 35608.24 ops/sec
GET 4B buf, batch 50/1 min/max/avg/p95: 0/ 3/ 0.12/ 1.00 10001ms total, 416593.34 ops/sec
SET 4KiB str, 1/1 min/max/avg/p95: 0/ 4/ 0.03/ 0.00 10001ms total, 30014.10 ops/sec
SET 4KiB str, batch 50/1 min/max/avg/p95: 0/ 4/ 0.34/ 1.00 10001ms total, 147705.23 ops/sec
SET 4KiB buf, 1/1 min/max/avg/p95: 0/ 4/ 0.04/ 0.00 10001ms total, 23803.52 ops/sec
SET 4KiB buf, batch 50/1 min/max/avg/p95: 0/ 4/ 0.37/ 1.00 10001ms total, 132611.74 ops/sec
GET 4KiB str, 1/1 min/max/avg/p95: 0/ 5/ 0.03/ 0.00 10001ms total, 34216.98 ops/sec
GET 4KiB str, batch 50/1 min/max/avg/p95: 0/ 4/ 0.32/ 1.00 10001ms total, 153039.70 ops/sec
GET 4KiB buf, 1/1 min/max/avg/p95: 0/ 3/ 0.03/ 0.00 10001ms total, 34169.18 ops/sec
GET 4KiB buf, batch 50/1 min/max/avg/p95: 0/ 2/ 0.32/ 1.00 10001ms total, 153264.67 ops/sec
INCR, 1/1 min/max/avg/p95: 0/ 3/ 0.03/ 0.00 10001ms total, 36307.17 ops/sec
INCR, batch 50/1 min/max/avg/p95: 0/ 4/ 0.12/ 1.00 10001ms total, 412438.76 ops/sec
LPUSH, 1/1 min/max/avg/p95: 0/ 4/ 0.03/ 0.00 10001ms total, 36073.89 ops/sec
LPUSH, batch 50/1 min/max/avg/p95: 0/ 2/ 0.14/ 1.00 10001ms total, 355954.40 ops/sec
LRANGE 10, 1/1 min/max/avg/p95: 0/ 2/ 0.03/ 0.00 10001ms total, 30395.66 ops/sec
LRANGE 10, batch 50/1 min/max/avg/p95: 0/ 3/ 0.33/ 1.00 10001ms total, 149400.06 ops/sec
LRANGE 100, 1/1 min/max/avg/p95: 0/ 2/ 0.06/ 1.00 10001ms total, 16814.62 ops/sec
LRANGE 100, batch 50/1 min/max/avg/p95: 1/ 4/ 2.01/ 2.00 10002ms total, 24790.04 ops/sec
SET 4MiB str, 1/1 min/max/avg/p95: 1/ 7/ 2.01/ 2.00 10002ms total, 496.90 ops/sec
SET 4MiB str, batch 20/1 min/max/avg/p95: 100/ 135/ 109.58/ 125.00 10085ms total, 182.45 ops/sec
SET 4MiB buf, 1/1 min/max/avg/p95: 1/ 5/ 1.87/ 2.00 10001ms total, 531.75 ops/sec
SET 4MiB buf, batch 20/1 min/max/avg/p95: 52/ 77/ 58.90/ 68.45 10016ms total, 339.46 ops/sec
GET 4MiB str, 1/1 min/max/avg/p95: 3/ 19/ 5.79/ 11.00 10005ms total, 172.51 ops/sec
GET 4MiB str, batch 20/1 min/max/avg/p95: 73/ 112/ 89.89/ 107.00 10072ms total, 222.40 ops/sec
GET 4MiB buf, 1/1 min/max/avg/p95: 3/ 13/ 5.35/ 9.00 10002ms total, 186.76 ops/sec
GET 4MiB buf, batch 20/1 min/max/avg/p95: 76/ 106/ 85.37/ 98.00 10077ms total, 234.20 ops/sec
The hiredis and js parser should most of the time be on the same level. The js parser lacks speed for large responses though.
Therefor the hiredis parser is the default used in node_redis and we recommend using the hiredis parser. To use hiredis
, do:
npm install hiredis redis
Debugging
To get debug output run your node_redis
application with NODE_DEBUG=redis
.
How to Contribute
- Open a pull request or an issue about what you want to implement / change. We're glad for any help!
- Please be aware that we'll only accept fully tested code.
Contributors
The original author of node_redis is Matthew Ranney
The current lead maintainer is Ruben Bridgewater
Many others contributed to node_redis
too. Thanks to all of them!
License
MIT
Consolidation: It's time for celebration
Right now there are two great redis clients around and both have some advantages above each other. We speak about ioredis and node_redis. So after talking to each other about how we could improve in working together we (that is @luin and @BridgeAR) decided to work towards a single library on the long run. But step by step.
First of all, we want to split small parts of our libraries into others so that we're both able to use the same code. Those libraries are going to be maintained under the NodeRedis organization. This is going to reduce the maintance overhead, allows others to use the very same code, if they need it and it's way easyer for others to contribute to both libraries.
We're very happy about this step towards working together as we both want to give you the best redis experience possible.
If you want to join our cause by help maintaining something, please don't hesitate to contact either one of us.