Security News
RubyGems.org Adds New Maintainer Role
RubyGems.org has added a new "maintainer" role that allows for publishing new versions of gems. This new permission type is aimed at improving security for gem owners and the service overall.
redux-saga
Advanced tools
redux-saga is a library that aims to make application side effects (i.e., asynchronous things like data fetching and impure things like accessing the browser cache) easier to manage, more efficient to execute, and better at handling failures. It uses an ES6 feature called Generators to make those asynchronous flows easy to read, write, and test.
Handling Asynchronous Actions
This feature allows you to handle asynchronous actions in a more readable and maintainable way. The code sample demonstrates how to fetch user data asynchronously using the `call` effect to call the API and `put` effect to dispatch actions.
function* fetchUser(action) {
try {
const user = yield call(Api.fetchUser, action.payload.userId);
yield put({type: 'USER_FETCH_SUCCEEDED', user: user});
} catch (e) {
yield put({type: 'USER_FETCH_FAILED', message: e.message});
}
}
function* mySaga() {
yield takeEvery('USER_FETCH_REQUESTED', fetchUser);
}
Managing Side Effects
redux-saga helps manage side effects like delays, API calls, and more. The code sample shows how to delay an increment action by 1 second using the `delay` effect.
import { delay } from 'redux-saga/effects';
function* incrementAsync() {
yield delay(1000);
yield put({ type: 'INCREMENT' });
}
function* watchIncrementAsync() {
yield takeEvery('INCREMENT_ASYNC', incrementAsync);
}
Handling Concurrency
redux-saga provides tools to handle concurrency, ensuring that only the latest action is processed. The code sample demonstrates using `takeLatest` to handle only the most recent fetch request.
import { takeLatest } from 'redux-saga/effects';
function* fetchData(action) {
try {
const data = yield call(Api.fetchData, action.payload);
yield put({ type: 'FETCH_SUCCEEDED', data });
} catch (error) {
yield put({ type: 'FETCH_FAILED', error });
}
}
function* mySaga() {
yield takeLatest('FETCH_REQUESTED', fetchData);
}
redux-thunk is a middleware that allows you to write action creators that return a function instead of an action. It is simpler and more lightweight compared to redux-saga, but it doesn't offer the same level of control over complex asynchronous flows.
redux-observable is an RxJS-based middleware for Redux that allows you to work with async actions using Observables. It is more powerful and flexible than redux-saga for handling complex async logic, but it has a steeper learning curve due to its reliance on RxJS.
rematch is a Redux framework that abstracts away much of the boilerplate associated with Redux. It includes built-in support for side effects and async actions, making it easier to use than redux-saga, but it may not offer the same level of customization and control.
An alternative Side Effect model for Redux applications. Instead of dispatching thunks which get handled by the redux-thunk middleware. You create Sagas to gather all your Side Effects logic in a central place.
This means the logic of the application lives in 2 places
Reducers are responsible of handling state transitions between actions
Sagas are responsible of orchestrating complex/asynchronous operations.
Sagas are created using Generator functions.
As you'll in the rest of this README. Generators, while they seem lower level than ES7 async functions, allow some features like declarative effects, cancellation. Which are harder, if Not impossible, to implement with simple async functions.
What this middleware proposes is
A composable abstraction Effect: waiting for an action, triggering State updates (by dispatching actions to the store), calling a remote service are all different forms of Effects. A Saga composes those Effects using familiar control flow constructs (if, while, for, try/catch).
The Saga is itself an Effect. It can be combined with other Effects using combinators. It can also be called from inside other Sagas, providing the full power of Subroutines and Structured Programming
Effects may be yielded declaratively. You yield a description of the Effect which will be executed by the middleware. This makes your operational logic inside Generators fully testable.
You can implement complex operations with logic that spans across multiple actions (e.g. User onBoarding, Wizard dialogs, complex Game rules ...), which are not trivial to express using other effects middlewares.
#Getting started
Install
npm install redux-saga
Create the Saga (using the counter example from Redux)
import { take, put } from 'redux-saga'
// sagas/index.js
function* incrementAsync() {
while(true) {
// wait for each INCREMENT_ASYNC action
const nextAction = yield take(INCREMENT_ASYNC)
// delay is a sample function
// return a Promise that resolves after (ms) milliseconds
yield delay(1000)
// dispatch INCREMENT_COUNTER
yield put( increment() )
}
}
export default [incrementAsync]
Plug redux-saga in the middleware pipeline
// store/configureStore.js
import sagaMiddleware from 'redux-saga'
import sagas from '../sagas'
const createStoreWithSaga = applyMiddleware(
// ...,
sagaMiddleware(...sagas)
)(createStore)
export default function configureStore(initialState) {
return createStoreWithSaga(reducer, initialState)
}
#Waiting for future actions
In the previous example we created an incrementAsync
Saga. The call yield take(INCREMENT_ASYNC)
is a
typical illustration of how Sagas work.
Typically, actual middlewares handle some Effect form triggered by an Action Creator. For example,
redux-thunk handles thunks by calling them with (getState, dispatch)
as arguments,
redux-promise handles Promises by dispatching their resolved values. redux-gen handles generators by
dispatching all yielded actions to the store. The common thing that all those middlewares share is the
same 'call on each action' pattern. They will be called again and again each time an action happens,
i.e. they are scoped by the root action that triggered them.
Sagas work differently, they are not fired from within Action Creators but are started with your
application and choose what user actions to watch. They are like daemon tasks that run in
the background and choose their own logic of progression. In the example above, incrementAsync
pulls
the INCREMENT_ASYNC
action using yield take(...)
. This is a blocking call, which means the Saga
will not progress until it receives a matching action.
Above, we used the form take(INCREMENT_ASYNC)
, which means we're waiting for an action whose type
is INCREMENT_ASYNC
.
take
support some more patterns to constrain future actions matching. A call of yield take(PATTERN)
will be
handled using the following rules
If PATTERN is undefined or '*'
. All incoming actions are matched (e.g. take()
will match all actions)
If PATTERN is a function, the action is matched if PATTERN(action) is true (e.g. take(action => action.entities)
will match all actions having a (truthy) entities
field.
If PATTERN is a string, the action is matched if action.type === PATTERN (as used above take(INCREMENT_ASYNC)
If PATTERN is an array, action.type is matched against all items in the array (e.g. take([INCREMENT, DECREMENT])
will
match either actions of type INCREMENT
or DECREMENT
.
#Dispatching actions to the store
After receiving the queried action, the Saga triggers a call to delay(1000)
, which in our example
returns a Promise that will be resolved after 1 second. This is a blocking call, so the Saga
will wait for 1 second before continuing on.
After the delay, the Saga dispatches an INCREMENT_COUNTER
action using the put(action)
function. Here also, the Saga will wait for the dispatch result. If the dispatch call returns
a normal value, the Saga resumes immediately (asap), but if the result value is a Promise then the
Saga will wait until the Promise is resolved (or rejected).
#A common abstraction: Effect
To generalize, waiting for a future action, waiting for the future result of a function call like
yield delay(1000)
, or waiting for the result of a dispatch all are the same concept. In all cases,
we are yielding some form of Effects.
What a Saga does is actually composing all those effects together to implement the desired control flow. The simplest is to sequence yielded Effects by just putting the yields one after another. You can also use the familiar control flow operators (if, while, for) to implement more sophisticated control flows. Or you you can use the provided Effects combinators to express concurrency (yield race) and parallelism (yield [...]). You can even yield calls to other Sagas, allowing the powerful routine/subroutine pattern.
For example, incrementAsync
uses an infinite loop while(true)
which means it will stay alive
for all the application lifetime.
You can also create Sagas that last only for a limited amount of time. For example, the following Saga
waits for the first 3 INCREMENT_COUNTER
actions, triggers a showCongratulation()
action and then finishes.
function* onBoarding() {
for(let i = 0; i < 3; i++)
yield take(INCREMENT_COUNTER)
yield put( showCongratulation() )
}
#Declarative Effects
Sagas Generators can yield Effects in multiple forms. The simplest way is to yield a Promise
function* fetchSaga() {
// fetch is a sample function
// returns a Promise that will resolve with the GET response
const products = yield fetch('/products')
// dispatch a RECEIVE_PRODUCTS action
yield put( receiveProducts(products) )
}
In the example above, fetch('/products')
returns a Promise that will resolve with the GET response.
So the 'fetch effect' will be executed immediately . Simple and idiomatic but ...
Suppose we want to test generator above
const iterator = fetchSaga()
assert.deepEqual( iterator.next().value, ?? ) // what do we expect ?
We want to check the result of the first value yielded by the generator, which is in our case the result of running
fetch('/products')
. Executing the real service during tests is not a viable nor a practical approach, so we have to
mock the fetch service, i.e. we'll have to replace the real fetch
method with a fake one which doesn't actually
run the GET request but only checks that we've called fetch
with the right arguments ('/products'
in our case).
Mocks make testing more difficult and less reliable. On the other hand, functions that simply return values are
easier to test, we can use a simple equal()
to check the result.This is the way to write the most reliable tests.
Not convinced ? I encourage you to read this [Eric Elliott' article] (https://medium.com/javascript-scene/what-every-unit-test-needs-f6cd34d9836d#.4ttnnzpgc)
(...)
equal()
, by nature answers the two most important questions every unit test must answer, but most don’t:
If you finish a test without answering those two questions, you don’t have a real unit test. You have a sloppy, half-baked test.
What we need actually, is just to make sure the fetchSaga
yields a call with the right function and the right
arguments. For this reason, the library provides some declarative ways to yield Side Effects while still making it
easy to test the Saga logic
import { call } from 'redux-saga'
function* fetchSaga() {
const products = yield call( fetch, '/products' ) // don't run the effect
}
We're using now call(fn, ...args)
function. The difference from the precedent example is that now we're not
executing the fetch call immediately, instead, call
creates a description of the effect. Just as in
Redux you use action creators to create a plain object describing the action that will get executed by the Store,
call
creates a plain object describing the function call. The redux-saga middleware takes care of executing
the function call and resuming the generator with the resolved response.
This allows us to easily test the Generator outside the Redux environment.
import { call } from 'redux-saga'
const iterator = fetchSaga()
assert.deepEqual(iterator.next().value, call(fetch, '/products')) // expects a call(...) value
Now, we don't need to mock anything, a simple equality test will suffice.
The advantage of declarative effects is that we can test all the logic inside a Saga/Generator by simply iterating over the resulting iterator and doing a simple equality tests on the values yielded successively. This is a real benefit, as your complex asynchronous operations are no longer black boxes, you can test in detail their logic of operation no matter how complex it is.
To invoke methods of some object (i.e. created with new
), you can provide a this
context to the
invoked functions using the following form
yield call([obj, obj.method], arg1, arg2, ...) // as if we did obj.method(arg1, arg2 ...)
apply
is an alias for the method invocation form
yield apply(obj, obj.method, [arg1, arg2, ...])
call
and apply
are well suited for functions that return Promise results. Another function
cps
can be used to handle Node style functions (e.g. fn(...args, callback)
where callback
is of the form (error, result) => ()
). For example
import { cps } from 'redux-saga'
const content = yield cps(readFile, '/path/to/file')
and of course you can test it just like you test call
import { cps } from 'redux-saga'
const iterator = fetchSaga()
assert.deepEqual(iterator.next().value, cps(readFile, '/path/to/file') )
cps
supports also the same method invocation form as call
#Error handling
You can catch errors inside the Generator using the simple try/catch syntax. In the following example,
the Saga catch errors from the api.buyProducts
call (i.e. a rejected Promise)
function* checkout(getState) {
while( yield take(types.CHECKOUT_REQUEST) ) {
try {
const cart = getState().cart
yield call(api.buyProducts, cart)
yield put(actions.checkoutSuccess(cart))
} catch(error) {
yield put(actions.checkoutFailure(error))
}
}
}
Of course you're not forced to handle you API errors inside try/catch blocks, you can also make your API service return a normal value with some error flag on it
function buyProducts(cart) {
return doPost(...)
.then(result => {result})
.catch(error => {error})
}
function* checkout(getState) {
while( yield take(types.CHECKOUT_REQUEST) ) {
const cart = getState().cart
const {result, error} = yield call(api.buyProducts, cart)
if(!error)
yield put(actions.checkoutSuccess(result))
else
yield put(actions.checkoutFailure(error))
}
}
#Effect Combinators
The yield
statements are great for representing asynchronous control flow in a simple and linear
style. But we also need to do things in parallel. We can't simply write
// Wrong, effects will be executed in sequence
const users = yield call(fetch, '/users'),
repose = yield call(fetch, '/repose')
Because the 2nd effect will not get executed until the first call resolves. Instead we have to write
import { call } from 'redux-saga'
// correct, effects will get executed in parallel
const [users, repose] = yield [
call(fetch, '/users'),
call(fetch, '/repose')
]
When we yield an array of effects, the generator is blocked until all the effects are resolved (or as soon as
one is rejected, just like how Promise.all
behaves).
Sometimes we start multiple tasks in parallel but we don't want to wait for all of them, we just need
to get the winner: the first one that resolves (or rejects). The race
function offers a way of
triggering a race between multiple effects.
The following sample shows a Saga that triggers a remote fetch request, and constrain the response with a 1 second timeout.
import { race, take, put } from 'redux-saga'
function* fetchPostsWithTimeout() {
while( yield take(FETCH_POSTS) ) {
// starts a race between 2 effects
const {posts, timeout} = yield race({
posts : call(fetchApi, '/posts'),
timeout : call(delay, 1000)
})
if(posts)
put( actions.receivePosts(posts) )
else
put( actions.timeoutError() )
}
}
#Sequencing Sagas via yield*
You can use the builtin yield*
operator to compose multiple sagas in a sequential way.
This allows you to sequence your macro-tasks in a simple procedural style.
function* playLevelOne(getState) { ... }
function* playLevelTwo(getState) { ... }
function* playLevelThree(getState) { ... }
function* game(getState) {
const score1 = yield* playLevelOne(getState)
put(showScore(score1))
const score2 = yield* playLevelTwo(getState)
put(showScore(score2))
const score3 = yield* playLevelThree(getState)
put(showScore(score3))
}
Note that using yield*
will cause the JavaScript runtime to spread the whole sequence.
The resulting iterator (from game()
) will yield all values from the nested
iterators. A more powerful alternative is to use the more generic middleware composition mechanism.
#Composing Sagas
While using yield*
provides an idiomatic way of composing Sagas. This approach has some limits:
You'll likely want to test nested generators separately. This leads to some duplication in the test code as well as an overhead of the duplicated execution. We don't want to execute a nested generator but only make sure the call to it was issued with the right argument.
More importantly, yield*
allows only for sequential composition of tasks, you can only
yield* to one generator at a time.
You can simply use yield
to start one or more subtasks in parallel. When yielding a call to a
generator, the Saga will wait for the generator to terminate before progressing, then resumes
with the returned value (or throws if an error propagates from the subtask).
function* fetchPosts() {
yield put( actions.requestPosts() )
const products = yield call(fetchApi, '/products')
yield put( actions.receivePosts(products) )
}
function* watchFetch() {
while ( yield take(FETCH_POSTS) ) {
yield call(fetchPosts) // waits for the fetchPosts task to terminate
}
}
Yielding to an array of nested generators will start all the sub-generators in parallel and wait for them to finish. Then resume with all the results
function* mainSaga(getState) {
const results = yield [ call(task1), call(task2), ...]
yield put( showResults(results) )
}
In fact, yielding Sagas is no more different than yielding other effects (future actions, timeouts ...). It means you can combine those Sagas with all the other types using the effect combinators.
For example you may want the user finish some game in a limited amount of time
function* game(getState) {
let finished
while(!finished) {
// has to finish in 60 seconds
const {score, timeout} = yield race({
score : call( play, getState),
timeout : call(delay, 60000)
})
if(!timeout) {
finished = true
yield put( showScore(score) )
}
}
}
#Non blocking calls with fork/join
the yield
statement causes the generator to pause until the yielded effect resolves or rejects.
If you look closely at this example
function* watchFetch() {
while ( yield take(FETCH_POSTS) ) {
yield put( actions.requestPosts() )
const posts = yield call(fetchApi, '/posts') // blocking call
yield put( actions.receivePosts(posts) )
}
}
the watchFetch
generator will wait until yield call(fetchApi, '/posts')
terminates. Imagine that the
FETCH_POSTS
action is fired from a Refresh
button. If our application disables the button between
each fetch (no concurrent fetches) then there is no issue, because we know that no FETCH_POSTS
action
will occur until we get the response from the fetchApi
call.
But what happens if the application allows the user to click on Refresh
without waiting for the
current request to terminate ?
The following example illustrates a possible sequence of the events
UI watchFetch
--------------------------------------------------------
FETCH_POSTS.....................call fetchApi........... waiting to resolve
........................................................
........................................................
FETCH_POSTS............................................. missed
........................................................
FETCH_POSTS............................................. missed
................................fetchApi returned.......
........................................................
When watchFetch
is blocked on the fetchApi
call, all FETCH_POSTS
occurring in between the
call and the response are missed.
To express non blocking calls, we can use the fork
function. A possible rewrite of the previous example
with fork
can be
import { fork, call, take, put } from 'redux-saga'
function* fetchPosts() {
yield put( actions.requestPosts() )
const posts = yield call(fetchApi, '/posts')
yield put( actions.receivePosts(posts) )
}
function* watchFetch() {
while ( yield take(FETCH_POSTS) ) {
yield fork(fetchPosts) // non blocking call
}
}
fork
accepts function/generator calls as well as simple effects
yield fork(func, ...args) // simple async functions (...) -> Promise
yield fork(generator, ...args) // Generator functions
The result of yield fork(api)
is a Task descriptor. To get the result of a forked Task
in a later time, we use the join
function
import { fork, join } from 'redux-saga'
function* child() { ... }
function *parent() {
// non blocking call
const task = yield fork(subtask, ...args)
// ... later
// now a blocking call, will resume with the outcome of task
const result = yield join(task)
}
the task object exposes some useful methods
method | return value |
---|---|
task.isRunning() | true if the task hasn't yet returned or throwed an error |
task.result() | task return value. `undefined` if task is still running |
task.error() | task thrown error. `undefined` if task is still running |
task.done |
a Promise which is either
|
#Task cancellation
Once a task is forked, you can abort its execution using yield cancel(task)
. Cancelling
a running task will throw a SagaCancellationException
inside it.
To see how it works, let's consider a simple example. A background sync which can be
started/stopped by some UI commands. Upon receiving a START_BACKGROUND_SYNC
action,
we fork a background task that will periodically sync some data from a remote server.
The task will execute continually until a STOP_BACKGROUND_SYNC
action is triggered.
Then we cancel the background task and wait again for the next START_BACKGROUND_SYNC
action.
import { take, put, call, fork, cancel, SagaCancellationException } from 'redux-saga'
import actions from 'somewhere'
import { someApi, delay } from 'somewhere'
function* bgSync() {
try {
while(true) {
yield put(actions.requestStart())
const result = yield call(someApi)
yield put(actions.requestSuccess(result))
yield call(delay, 5000)
}
} catch(error) {
if(error instanceof SagaCancellationException)
yield put(actions.requestFailure('Sync cancelled!'))
}
}
function* main() {
while( yield take(START_BACKGROUND_SYNC) ) {
// starts the task in the background
const bgSyncTask = yield fork(bgSync)
// wait for the user stop action
yield take(STOP_BACKGROUND_SYNC)
// user clicked stop. cancel the background task
// this will throw a SagaCancellationException into task
yield cancel(bgSyncTask)
}
}
yield cancel(bgSyncTask)
will throw a SagaCancellationException
inside the currently running task. In the above example, the exception is caught by
bgSync
. Otherwise, it will propagate up to main
. And it if main
doesn't handle it
then it will bubble up the call chain, just as normal JavaScript errors bubble up the
call chain of synchronous functions.
Cancelling a running task will also cancel the current effect where the task is blocked at the moment of cancellation.
For example, suppose that at a certain point in application lifetime, we had this pending call chain
function* main() {
const task = yield fork(subtask)
...
// later
yield cancel(task)
}
function* subtask() {
...
yield call(subtask2) // currently blocked on this call
...
}
function* subtask2() {
...
yield call(someApi) // currently blocked on this all
...
}
yield cancel(task)
will trigger a cancellation on subtask
, which in turn will trigger
a cancellation on subtask2
. A SagaCancellationException
will be thrown inside subtask2
,
then another SagaCancellationException
will be thrown inside subtask
. If subtask
omits to handle the cancellation exception, it will propagate up to main
.
The main purpose of the cancellation exception is to allow cancelled tasks to perform any
cleanup logic. So we wont leave the application in an inconsistent state. In the above example
of background sync, by catching the cancellation exception, bgSync
is able to dispatch a
requestFailure
action to the store. Otherwise, the store could be left in a inconsistent
state (e.g. waiting for the result of a pending request)
It's important to remember that
yield cancel(task)
doesn't wait for the cancelled task to finish (i.e. to perform its catch block). The cancel effect behave like fork. It returns as soon as the cancel was initiated. Once cancelled, a task should normally return as soon as it finishes its cleanup logic. In some cases, the cleanup logic could involve some async operations, but the cancelled task lives now as a separate process, and there is no way for it to rejoin the main control flow (except dispatching actions other tasks via the Redux store. However this will lead to complicated control flows that ae hard to reason about. It's always preferable to terminate a cancelled task asap).
##Automatic cancellation
Besides manual cancellation. There are cases where cancellation is triggered automatically
1- In a race
effect. All race competitors, except the winner, are automatically cancelled.
2- In a parallel effect (yield [...]
). The parallel effect is rejected as soon as one of the
sub-effects is rejected (as implied by Promise.all). In this case, all the other sub-effects
are automatically cancelled.
Unlike in manual cancellations, unhandled cancellation exceptions are not propagated to the actual saga running the race/parallel effect. Nevertheless, a warning is logged into the console in case a cancelled task omitted to handle a cancellation exception.
#Dynamically starting Sagas with runSaga
The runSaga
function allows starting sagas outside the Redux middleware environment. It also
allows you to hook up to external input/output, other than store actions.
For example, you can start a Saga on the server using
import serverSaga from 'somewhere'
import {runSaga, storeIO} from 'redux-saga'
import configureStore from 'somewhere'
import rootReducer from 'somewhere'
const store = configureStore(rootReducer)
runSaga(
serverSaga(store.getState),
storeIO(store)
).done.then(...)
runSaga
returns a task object. Just like the one returned from a fork
effect.
Besides taking and dispatching actions to the store runSaga
can also be connected to
other input/output sources. This allows you to exploit all the features of sagas to implement
control flows outside Redux.
The method has the following signature
runSaga(iterator, {subscribe, dispatch}, [monitor])
Arguments
iterator: {next, throw}
: an iterator object, Typically created by invoking a Generator function
subscribe(callback) => unsubscribe
: i.e. a function which accepts a callback and returns an unsubscribe function
callback(action)
: callback (provided by runSaga) used to subscribe to input events. subscribe
must
support registering multiple subscriptions
unsubscribe()
: used by runSaga
to unsubscribe from the input source once it
has completed (either by normal return or thrown exception)
dispatch(action) => result
: used to fulfill put
effects. Each time a yield put(action)
is issued, dispatch
is invoked with action
. The return value of dispatch
is used to fulfill the put
effect. Promise results
are automatically resolved/rejected.
monitor(sagaAction)
(optional): a callback which is used to dispatch all Saga related events. In the middleware
version, all actions are dispatched to the Redux store. See the [sagaMonitor example]
(https://github.com/yelouafi/redux-saga/blob/master/examples/sagaMonitor.js) for usage.
The subscribe
argument is used to fulfill take(action)
effects. Each time subscribe
emits an action
to its callbacks, all sagas blocked on take(PATTERN)
, and whose take pattern matches the currently incoming action
are resumed with that action.
#Building examples from sources
Pre-requisites
You can also build the examples manually, and open index.html
at the root of each example
directory to run.
git clone https://github.com/yelouafi/redux-saga.git
cd redux-saga
npm install
npm test
Below the examples ported (so far) from the Redux repos
Counter example
// run with live-reload server
npm run counter
// manual build
npm run build-counter
// test sample for the generator
npm run test-counter
Shopping Cart example
// run with live-reload server
npm run shop
// manual build
npm run build-shop
// test sample for the generator
npm run test-shop
async example
// run with live-reload server
npm run async
// manual build
npm run build-async
//sorry, no tests yet
real-world example (with webpack hot reloading)
cd examples/real-world
npm install
npm start
#Using umd build in the browser
There's an umd build of redux-saga
available in dist/
folder. Using the umd build redux-saga
is available as ReduxSaga
in the window object.
The umd version is useful if you don't use webpack or browserify, you can access it directly from npmcdn.
The following builds are available:
Important! If the browser you are targeting doesn't support es2015 generators you must provide a valid polyfill, for example the one provided by babel: browser-polyfill.min.js. The polyfill must be imported before redux-saga.
FAQs
Saga middleware for Redux to handle Side Effects
The npm package redux-saga receives a total of 430,415 weekly downloads. As such, redux-saga popularity was classified as popular.
We found that redux-saga demonstrated a healthy version release cadence and project activity because the last version was released less than a year ago. It has 3 open source maintainers collaborating on the project.
Did you know?
Socket for GitHub automatically highlights issues in each pull request and monitors the health of all your open source dependencies. Discover the contents of your packages and block harmful activity before you install or update your dependencies.
Security News
RubyGems.org has added a new "maintainer" role that allows for publishing new versions of gems. This new permission type is aimed at improving security for gem owners and the service overall.
Security News
Node.js will be enforcing stricter semver-major PR policies a month before major releases to enhance stability and ensure reliable release candidates.
Security News
Research
Socket's threat research team has detected five malicious npm packages targeting Roblox developers, deploying malware to steal credentials and personal data.