Comparing version 0.7.16 to 0.7.17
# Rive.js Changelog | ||
## 0.7.17 | ||
- Adds camelCase parameters, deprecates old ones. | ||
## 0.7.16 | ||
@@ -4,0 +7,0 @@ - Fixes issue with strokes rendering when they have 0 thickness/width. |
@@ -181,8 +181,36 @@ import * as rc from './rive_canvas.js'; | ||
autoplay?: boolean; | ||
onLoad?: EventCallback; | ||
onLoadError?: EventCallback; | ||
onPlay?: EventCallback; | ||
onPause?: EventCallback; | ||
onStop?: EventCallback; | ||
onLoop?: EventCallback; | ||
onStateChange?: EventCallback; | ||
/** | ||
* @deprecated Use `onLoad()` instead | ||
*/ | ||
onload?: EventCallback; | ||
/** | ||
* @deprecated Use `onLoadError()` instead | ||
*/ | ||
onloaderror?: EventCallback; | ||
/** | ||
* @deprecated Use `onPoad()` instead | ||
*/ | ||
onplay?: EventCallback; | ||
/** | ||
* @deprecated Use `onPause()` instead | ||
*/ | ||
onpause?: EventCallback; | ||
/** | ||
* @deprecated Use `onStop()` instead | ||
*/ | ||
onstop?: EventCallback; | ||
/** | ||
* @deprecated Use `onLoop()` instead | ||
*/ | ||
onloop?: EventCallback; | ||
/** | ||
* @deprecated Use `onStateChange()` instead | ||
*/ | ||
onstatechange?: EventCallback; | ||
@@ -189,0 +217,0 @@ } |
{ | ||
"name": "rive-js", | ||
"version": "0.7.16", | ||
"version": "0.7.17", | ||
"description": "Rive's web api.", | ||
@@ -5,0 +5,0 @@ "main": "dist/rive.dev.js", |
@@ -71,3 +71,3 @@  | ||
- 'contain' | ||
- 'Fill' | ||
- 'fill' | ||
- 'fitWidth' | ||
@@ -250,9 +250,9 @@ - 'fitHeight' | ||
Event callbacks currently supported are: | ||
- *onload*: fired when the Rive file is loaded and ready for playback | ||
- *onloaderror*: fired if an error occurred while trying to load a Rive file | ||
- *onplay*: Rive has started playing an animation | ||
- *onpause*: playback has been paused | ||
- *onloop*: one of the playing animations has looped (```LoopEvent```) | ||
- *onstop*: playback has stopped (when the animation completes if not a looping animation) | ||
- *onstatechange*: state has changed in a state machine | ||
- *onLoad*: fired when the Rive file is loaded and ready for playback | ||
- *onLoadError*: fired if an error occurred while trying to load a Rive file | ||
- *onPlay*: Rive has started playing an animation | ||
- *onPause*: playback has been paused | ||
- *onLoop*: one of the playing animations has looped (```LoopEvent```) | ||
- *onStop*: playback has stopped (when the animation completes if not a looping animation) | ||
- *onStateChange*: state has changed in a state machine | ||
@@ -259,0 +259,0 @@ You can unsubscribe from a single callback, all callbacks of a specific type, or every callback using: |
@@ -839,8 +839,36 @@ import * as rc from './rive_canvas.js'; | ||
autoplay?: boolean, | ||
onLoad?: EventCallback, | ||
onLoadError?: EventCallback, | ||
onPlay?: EventCallback, | ||
onPause?: EventCallback, | ||
onStop?: EventCallback, | ||
onLoop?: EventCallback, | ||
onStateChange?: EventCallback, | ||
/** | ||
* @deprecated Use `onLoad()` instead | ||
*/ | ||
onload?: EventCallback, | ||
/** | ||
* @deprecated Use `onLoadError()` instead | ||
*/ | ||
onloaderror?: EventCallback, | ||
/** | ||
* @deprecated Use `onPoad()` instead | ||
*/ | ||
onplay?: EventCallback, | ||
/** | ||
* @deprecated Use `onPause()` instead | ||
*/ | ||
onpause?: EventCallback, | ||
/** | ||
* @deprecated Use `onStop()` instead | ||
*/ | ||
onstop?: EventCallback, | ||
/** | ||
* @deprecated Use `onLoop()` instead | ||
*/ | ||
onloop?: EventCallback, | ||
/** | ||
* @deprecated Use `onStateChange()` instead | ||
*/ | ||
onstatechange?: EventCallback, | ||
@@ -942,9 +970,20 @@ } | ||
this.eventManager = new EventManager(); | ||
if (params.onload) this.on(EventType.Load, params.onload); | ||
if (params.onloaderror) this.on(EventType.LoadError, params.onloaderror); | ||
if (params.onplay) this.on(EventType.Play, params.onplay); | ||
if (params.onpause) this.on(EventType.Pause, params.onpause); | ||
if (params.onstop) this.on(EventType.Stop, params.onstop); | ||
if (params.onloop) this.on(EventType.Loop, params.onloop); | ||
if (params.onstatechange) this.on(EventType.StateChange, params.onstatechange); | ||
if (params.onLoad) this.on(EventType.Load, params.onLoad); | ||
if (params.onLoadError) this.on(EventType.LoadError, params.onLoadError); | ||
if (params.onPlay) this.on(EventType.Play, params.onPlay); | ||
if (params.onPause) this.on(EventType.Pause, params.onPause); | ||
if (params.onStop) this.on(EventType.Stop, params.onStop); | ||
if (params.onLoop) this.on(EventType.Loop, params.onLoop); | ||
if (params.onStateChange) this.on(EventType.StateChange, params.onStateChange); | ||
/** | ||
* @deprecated Use camelCase'd versions instead. | ||
*/ | ||
if (params.onload && !params.onLoad) this.on(EventType.Load, params.onload); | ||
if (params.onloaderror && !params.onLoadError) this.on(EventType.LoadError, params.onloaderror); | ||
if (params.onplay && !params.onPlay) this.on(EventType.Play, params.onplay); | ||
if (params.onpause && !params.onPause) this.on(EventType.Pause, params.onpause); | ||
if (params.onstop && !params.onStop) this.on(EventType.Stop, params.onstop); | ||
if (params.onloop && !params.onLoop) this.on(EventType.Loop, params.onloop); | ||
if (params.onstatechange && !params.onStateChange) this.on(EventType.StateChange, params.onstatechange); | ||
@@ -951,0 +990,0 @@ // Hook up the task queue |
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