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rive-js

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rive-js - npm Package Compare versions

Comparing version 0.7.29 to 0.7.30

4

dist/rive.d.ts

@@ -277,6 +277,2 @@ import * as rc from './rive_canvas.js';

/**
* Clears the canvas
*/
private clearCanvas;
/**
* Align the renderer

@@ -283,0 +279,0 @@ */

2

package.json
{
"name": "rive-js",
"version": "0.7.29",
"version": "0.7.30",
"description": "Rive's web api.",

@@ -5,0 +5,0 @@ "main": "dist/rive.dev.js",

@@ -962,3 +962,2 @@ import * as rc from './rive_canvas.js';

this.layout = params.layout ?? new Layout();
this._updateLayout = true;

@@ -1208,5 +1207,2 @@ // Fetch the 2d context from the canvas

// Clear the canvas for the next frame
this.clearCanvas();
this.artboard.draw(this.renderer);

@@ -1238,40 +1234,23 @@

/**
* Clears the canvas
*/
private clearCanvas(): void {
// Preserve the current transform matrix
this.ctx.save();
// Use the identity matrix while clearing the canvas to ensure whole canvas is cleared
this.ctx.setTransform(1, 0, 0, 1, 0, 0);
this.ctx.clearRect(0, 0, this.canvas.width, this.canvas.width);
// Restore transform matrix
this.ctx.restore();
}
/**
* Align the renderer
*/
private alignRenderer(): void {
// Update the renderer alignment if necessary
if (this._updateLayout) {
// Restore from previous save in case a previous align occurred
this.ctx.restore();
// Canvas must be wiped to prevent artifacts
this.ctx.clearRect(0, 0, this.canvas.width, this.canvas.height);
// Now save so that future changes to align can restore
this.ctx.save();
// Align things up safe in the knowledge we can restore if changed
this.renderer.align(
this._layout.runtimeFit(this.runtime),
this._layout.runtimeAlignment(this.runtime),
{
minX: this._layout.minX,
minY: this._layout.minY,
maxX: this._layout.maxX,
maxY: this._layout.maxY
},
this.artboard.bounds
);
this._updateLayout = false;
}
// Restore from previous save in case a previous align occurred
this.ctx.restore();
// Canvas must be wiped to prevent artifacts
this.ctx.clearRect(0, 0, this.canvas.width, this.canvas.height);
// Now save so that future changes to align can restore
this.ctx.save();
// Align things up safe in the knowledge we can restore if changed
this.renderer.align(
this._layout.runtimeFit(this.runtime),
this._layout.runtimeAlignment(this.runtime),
{
minX: this._layout.minX,
minY: this._layout.minY,
maxX: this._layout.maxX,
maxY: this._layout.maxY
},
this.artboard.bounds
);
}

@@ -1378,4 +1357,2 @@

this.stop();
// Update the layout to account for new renderer
this._updateLayout = true;
// Reinitialize

@@ -1388,3 +1365,2 @@ this.init(params);

this._layout = layout;
this._updateLayout = true;
// If the maxX or maxY are 0, then set them to the canvas width and height

@@ -1419,3 +1395,2 @@ if (!layout.maxX || !layout.maxY) {

});
this._updateLayout = true;
}

@@ -1422,0 +1397,0 @@

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