Scout
Developer README
This repository provides a Node module that can be used to generate a "scout"
file for a client-side JavaScript application.
To use this project, it is assumed you already have an environment running
Node 5.
Roadmap and Issues
See the issues page for details on current development and future
plans. If there is scout file functionality that your project needs and is not
provided currently, please open an issue. Bug reports are also appreciated.
Overview
A scout file is a small JavaScript file that serves as a loader for a client-
side JavaScript application. The scout file must always be less than 14k when
minified and gzipped. The scout file should have a short TTL, so changes will
take effect quickly; the resources it loads should have versioned URLs,
allowing them to have long TTLs.
Read more about scout files and deploying JavaScript
applications.
The scout file's key responsibilities are:
- Load the core application resources
- Queue calls to render the core application until the core application is loaded
- Provide a way for the core application to access configuration information
- Provide a way for the core application to respond to any queued render calls
- Provide a way for the core application to redefine render behavior for future calls
This project uses webpack to generate the built
scout file. It allows client-side JavaScript applications to specify the
functionality required in their scout file and provide any code that is unique
to their application that should be included in the scout file. It also
provides loaders for common tasks, such as using a JSON file as a source, or
inlining CSS. See below for more details about loaders
Example
To try an example:
git clone https://github.com/bazaarvoice/scoutfile.git
- Copy the files from the example directory of the repo:
cd scoutfile
cp -r example ../scout-example
cd ../scout-example
npm install
node generator.js
- Run the example Grunt task (make sure to
npm install -g grunt-cli
first if
you don't already have the Grunt CLI installed):
grunt scoutfile
Usage
You will need to npm install
the scoutfile module and save it to your
project's dependencies:
npm install --save scoutfile
Check the repo for the latest stable version, and modify the command above as required.
You can now write your application's portion of the scout file. The example
below shows an application that includes modules provided by the scout project
(see Including common functionality via modules),
as well as a JSON resource (see Including non-JS-resources).
var App = require('scoutfile/lib/browser/application');
var loader = require('scoutfile/lib/browser/loader');
var config = require('json!./config.json');
var MyApp = App('MyApp');
MyApp.config = config;
MyApp.loadScript = loader.loadScript;
loader.loadScript(config.appJS);
loader.loadStyleSheet(config.appCSS);
Including common functionality via modules
This project provides modules for common tasks, such as reading and writing
cookies; loading JavaScript and CSS; and queueing JavaScript calls from the
host site until the core application resources arrive. Learn more about the
modules provided by this project.
Including non-JS resources
The scout project provides access to several Webpack
loaders. These assist with
common tasks such as embedding a JSON file into the built scout file; loading
CSS into the built scout file; loading templates into the built scout file;
and other tasks. The following loaders are currently provided:
If your project would benefit from a loader that is not listed here, please
fork this repository, create a branch, add the loader via npm install --save
, and then open a pull request explaining the need.
Generating a scout file
Via Node
The following code will log the generated scout file as a string:
var scout = require('scoutfile');
scout.generate({
appModules: [
{
name: 'MyApp',
path: './app/scripts/scout/main.js'
}
],
pretty: true
}).then(function (scout) {
console.log(scout);
});
Via Grunt
This project also provides a Grunt task. To use it, first, load the Grunt task
in your Gruntfile.js:
grunt.loadNpmTasks('scoutfile');
This creates a scoutfile
Grunt multitask. You can configure the task as
follows, providing the source modules and the destination for each multitask
configuration:
grunt.initConfig({
scoutfile: {
server : {
src : [
{
name : 'MyApp',
path : './app/scripts/scout/main.js'
}
],
dest : '.tmp/scripts/scout.js',
pretty : true
},
test : {
src : [
{
name : 'MyApp',
path : './app/scripts/scout/main.js'
}
],
dest : '.tmp/scripts/scout.js'
}
},
});
To use the task, you can now run:
grunt scoutfile:server
Controlling the Output
Specifying a "namespace"
By default, the scout will create window.APP
, and use that as its namespace
if it needs to expose anything globally. This namespace can be accessed via
the lib/browser/namespace
module. You can specify a different namespace by
setting the namespace
property of the configuration that you pass to the
generator.
Specifying a namespace when using the scout module:
var scout = require('scoutfile');
scout.generate({
appModules: [
{
name: 'MyApp',
path: './app/scripts/scout/main.js'
}
],
namespace: 'APPLICATION',
pretty: true
}).then(function (scout) {
console.log(scout);
});
Specifying a namespace for a Grunt task:
grunt.initConfig({
// ...
scoutfile: {
server : {
src : [
{
name : 'MyApp',
path : './app/scripts/scout/main.js'
}
],
dest : '.tmp/scripts/scout.js',
// Override the default `APP` namespace
namespace: 'APPLICATION',
// Specify `pretty` to get un-uglified code
pretty : true
}
},
// ...
});
Using build flags
You can also define flags that can be used to control build output; for
example, you could define a flag DEBUG
that you could then use to only
execute certain code when the flag is true:
if (DEBUG) {
doSomething();
}
else {
doSomethingElse();
}
If a flag is false for a certain build configuration, and the pretty
option
is not true, then Uglification will include dead code removal. So, for
example, if the DEBUG
flag was set to false for a certain build
configuration, the above code would be reduced to:
doSomethingElse();
To specify flags, add a flags
property to the config you provide to the
generator (or the config for each grunt task). The value of this property
should be an object, such as:
flags : {
DEBUG : true
}
If you are using a flag in your application's scout file code, note that
it's important to define it for all build configurations -- not just for the
build configuration for which it is true.
Read more about flags and the Webpack DefinePlugin
here.
Including configuration information
To specify configuration data that should be available within the generated
scout file, add an appConfig
property to the config you provide to the
generator (or the config for each grunt task).
appConfig : {
reviews : true,
comments : false,
customerName : 'atticus'
}
The value you provide here should be an object that can be serialized using
JSON.stringify
. See the modules documentation for details on how
to access this data via the appConfig
module.
Including a banner
To specify one or more "banners" to appear at the top of your file, add a
banner property to the config you provide to the generator (or the config
for each grunt task).
banner : {
content : 'Copyright 2015 Bazaarvoice. All rights reserved.'
}
By default, a banner will be inserted as a comment at the top of the
generated file. You can provide an options
property to insert raw,
uncommented content instead:
banner : {
content : '"version:697-test-8e037c82-e49a-4136-ade1-fbe08c281a24";',
options : {
raw : true
}
}
You can also provide an array of banner objects:
banner : [
{
content : '"version:697-test-8e037c82-e49a-4136-ade1-fbe08c281a24";',
options : {
raw : true
}
},
{
content : 'Copyright 2015 Bazaarvoice. All rights reserved'.
}
];
Advanced Webpack configuration and source maps
By passing in Webpack configuration options to the generator, you can override
any of the default Webpack configuration that is constructed when generating a
scout file. Note that this can absolutely break things, for example if you
provide your own plugins array that includes plugins used by this library.
A more common use case is to request a source map to be constructed:
var scout = require('scoutfile');
scout.generate({
appModules: [
{
name: 'MyApp',
path: './app/scripts/scout/main.js'
}
],
// Specify `pretty` to get un-uglified output.
pretty: true,
// Specify overridden Webpack options.
webpackOptions: {
// Create a source map file main.js.map in addition to the scout file.
devtool: 'source-map'
}
}).then(function (sources) {
// When requesting a source map file in addition to a scout file, an array
// is returned.
console.log('Scout: ' + sources[0]);
console.log('Source map: ' + sources[1]);
});
If using the grunt task, a sourceMapDest
configuration property must be
provided in addition to dest
if the source map is generated as a separate
file:
grunt.initConfig({
// ...
scoutfile: {
server : {
src : [
{
name : 'MyApp',
path : './app/scripts/scout/main.js'
}
],
dest : '.tmp/scripts/scout.js',
sourceMapDest : '.tmp/scripts/scout.js.map'
// Override the default `APP` namespace
namespace: 'APPLICATION',
// Specify `pretty` to get un-uglified code
pretty : true,
// Specify overridden Webpack options.
webpackOptions: {
// Create a source map file that will be written to sourceMapDest.
devtool: 'source-map'
}
}
},
// ...
});
Troubleshooting
loader timeout
Understanding the loader module is critical to the usage of this repository. The default timeout is sufficient for common usage, but may not be large enough for environments where load times will be much slower than anticipated, such as slow mobile networks, dial-up connection, use of tunneling Selenium test services such as BrowserStack and Sauce Labs, and so forth. Older browsers such as IE8 may obfuscate timeout problems with other errors, making it difficult to debug such issues.
If you experience any issues with application load timeouts, review the documentation on the timeout option and experiment with larger timeout values.