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skatejs

Skate is a library built on top of the W3C web component specs that enables you to write functional and performant web components with a very small footprint.

  • 1.0.0-beta.10
  • Source
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Skate

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Skate is a library built on top of the W3C web component specs that enables you to write functional and performant web components with a very small footprint.

  • Functional rendering pipeline backed by Google's Incremental DOM.
  • Inherently cross-framework compatible. For example, it works seamlessly with - and complements - React and other frameworks.
  • Skate itself is only 4k min+gz (11k minfied, 28k unminified).
  • It's very fast.
  • It works with multiple versions of itself on the page, if need be.

HTML

<x-hello name="Bob"></x-hello>

JavaScript

skate.define('x-hello', {
  props: {
    name: { attribute: true }
  },
  render (elem) {
    skate.vdom.text(`Hello, ${elem.name}`);
  }
});

Result

<x-hello name="Bob">Hello, Bob!</x-hello>

Whenever you change the name property - or attribute - the component will re-render, only changing the part of the DOM that requires updating.

Dependencies

Skate doesn't require you provide any external dependencies, but recommends you provide polyfills depending on what browsers you require support for.

Custom Elements

Skate requires Custom Element support. In browsers that don't support it, you'll need to include a polyfill. Skate supports both v0 and v1 custom elements and normalises necessary behaviour between both.

Skate prefers v0 support if it detects both as that yields the best performance in browsers that support it natively. If you supply only a v1 polyfill, it will use v0 where supported by native and v1 in other browsers.

Skate will always prefer a native implementation to a polyfill as they provide the best performance. For example, if you had native v0 support and v1 support through a polyfill, Skate will use v0. Likewise, if native support was detected for both, Skate would use v1.

Shadow DOM

Skate works with or without Shadow DOM support. However, it works best with it so it's recommended you use a polyfill for browsers that don't support it natively. Skate supports both v0 and v1 shadow DOM APIs.

As with the Custom Elements polyfills, Skate will always prefer a native implementation over a polyfill. If native v0 support was detected with v1 support through a polyfill, Skate will use v0. If v0 and v1 are supported natively Skate will use v1.

Without native support and if you do not supply a Shadow DOM polyfill, any components that have a render() function may cause issues integrating with React and other virtual DOM-based libraries (such as Skate itself) because the shadow DOM hides changes that are made to the components during render(). If no Shadow DOM support is available, your component renders directly to the host element rather than to the shadow root. This means your component will work fine on its own, but may fail when composed into other libraries.

Documentation

Resources

Questions?

If you have any questions about Skate you can use one of these:

Terminology

Let's define some terms used in these docs:

  • v0 - the original Blink implementation of web components - when the spec was still contentious.
  • v1 - the non-contentious - modern-day - specs.
  • polyfill, polyfilled, polyfill-land - not v0 or v1; no native custom element support at all.
  • upgrade, upgraded, upgrading - when an element is initialised as a custom element.

Installing

Using package managers:

jspm install npm:skatejs
npm install skatejs

Or you can DIY by downloading the zip. There's three files in dist/. Each has a UMD definition and a corresponding sourcemap file:

  1. index.js - This is the main entry point in the package.json without dependencies.
  2. index-with-deps.js - Unminified with dependencies.
  3. index-with-deps.min.js - Minified with dependencies.

Consuming

Skate can be consumed in the following ways:

Global:

window.skate;

AMD:

require(['skatejs'], function (skate) {});

CommonJS

const skate = require('skatejs');

ES2015:

import * as skate from 'skatejs';

Each API point is accessible on the main skate object, or can be imported by name in ES2015:

import { define, vdom } from 'skatejs';

API

define(name, definition)

The name is a string that is the tag name of the custom element that you are creating. It must be a "valid custom element name" as specified in the spec. For example, my-component, is a valid custom element name.

The definition argument is a class / constructor or object literal of component definition to use for your custom element. The recommended way is to use ES2015 classes:

import { Component, define } from 'skatejs';

const MyComponent = define('my-component', class extends Component {});

A simpler way, especially for ES5 users, would be to just pass an object literal.

import { define } from 'skatejs';

const MyComponent = define('my-component', {});

Using this method will automatically extend the base Component for you.

This is exactly the same thing as doing:

import { Component, define } from 'skatejs';

const MyComponent = define('my-component', Component.extend({}));

You can also use Component.extend() to eliminate the boilerplate of extending base classes in ES5:

import { Component, define } from 'skatejs';

const MyComponent1 = define('my-component-1', {});
const MyComponent2 = define('my-component-2', MyComponent1.extend({});

Whichever method you use, define() will return you a constructor you can use to create a new instance of your element:

const myElement = new MyComponent();
prototype

The element's prototype. This is the first thing that happens in the element's lifecycle.

skate.define('my-component', {
  prototype: {
    get someProperty () {},
    set someProperty () {},
    someMethod () {},
  }
});
events

Event listeners to add to the custom element. These get bound after the prototype is set up and before created is called.

skate.define('my-component', {
  events: {
    click (elem, eventObject) {}
  }
});

The arguments passed to the handler are:

  • elem is the DOM element
  • eventObject is the native event object that was dispatched on the DOM element
Event Delegation

Event descriptors can use selectors to target descendants using event delegation.

skate.define('my-component', {
  events: {
    'click button' (elem, eventObject) {}
  }
});

Instead of firing for every click on the component element - or that bubbles to the component element - it will only fire if a descendant <button> was clicked.

Event delegation works with or without a shadow root as it will inspect the event path if it exists.

created

Function that is called when the element is created. This corresponds to the native createdCallback (v0) or constructor (v1). We don't use constructor here because Skate does a lot of automation in it and thus offers this as a way to hook into that part of the lifecycle. It is the first lifecycle callback that is called and is called after the prototype is set up.

skate.define('my-component', {
  created (elem) {}
});

The only argument passed to created is component element. In this case that is <my-component>.

props

Custom properties that should be defined on the element. These are set up after the created lifecycle callback is called.

skate.define('my-component', {
  props: { ...props }
});

The custom property definition accepts the following options.

attribute

Whether or not to link the property to an attribute. This can be either a Boolean or String.

  • If it's false, it's not linked to an attribute. This is the default.
  • If it's true, the property name is dash-cased and used as the attribute name it should be linked to.
  • If it's a String, the value is used as the attribute name it should be linked to.
skate.define('my-component', {
  props: {
    myProp: {
      attribute: true
    }
  }
});

When you declare a linked attribute, it automatically adds this attribute to the list of observedAttributes.

coerce

A function that coerces the incoming property value and returns the coerced value. This value is used as the internal value of the property.

skate.define('my-component', {
  props: {
    myProp: {
      coerce (value) {
        return value;
      }
    }
  }
});

The parameters passed to the function are:

  • value - the value that should be coerced
default

Specifies the default value of the property. If the property is ever set to null or undefined, instead of being empty, the default value will be used instead.

skate.define('my-component', {
  props: {
    myProp: {
      default: 'default value'
    }
  }
});

You may also specify a function that returns the default value. This is useful if you are doing calculations or need to return a reference:

skate.define('my-component', {
  props: {
    myProp: {
      default (elem, data) {
        return [];
      }
    }
  }
});

The parameters passed to the function are:

  • elem - the component element
  • data - an object containing information about the property
    • name - the property name
deserialize

A function that converts the linked attribute value to the linked property value.

skate.define('my-component', {
  props: {
    myProp: {
      deserialize (value) {
        return value.split(',');
      }
    }
  }
});

The parameters passed to the function are:

  • value - the property value that needs to be coerced to the attribute value.
event

An event name to trigger whenever the property changes. This event is cancelable, and does not bubble.

skate.define('my-component', {
  props: {
    myProp: {
      event: 'my-prop-changed'
    }
  }
});

By default, no events are triggered.

get

A function that is used to return the value of the property. If this is not specified, the internal property value is returned.

skate.define('my-component', {
  props: {
    myProp: {
      get (elem, data) {
        return `prefix_${data.internalValue}`;
      }
    }
  }
});

The parameters passed to the function are:

  • elem - the component element
  • data - an object containing information about the property
    • name - the property name
    • internalValue - the current internal value of the property
initial

The initial value the property should have. This is different from default in the sense that it is only ever invoked once to set the initial value. If this is not specified, then default is used in its place.

skate.define('my-component', {
  props: {
    myProp: {
      initial: 'initial value'
    }
  }
});

It can also be a function that returns the initial value:

skate.define('my-component', {
  props: {
    myProp: {
      initial (elem, data) {
        return 'initial value';
      }
    }
  }
});

The parameters passed to the function are:

  • elem - the component element
  • data - an object containing information about the property
    • name - the property name
serialize

A function that converts the linked property value to the linked attribute value.

skate.define('my-component', {
  props: {
    myProp: {
      serialize (value) {
        return value.join(',');
      }
    }
  }
});

The parameters passed to the function are:

  • value - the attribute value that needs to be coerced to the property value.
render
skate.define('my-component', {
  props: {
    myProp: {
      render (elem, data) {
        return data.newValue !== data.oldValue;
      }
    }
  },
  render (elem) {
    skate.vdom.element('div', elem.myProp);
  }
});

The property render() function is called before re-rendering the component. If must return true in order for a re-render to occur. If you specify a boolean instead of a function for this option, then true will always re-render and false will never re-render. This option defaults to a function that returns true if oldValue is !== to newValue and false otherwise.

If you do not specify a component render() function, then this option is ignored.

set

A function that is called whenever the property is set. This is also called when the property is first initialised.

skate.define('my-component', {
  props: {
    myProp: {
      set (elem, data) {
        // do something
      }
    }
  }
});

The parameters passed to the function are:

  • elem - the component element
  • data - an object containing information about the property
    • name - the property name
    • newValue - the new property value
    • oldValue - the old property value.

When the property is initialised, oldValue will always be undefined and newValue will correspond to the initial value. If the property is set to null or undefined, the value is normalised to be undefined for consistency.

An important thing to note is that native property setters are not invoked if you use the delete keyword. For that reason, Skate property setters are also not able to be invoked, so keep this in mind when using your components.

render

Function that is called to render the element. This is called when the element is first created and on subsequent property updates if the property render() function returns true.

skate.define('my-component', {
  render (elem) {
    skate.vdom.element('p', `My name is ${elem.tagName}.`);
  }
});

The only argument passed to render is the component element. In this case that is <my-component>.

On initial creation, render() is called synchronously. However, when you set a property it is rendered asynchronously so that multiple property sets only cause a single render to occur.

ready

Function that is called after the element has been rendered for the first time (see render).

skate.define('my-component', {
  ready (elem) {}
});

The only argument passed to ready is component element. In this case that is <my-component>.

attached

Function that is called after the element has been inserted to the document. This corredsponds to the native attachedCallback. This can be called several times, for example, if you were to remove the element and re-insert it.

skate.define('my-component', {
  attached (elem) {}
});

The only argument passed to attached is component element. In this case that is <my-component>.

detached

Function that is called after the element has been removed from the document. This corredsponds to the native detachedCallback. This can be called several times, for example, if you were to remove the element, re-attach it and the remove it again.

skate.define('my-component', {
  detached (elem) {}
});

The only argument passed to detached is component element. In this case that is <my-component>.

attributeChanged

Function that is called whenever an attribute is added, updated or removed. This corresponds to the native attributeChangedCallback (both v0 and v1). Generally, you'll probably end up using props that have linked attributes instead of this callback, but there are still use cases where this could come in handy.

skate.define('my-component', {
  attributeChanged (elem, data) {
    if (data.oldValue === undefined) {
      // created
    } else if (data.newValue === undefined) {
      // removed
    } else {
      // updated
    }
  }
});

The arguments passed to the attributeChanged() callback differ from the native attributeChangedCallback() to provide consistency and predictability with the rest of the Skate API:

  • elem is the component element
  • data is an object containing attribute name, newValue and oldValue. If newValue and oldValue are empty, the values are undefined.

There are differences between v0 and v1 that Skate normalises to behave like v1. In v0:

  1. The attributeChangedCallback() is not invoked for every attribute that exists on the element at the time of upgrading.
  2. You can call setAttribute() at any point in the element lifecycle and it will queue a call to it.

In v1:

  1. The attributeChangedCallback() is invoked for every attribute that exists on the element at the time of creation.
  2. Only once the constructor has been called and attributeChangedCallback() invoked for each existing attribute, can calls to setAttribute() begin to queue calls to attributeChangedCallback().
observedAttributes

This behaves exactly like described in the v1 spec.

For example, the following:

skate.define('my-component', {
  observedAttributes: ['some-attribute'],
  attributeChanged () {}
});

Could similarly be written as:

skate.define('my-component', {
  props: {
    someAttribute: { attribute: true }
  }
});

The differences being that as a result of defining it as a property, it is now linked to an attribute and will cause a re-render. If you only want to observe attribute changes within the attributeChanged() callback, then that is totally valid.

Observing attributes directly using observedAttributes doesn't make sense without specifying an attributeChanged() callback.

definedAttribute

The name of the attribute that is added to the element after it has been upgraded.

<my-component defined />

emit (elem, eventName, eventOptions = {})

Emits a CustomEvent on elem that bubbles and is cancelable by default. This is useful for use in components that are children of a parent component and need to communicate changes to the parent.

skate.define('x-tabs', {
  events: {
    selected: hideAllAndShowSelected
  }
});

skate.define('x-tab', {
  events: {
    click () {
      skate.emit(this, 'selected');
    }
  }
});

It's preferrable not to reach up the DOM hierarchy because that couples your logic to a specific DOM structure that the child has no control over. To decouple this so that your child can be used anywhere, simply trigger an event.

Note that events cannot be triggered with skate.emit() on disabled elements. Events also can't bubble through disabled elements.

The return value of emit() is the same as dispatchEvent().

Preventing Bubbling or Canceling

If you don't want the event to bubble, or you don't want it to be cancelable, then you can specify those options in the eventOptions argument.

skate.emit(elem, 'event', {
  bubbles: false,
  cancelable: false
});
Passing Data

You can pass data when emitting the event with the detail option in the eventOptions argument.

skate.emit(elem, 'event', {
  detail: {
    data: 'my-data'
  }
});

The link() function returns a function that you can bind as an event listener. The handler will take the event and propagte the changes back to the host element. This essentially allows for 2-way data-binding but is safer as the propagation of the user input value back to the component element will trigger a re-render ensuring all dependent UI is up to date.

skate.define('my-input', function () {
  props: {
    value: { attribute: true }
  },
  render (elem) {
    skate.vdom.element('input', { onchange: skate.link(elem), type: 'text' });
  }
});

By default the propSpec defaults to e.currentTarget.getAttribute('name') or "value" which is why it wasn't specified in the example above. In the example above, it would set value on the component. If you were to give your input a name, it would use the name from the event currentTarget as the name that should be set. For example if you changed your input to read:

skate.vdom.element('input', { name: 'someValue', onchange: skate.link(elem), type: 'text' });

Then instead of setting value on the component, it would set someValue.

You may explicitly set the property you would like to set by specifying a second argument to link():

skate.link(elem, 'someValue')

The above link would set someValue on the component.

You can also use dot-notation to reach into objects. If you do this, the top-most object will trigger a re-render of the component.

skate.link(elem, 'obj.someValue')

In the above example, the obj property would trigger an update even though only the someValue sub-property was changed. This is so you don't have to worry about re-rendering.

You can even take this a step further and specify a sub-object to modify using the name of the currentTarget (or value, of course) if propSpec ends with a .. For example:

skate.vdom.element('input', { name: 'someValue', onchange: skate.link(elem, 'obj.'), type: 'text' });

The above example would set obj.someValue because the name of the input was someValue. This doesn't look much different from the previous example, but this allows you to create a single link handler for use with multiple inputs:

const linkage = skate.link(elem, 'obj.');
skate.vdom.element('input', { name: 'someValue1', onchange: linkage, type: 'text' });
skate.vdom.element('input', { name: 'someValue2', onchange: linkage, type: 'checkbox' });
skate.vdom.element('input', { name: 'someValue3', onchange: linkage, type: 'radio' });
skate.vdom.element('select', { name: 'someValue4', onchange: linkage }, function () {
  skate.vdom.element('option', { value: 2 }, 'Option 2');
  skate.vdom.element('option', { value: 1 }, 'Option 1');
});

The above linkage would set:

  • obj.someValue1
  • obj.someValue2
  • obj.someValue3
  • obj.someValue4

prop

Skate has some built-in property definitions to help you with defining consistent property behaviour within your components. All built-in properties are functions that return a property definition.

skate.prop.boolean();

You are able to pass options to these properties to override built-in behaviour, or to define extra options that would normally be supported by a Skate property definition.

You can easily define a new property by calling skate.prop.create() as a function and passing it the default options for the property. All built-in properties are created using this method.

const myNewProp = skate.prop.create({ ... });
myNewProp({ ... });

Built-in properties are accessed on the skate.prop namespace:

skate.prop.boolean({
  coerce () {
    // coerce it differently than the default way
  },
  set () {
    // do something when set
  }
});

Generally built-in properties will only return a definition containing coerce, deserialize and serialize options. They may also define a deafult, such as with the boolean property.

*Empty values are defined as null or undefined. All empty values, if the property accepts them, are normalised to undefined.

Properties are only linked to attributes if the attribute option is set. Each built-in property, if possible, will supply a deserialize and serialize option but will not be linked by default.

array

The array property ensures that any value passed to the property is an array. Serialisation and deserialisation happen using JSON.stringify() and JSON.parse(), respectively, if the property is linked to an attribute.

boolean

The boolean property allows you to define a property that should always have a boolean value to mirror the behaviour of boolean properties / attributes in HTML. By default it is false. If an empty value is passed, then the value is false. If a boolean property is linked to an attribute, the attribute will have no value and its presence indicates whether or not it is true (present) or false (absent).

number

Ensures the value is a Number and is correctly linked to an attribute. Numeric string values such as '10' will be converted to a Number. Non-numeric string values will be converted to undefined. The value will default to 0 if an empty value is passed.

string

Ensures the value is always a String and is correctly linked to an attribute. Empty values are not coerced to strings.

ready (element, callback)

The skate.ready() function allows you to define a callback that is fired when the specified element is has been upgraded. This is useful when you want to ensure an element has been upgraded before doing anything with it. For more information regarding why an element may not be upgraded right away, read the following section.

Background

If you put your component definitions before your components in the DOM loading component-a before component-b:

<script src="component-a.js"></script>
<script src="component-b.js"></script>
<component-a>
  <component-b></component-b>
</component-a>

The initialisation order will be:

  1. component-a
  2. component-b

If you flip that around so that component-b is loaded before component-a, the order is the same. This is because the browser will initialise elements with their corresponding definitions as it descends the DOM tree.

However, if you put your component definitions at the bottom of the page, it gets really hairy. For example:

<component-a>
  <component-b></component-b>
</component-a>
<script src="component-a.js"></script>
<script src="component-b.js"></script>

In this example, we are loading component-a before component-b and the same order will apply. However, if you flip that around so that component-b is loaded before component-a, then component-b will be initialised first. This is because when a definition is registered via window.customElements.define(), it will look for elements to upgrade immediately.

state (elem[, state])

The state function is a getter or setter depending on if you specify the second state argument. If you do not provide state, then the current state of the component is returned. If you pass state, then the current state of the component is set. When you set state, the component will re-render synchronously only if it needs to be re-rendered.

Component state is derived from the declared properties. It will only ever return properties that are defined in the props object. However, when you set state, whatever state you specify will be set even if they're not declared in props.

import { define, state } from 'skatejs';

const Elem = define('my-element', {
  props: {
    prop1: null
  }
});
const elem = new Elem();

// Set any property you want.
state(elem, {
  prop1: 'value 1',
  prop2: 'value 2'
});

// Only returns props you've defined on your component.
// { prop1: 'value 1' }
state(elem);

symbols

Symbols are exposed for you to access information that stored on objects that are not otherwise accessible.

$name

The $name symbol can be used to retrieve the tag name of the component from the constructor. This will be the tag name the component was registerd with. If the component has been re-registered with a unique name (see Multiple Component Names and Hot Module Reloading (a.k.a. Webpack HMR)) then this will be the unique name.

import { define, symbols } from 'skatejs';

const MyComponent1 = define('my-component', {});

// my-component
console.log(MyComponent1[symbols.$name]);

// If re-registering in HMR...
const MyComponent2 = define('my-component', {});

// my-component-1
console.log(MyComponent2[symbols.$name]);
$shadowRoot

When a component renders for the first time, it creates a new shadow root - if it can - and stores this shadow root on the element using this symbol. If a shadow root cannot be created, this returns the element itself.

import { define, symbols, vdom } from 'skatejs';

define('my-component', {
  render () {
    vdom.element('p', 'test');
  },
  ready (elem) {
    // #shadow-root
    //   <p>test</p>
    elem[symbols.$shadowRoot];
  }
});

vdom

Skate includes several helpers for creating virtual elements with Incremental DOM.

vdom.element (elementName, attributesOrChildren, children)

The elementName argument is the name of the element you want to create. This can be a string or a function. If it's a function, it is treated as a component constructor or function helper.

The attributesOrChildren argument is either an object, a function that will render the children for this element or a string if you only want to render a text node as the children.

The children argument is a function that will render the children of this element or a string if you are only rendering text.

skate.vdom.element('select', { name: 'my-select' }, function () {
  skate.vdom.element('option', { value: 'myval' }, 'My Value');
});
Component constructor

If you pass a component constructor instead of an string for the elementName, the name of the copmonent will be used as the elementName. This means that instead of using hard-coded custom element names, you can import your constructor and pass that instead:

const MyElement = skate('my-element');

// Renders <my-element />
skate.vdom.element(MyElement);

This is provided at the Incremental DOM level of Skate, so you can also do:

skate.vdom.elementOpen(MyElement);

This is very helpful in JSX:

<MyElement />

However, since this is provided in the Incremental DOM functions that Skate exports, it means that you can do this in any templating language that supports it.

Function helper

Function helpers are passed in the same way as a component constructor but are handled differently. They provide a way for you to write pure, stateless, functions that will render virtual elements in place of the element that you've passed the function to. Essentially they're stateless, private web components.

const MyElement = () => vdom.element('div', 'Hello, World!');

// Renders <div>Hello, World!</div>
vdom.element(MyElement);

You can customise the output using properties:

const MyElement = props => vdom.element('div', `Hello, ${props.name}!`);

// Renders <div>Hello, Bob!</div>
vdom.element(MyElement, { name: 'Bob' });

Or you could use children:

const MyElement = (props, chren) => vdom.element('div', () => {
  vdom.text('Hello, ');
  chren();
  vdom.text('!');
});

// Renders <div>Hello, Mary!</div>
vdom.element(MyElement, 'Mary');

As with the component constructor, you can also use this in JSX or any other templating language that supports passing functions as tag names:

const MyElement = (props, chren) => <div>Hello, {chren()}!</div>;

// Renders <div>Hello, Mary!</div>
vdom.element(MyElement, 'Mary');
vdom.text (text)

The text() function is exported directly from Incremental DOM and you could use that if you wanted to instead of specifying text as a string to a parent node:

skate.vdom.element('option', { name: 'my-select' }, function () {
  skate.vdom.element('option', { value: 'myval' }, function () {
    skate.vdom.text('My Value');
  });
});

This is very useful if you need to render text with other elements as siblings, or do complex conditional rendering. It's also useful when your custom element may only need to render text nodes to its shadow root.

Special Attributes

Skate adds some opinionated behaviour to Incremental DOM.

attrs.class

We ensure that if you pass the class attribute, that it sets that via the className property.

attrs.key

This gives the virtual element a key that Incremental DOM uses to keep track of it for more efficient patches when dealing with arrays of items.

skate.vdom.element('ul', function () {
  skate.vdom.element('li', { key: 0 });
  skate.vdom.element('li', { key: 1 });
});
attrs.on*

Any attribute beginning with on will be bound to the event matching the part found after on. For example, if you specify onclick, the value will be bound to the click event of the element.

skate.vdom.element('button', { onclick: e => console.log(e) }, 'Click me!');

You can also bind to custom events:

skate.vdom.element('my-element', { onsomecustomevent: e => console.log(e) });
attrs.skip

This tells Incremental DOM to skip the element that has this attribute. This is automatically applied when slot() is called as the slotted elements will be managed by the parent component, not by the current diff tree. Elements that have this attribute cannot have children.

This is also helpful when integrating with 3rd-party libraries that may mutate the DOM.

skate.vdom.element('div', { skip: true });
attrs.statics

This is an array that tells Incremental DOM which attributes should be considered static.

skate.vdom.element('div', { statics: ['attr1', 'prop2'] });
Boolean Attributes

If you specify false as any attribute value, the attribute will not be added, it will simply be ignored.

Using JSX and other templating languages

The vdom module is provided for a simple way to write virtual DOM using only functions. If you don't want to do that, you can use any templating language that compiles down to Incremental DOM calls.

To enable JSX you can use one of the following:

Use one or the other. The helper is a quicker way to get started. However, since it must translate React.createElement() calls into Incremental DOM function calls, every React.createElement() call returns a closure that gets executed later. This can potentially negate the benefits of Incremental DOM's garbage collection-friendly nature since it creates a function for every single element. The plugin will transpile JSX directly to Incremental DOM function calls that preserves the "incremental" nature.

If you're using the helper, you'll need to make sure IncrementalDOM is available globally. Since we provide functionality on top of Incremental DOM, you'll need to make sure it uses our virtual element functions instead:

If you're using the plugin, you'll need to configure it to use skate.vdom (or just vdom if you import it) as the prefix.

// For the helper:
IncrementalDOM = skate.vdom;

// For the plugin you need to configure the `prefix` option to 
// point to Skate's vdom or you'll need to do something like this
// so the functions are in scope.
const { elementOpen, elementOpenStart, elementVoid } = skate.vdom;

skate.define('my-element', {
  props: {
    title: skate.prop.string()
  },
  render (elem) {
    return (
      <div>
        <h1>{elem.title}</h1>
        <slot name="description" />
        <article>
          <slot />
        </article>
      </div>
    );
  }
});

And it could be used like:

<my-element title="Eggs">
  <p slot="description">Article description.</p>
  <p>Main paragraph 1.</p>
  <p>Main paragraph 2.</p>
</my-element>

Component Lifecycle

The component lifecycle consists of several paths in the following order starting from when the element is first created.

  1. events are set up
  2. props are defined and set to initial values
  3. created is invoked
  4. render is invoked to render an HTML structure to the component
  5. ready is invoked
  6. attached is invoked when added to the document (or if already in the document)
  7. detached is invoked when removed from the document
  8. attributeChanged is invoked whenever an attribute is changed

Customised built-in elements

The spec mentions this as a way to extend built-in elements. Currently, how this is exposed to the user is still under contention. Skate doesn't need do anything to support this underneath the hood, but be aware of this when building components.

VS other libraries

We hold no ill thoughts against other libraries and we are just trying to articulate why one would choose Skate over another. If any information here is inaccurate, please feel free to raise an issue to discuss how we can make it accurate.

VS WebComponentsJS

webcomponentsjs

WebComponentsJS is a suite of polyfills. If there is native browser support, they're not needed. Skate is a superset of these specifications, thus is a value-add on top of them, if they're needed.

VS Polymer

Polymer uses webcomponentsjs and adds an abstraction on top of it. In their high-level design, Skate and Polymer are very similar in that they're built on top of emerging standards. However, fundametally, Skate and Polymer are very different.

  • Skate uses a functional programming model for rendering in which you can use any templating language you want that compiles down to Incremental DOM. It calls render() when something changes and then tells Incremental DOM to diff and patch what's different between the two states. With Polymer, you use their custom template syntax that creates links between properties and mutations happen to the DOM directly.
  • Skate only has a single option for its usage, making it simpler to grok what you're getting. Polymer has three different builds, most of which Skate is smaller than. The following comparisons are using non-gzipped, minified versions.
    • polymer-micro.html 17k vs 11k
    • polymer-mini.html 54k vs 11k
    • polymer.html 124k vs 11k
  • Polymer uses HTML Imports to build their codebase. This can be obtuse if you're used to using JavaScript module formats, especially since HTML Imports are currently very contentious and Google are the only ones who are pushing for it.
  • Skate supports JSPM, NPM and more. Polymer currently only supports Bower.

VS X-Tags

Skate is very close to X-Tags in terms of API shape, however, it is very different in the way it is applied and shares a lot of the same differences with X-Tags as it does with Polymer.

  • Skate uses a functional programming model for rendering in which you can use any templating language you want that compiles down to Incremental DOM. X-Tags is not very opinionated about rendering or templating. You define a string of HTML and it will use that as the component's content.
  • Skate's property API is thorough and extensible. We provide implementationsf or commonly used property patterns and give you an API to easily write your own reusable properties.
  • Skate is about the same size and scales well for building large, complex user interfaces.
  • There's no mutating your component's DOM from property accessors which can become unweidly.

VS React

React has definitely had an influence on Skate. That said, they're completely different beasts, only sharing a functional rendering pipeline and some aspects of the API.

  • React is 10x the size of Skate.
  • In the performance tests you can see a Skate component is several times faster than a similarly written React component.
  • Skate is written on top of W3C standards. The React authors have been very vocal about this. However, the response to that issue is incorrect. Web Components by nature are declarative: it's just HTML. Web Components also completely solve the integration problems between libraries and frameworks due to the nature of how Custom Elements and Shadow DOM work: Custom Elements provide a declarative API, Shadow DOM hides the implementation details. When integrating with frameworks, you're just writing HTML. In terms of the problems with imperative APIs, it's not the fault of Web Components that force a user to call a method, it's the fault of the design of the Web Component. There's nothing stopping a Web Component from being completely declarative, especially if it's written in Skate. More information about web component design.
  • We have plans to support server-side rendering.

Preventing FOUC

An element may not be initialised right away. In order to prevent jank or FOUC, you can use the defined attribute to style your components accordingly.

my-element:not([defined]) {
  opacity: 0;
}

my-element[defined] {
  opacity: 1;
  transition: opacity .3s ease;
}

Designing Web Components

A web component's public API should be available both imperatively (via JavaScript) and declaratively (via HTML). You should be able to do everything in one, that you can do in the other within reason.

Imperative

You should always try and make the constructor available whether it's exported from an ES2015 module or a global:

export default skate.define('my-component', {});

Declarative

By declaring a Skate component, you are automatically making your element available to be used as HTML. For example, if you were to create a custom element for a video player:

skate.define('x-video', {});

You could now just write:

<x-video></x-video>

Instead of providing just imperative methods - such as play() for the natve <video> element - you should try to provide attributes that offer the same functionality. For example, if you had a player component, you could offer a playing boolean attribute, so that it starts playing when it's put on the page.

<x-video playing></x-video>

To pause / stop the player, you remove the attribute.

<x-video></x-video>

If you're using something like React or Skate to render this component, you don't have to write any imperative code to remove that attribute as the virtual DOM implementations will do that for you.

The nice part about thinking this way is that you get both a declarative and imperative API for free. You can think about this in simpler terms by designing your API around attributes rather than methods.

Naming Collisions

You may write a component that you change in a backward incompatible way. In order for your users to upgrade, they'd have to do so all at once instead of incrementally if you haven't given the new one a different name. You could rename your component so it can co-exist with the old one, or you can create a function that allows your users to define a name for your component:

export default function (name) {
  return skate.define(name, {
    render (elem) {
      skate.vdom.text(`This element has been called: ${elem.tagName}.`);
    }
  });
}

Compatible with multiple versions of itself

Skate is designed so that you can have multiple versions of it on the same page. This is so that if you have several components, your upgrades and releases aren't coupled. If you have a UI library based on Skate and those consuming your library also have Skate, your versions aren't coupled.

Properties and Attributes

Properties and attributes should represent as much of your public API as possible as this will ensure that no matter which way your component is created, its API remains as consistent as the constraints of HTML will allow. You can do this by ensuring your properties have corresponding attributes:

skate.define('my-component', {
  props: {
    // Links the `name` property to the `name` attribute.
    name: { attribute: true }
  }
});

Sometimes this may not be viable, for example when passing complex data types to attributes. In this scenario, you can try and serialize / deserialize to / from attributes. For example, if you wanted to take a comma-separated list in an attribute and have the property take an array, but still have them linked, you could do something like:

skate.define('my-component', {
  props: {
    values: {
      attribute: true,
      deserialize (val) {
        return val.split(',');
      },
      serialize (val) {
        return val.join(',');
      }
    }
  }
});

Private Members

Skate doesn't have any opinions on how you store or use private methods and properties on your elements. Classically one would normally use scoped functions or underscores to indicate privacy:

function scoped(elem) {}

skate.define('x-element', {
  created(elem) {
    scoped(elem);
    elem._privateButNotReally();  
  },
  prototype: {
    _privateButNotReally() {}
  }
});

However, if you're using ES2015 you can use symbols. Using this pattern, your members are completely private and only available if you have access to the symbol:

const sym = Symbol();

skate.define('x-element', {
  created(elem) {
    elem[sym]();
  },
  prototype: {
    [sym]() {}
  }
});

Private Data

A slightly different use-case than using private members would be storing private data. As with members, you can use scoped variables or underscores. However, scoped variables generally aren't specific to an element instance and underscores are only a privacy guideline; anyone can still access the data.

The best way to do this depends on your needs. Generally a WeakMap is a good choice as it will hold weak references to the key:

const map = new WeakMap();

skate.define('x-element', {
  created(elem) {
    map.set(elem, 'some data');
  },
  render(elem) {
    // Renders: "some data"
    skate.vdom.text(map.get(elem));
  }
});

You can also use symbols on your element just like we did above with standard methods and properties, if that suits your workflow better.

React Integration

There is a React integration library that allows you to write web components - written with any true web component library - and convert them to react components using a single function. Once converted, it can be used in React just like you would use a normal React component.

Multiple Component Names and Hot Module Reloading (a.k.a. Webpack HMR)

Skate is designed to work with hot-module reloading out of the box:

  • It will always use the canonical name on the initial registration
  • Subsequent registrations will register using the canonical name with a number suffix to identify how many times it's been registered

Skate cannot refresh the component definition as there is no way to reregister a component using the web component APIs.

While this makes the name non-deterministic, you can still get the name from the constructor if you need to using the $name symbol.

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Package last updated on 15 Jul 2016

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