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skinview3d

Three.js powered Minecraft skin viewer

  • 2.3.0-alpha.2
  • Source
  • npm
  • Socket score

Version published
Weekly downloads
1.1K
decreased by-27.6%
Maintainers
3
Weekly downloads
 
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skinview3d

CI Status NPM Package MIT License Gitter Chat

Three.js powered Minecraft skin viewer.

Features

  • 1.8 Skins
  • HD Skins
  • Capes
  • Ears
  • Elytras
  • Slim Arms
    • Automatic model detection (Slim / Default)
  • FXAA (fast approximate anti-aliasing)

Usage

Example of using skinview3d

<canvas id="skin_container"></canvas>
<script>
	let skinViewer = new skinview3d.SkinViewer({
		canvas: document.getElementById("skin_container"),
		width: 300,
		height: 400,
		skin: "img/skin.png"
	});

	// Change viewer size
	skinViewer.width = 600;
	skinViewer.height = 800;

	// Load another skin
	skinViewer.loadSkin("img/skin2.png");

	// Load a cape
	skinViewer.loadCape("img/cape.png");

	// Load an elytra (from a cape texture)
	skinViewer.loadCape("img/cape.png", { backEquipment: "elytra" });

	// Unload(hide) the cape / elytra
	skinViewer.loadCape(null);

	// Set the background color
	skinViewer.background = 0x5a76f3;

	// Set the background to a normal image
	skinViewer.loadBackground("img/background.png");

	// Set the background to a panoramic image
	skinViewer.loadPanorama("img/panorama1.png");

	// Change camera FOV
	skinViewer.fov = 70;

	// Zoom out
	skinViewer.zoom = 0.5;

	// Control objects with your mouse!
	let control = skinview3d.createOrbitControls(skinViewer);
	control.enableRotate = true;
	control.enableZoom = false;
	control.enablePan = false;

	// Add an animation
	let walk = skinViewer.animations.add(skinview3d.WalkingAnimation);
	// Add another animation
	let rotate = skinViewer.animations.add(skinview3d.RotatingAnimation);
	// Remove an animation, stop walking dude
	walk.remove();
	// Remove the rotating animation, and make the player face forward
	rotate.resetAndRemove();
	// And run for now!
	let run = skinViewer.animations.add(skinview3d.RunningAnimation);

	// Set the speed of an animation
	run.speed = 3;
	// Pause single animation
	run.paused = true;
	// Pause all animations!
	skinViewer.animations.paused = true;
</script>

Lighting

By default, there are two lights on the scene. One is an ambient light, and the other is a point light from the camera.

To change the light intensity:

skinViewer.cameraLight.intensity = 0.9;
skinViewer.globalLight.intensity = 0.1;

Setting globalLight.intensity to 1.0 and cameraLight.intensity to 0.0 will completely disable shadows.

Ears

skinview3d supports two types of ear texture:

  • standalone: 14x7 image that contains the ear (example)
  • skin: Skin texture that contains the ear (e.g. deadmau5's skin)

Usage:

// You can specify ears in the constructor:
new skinview3d.SkinViewer({
	skin: "img/deadmau5.png",

	// Use ears drawn on the current skin (img/deadmau5.png)
	ears: "current-skin",

	// Or use ears from other textures
	ears: {
		textureType: "standalone", // "standalone" or "skin"
		source: "img/ears.png"
	}
});

// Show ears when loading skins:
skinViewer.loadSkin("img/deadmau5.png", { ears: true });

// Use ears from other textures:
skinViewer.loadEars("img/ears.png", { textureType: "standalone" });
skinViewer.loadEars("img/deadmau5.png", { textureType: "skin" });

Build

npm run build

FAQs

Package last updated on 20 Jul 2022

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