spacesvr
A standardized reality for future of the 3D Web.
www.muse.place · demo · discord
About
The mission of spacesvr is to organize and implement the standards for experiencing 3D content on the web in the same way that there exists standards for experiencing 2D content with HTML/CSS/JS.
spacesvr is designed to empower the artist. Instead of worrying about file structures or basic functionality like cross-device compatability, artists should spend their time telling their story. As such, consumption is optimized for simplicity, and the organization provides a framework to mediate along.
spacesvr is actively maintained by Muse, a YC-backed startup that provides tooling for visually building worlds. Muse's mission is to accelerate the adoption of 3D websites by increasing their accessibility, both for the end user and for the creator. Muse is completely built on spacesvr.
Quick Start
Develop
You could set up the framework in your sleep. Just import the package
yarn add spacesvr
and copy/paste 9 lines of code
import { StandardReality, LostWorld } from "spacesvr";
function World() {
return (
<StandardReality>
<LostWorld /> // an example world with a floor, skybox, and fog
</StandardReality>
);
}
this is all the code for this demo
From this point, your creations will be built by directly using the following technologies:
Under the hood and mostly abstracted away are the following technologies:
Folder Structure
the following are each a fundamental unit and their own folder at the top level of spacesvr, with the pattern recursively re-appearing throughout the repository
ideas are the fundamental building blocks of your world. They are the 3D the equivalent of HTML Elements. They are implemented as React components.
layers (of reality) offer new functionality to the world. They are implemented using a React container component, a context, and a corresponding hook.
logic offers functions to be used when composing your world. They are implemented as individually exported functions and hooks.
realities define how the player experiences your world. They are comparable in function to a browser. They are implemented as a React container component and composed of an ordering of layers.
tools offer the player affordances in your world. They are implemented as ideas using the Tool modifier, accessed by single keystrokes.
worlds are sets of ideas. They are the actual content of your site. They are implemented as compositions of ideas.
Realities
Standard Reality
The Standard Reality defines the standard experiencing the 3D web. The layers provided are the Environment Layer, Physics Layer, Player Layer, and Network Layer. Additionally, it provides an infinite ground to walk on that can be disabled.
<StandardReality
environmentProps={{...}}
physicsProps={{...}}
playerProps={{...}}
networkProps={{...}}
disableGround={true}
/>
Layers
Environment Layer
The base layer that abstracts away the DOM, allowing you to think only in 3D
type EnvironmentProps = {
name?: string;
pauseMenu?: ReactNode;
loadingScreen?: ReactNode;
dev?: boolean;
canvasProps?: Partial<ContainerProps>;
};
const environmentState = useEnvironment();
type EnvironmentState = {
name: string;
paused: boolean;
setPaused: (p: boolean) => void;
device: DeviceState;
containerRef: MutableRefObject<HTMLDivElement | null>;
};
Physics Layer
Provides a default physics configuration
import { PhysicsProps as ProviderProps } from "@react-three/cannon";
type PhysicsProps = ProviderProps;
Player Layer
Provides a user-controlled entity with a standardized set of controls that work cross-platform (VR/Mobile/Desktop)
type PlayerProps = {
pos?: number[];
rot?: number;
speed?: number;
controls?: {
disableGyro?: boolean;
};
};
const playerState = usePlayer();
type PlayerState = {
position: PlayerVec;
velocity: PlayerVec;
controls: PlayerControls;
raycaster: Raycaster;
};
Network Layer
Provides multiplayer out-of-the-box. Muse provides signalling servers for everyone, but not STUN/TURN servers, which you need for best performance.
type NetworkProps = {
autoconnect?: boolean;
disableEntities?: boolean;
iceServers?: RTCIceServer[];
host?: string;
sessionId?: string;
worldName?: string;
};
const networkState = useNetwork();
type NetworkState = {
connected: boolean;
connect: (config?: ConnectionConfig) => Promise<void>;
connections: Map<string, DataConnection>;
disconnect: () => void;
useChannel: <Data = any, State = any>(
id: string,
type: ChannelType,
reducer: Reducer<Data, State>
) => Channel<Data, State>;
};
Ideas
/mediated/
LostFloor
An infinite floor styled to the Lost World.
<LostFloor />
/modifiers/
FacePlayer
Turns its children into a billboard, always facing the camera.
<FacePlayer lockX={false} lockY={false} lockZ={false} />
Floating
Lazily floats its children.
<Floating height={0.2} speed={1} />
Interactable
Makes its children react to onclick and on hover methods
<Interactable
onClick={() => console.log("Ive been clicked!")}
onHovered={() => console.log("Ive been hovered!")}
onUnHovered={() => console.log("Ive been unhovered?")}
>
<Stuff />
</Interactable>
LookAtPlayer
Makes its children face the player, but with easing.
<LookAtPlayer enabled={true} />
Spinning
Makes its children spin
<Spinning xSpeed={0} ySpeed={1} zSpeed={0} />
Tool
Provides the UX for its children to become a tool, meaning it will show up in camera at all times.
<Tool
pos={[0, 0]}
face={true}
distance={1}
pinY={false}
/>
/physical/
Arrow
An arrow icon
<Arrow dark={false} />
Audio
A positional audio component that will play the passed in audio url. Handles media playback rules for Safari, iOS, etc.
<Audio
url="https://link-to-your-audio.mp3"
position={[0, 4, 0]}
volume={1}
rollOff={1}
dCone={new Vector3(coneInnerAngle, coneOuterAngle, coneOuterGain)}
fftSize={128}
/>
Background
Set the background color of your space
<Background color="blue" />
Fog
Add fog to your scene.
<Fog color="white" near={10} far={100} />
HDRI
Set the scene background to an hdr file. You can find free hdr files here: https://hdrihaven.com/
<HDRI
src="https://link-to-your-hdri.hdr"
disableBackground={false}
disableEnvironment={false}
/>
Image
Quickly add an image to your scene
<Image
src="https://link-to-your-image.png"
size={1}
framed
transparent
/>
InfinitePlane
Adds an infinite plane to walk on (added by default with the Environment Layer)
<InfinitePlane
height={-0.0001}
size={[100, 100]}
visible={false}
/>
Video
Add a video file to your space with positional audio. Handles media playback rules for Safari, iOS, etc.
<Video
src="https://link-to-your-video.mp4"
size={1}
volume={1}
muted
framed
/>