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sphere-viewer

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sphere-viewer

A simple JavaScript library for displaying spherical images on desktop and mobile browsers

  • 1.1.0
  • Source
  • npm
  • Socket score

Version published
Weekly downloads
30
Maintainers
1
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Source

SphereViewer.js

Displays photo spheres created with Ricoh Theta or Google Street View App on mobile and desktop browsers.

Features

  • customizable through config
  • image preloading for slower connection
  • displays spinner while loading images
  • can hide the triopod by displaying custom logo at the sphere bottom
  • can display user instructions (PNG image)
  • supports vanilla JavaScript and AMD
  • supports UV mapping customization
  • texture can be provided in three different formats
    • as spherical image as produced by Ricoh Theta/Google Street View (equirectangular projection)
    • as serie of separate tile images (rectilinear projection)s
    • as tile atlas (single image containing all the images)

Live Demo

Live demo is available on CodePen.io http://codepen.io/knee-cola/pen/vxQYNL

Documentation

There is none ... you can figure it out from provided example files in the examples folder. The code inside the HTML files is well documented.

Installation

NPM installation

To install it via NPM run:

npm i -D --save-dev sphere-viewer

Old school linking from HTML

If you use the Vanilla JavaScript, link the lib in from HTML like this (the code bellow includes links to dependencies):

  <script src="//code.jquery.com/jquery-3.2.1.slim.js"></script>
  <script type="text/javascript" src="//cdnjs.cloudflare.com/ajax/libs/three.js/85/three.min.js"></script>
  <script type="text/javascript" src="https://cdn.rawgit.com/knee-cola/SphereViewer/aea7cb88/dist/sphereViewer.min.js"></script>

If you want to store files localy on yout server, you can download the minified file from GitHub repository.

Dependencies

SphereViewer was build with:

Usage example

// defining spinner config
var config = {
  // providing multiple images for the pre-loader
  sphere: ['img/sphere/preloader.jpg', 'img/sphere/hd.jpg'],
  
  // (if set) the logo will be displayed at the bottom
  // of the sphere, which is usefull for hiding the triopod
  logo:'img/logo.png',
  
  // (if set) the usage hint is displayed in the center of the screen
  // and is hidden after the user clicks/taps the screen
  hint: isMobile ? 'img/sphere-icon-mobile.png' : 'img/sphere-icon-desktop.png',
  
  // overriding the default control config
  control: {
    autoRotate: true
  },
  
  // overidding the default spinner config
  spinner: {
    groupRadius: 20
  },

  // Here we can define what the close button should contain
  // the HTML specified here will be placed inside a <div>
  // we can the style it as we wish via CSS.
  // When user clicks/taps the button, the sphere will close
  // and dispatch 'closed' event
  // If this param is ommited from config, the close button will not be displayed
  closeButton: {
    html: '<i class="cmdCloseSphere material-icons">highlight_off</i>'
  },

  // Here we could override the default THREE.js UV mapping, by providing a mapper function
  // uvMapper: (geometry) => { ... doing some custom UV mapping ...  }
};

// creating a new instance of the viewer
// ... the viewer will automaticall be appended to <body> and displayed
var viewer = new SphereViewer.Viewer(config);

// adding event handlers:
viewer.addEventListener('close', function() { console.log('sphere closed'); });

License

SphereViewer is licensed under the MIT License.

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Package last updated on 01 May 2017

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