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sphere-viewer

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sphere-viewer

A simple JavaScript library for displaying spherical images on desktop and mobile browsers

  • 1.1.5
  • Source
  • npm
  • Socket score

Version published
Weekly downloads
30
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1
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Source

SphereViewer.js

Displays photo spheres created with Ricoh Theta or Google Street View App on mobile and desktop browsers.

Features

  • customizable via config
    • can hide the triopod by displaying custom logo at the sphere bottom
    • can display user instructions (PNG image)
  • works on desktop and mobile browsers
  • texture can be provided in three different formats
  • image preloading for slower connection (only in "sphere" mode)
    • displays spinner while loading images
  • advance feature support
    • conversion of spherical textures into a cubical one (equirectangular-2-rectilinear)
    • custom UV mapping
  • supports vanilla JavaScript and AMD

Live Demo

Live demo is available on CodePen.io http://codepen.io/knee-cola/pen/vxQYNL

Documentation

There is none ... you can figure it out from provided example files in the examples folder @ GitHub. The code inside the HTML files is well documented.

Four examples are provided:

Installation

NPM installation

To install it via NPM run:

npm i -D --save-dev sphere-viewer

Then just import it in your JavaScript ... for example, like this:

import SphereViewer from 'sphere-viewer'

Using CDN (vanilla JavaScript)

If you use the vanilla JavaScript, link the lib from HTML like this (the code bellow also includes dependencies):

  <script src="//code.jquery.com/jquery-3.2.1.slim.js"></script>
  <script type="text/javascript" src="//cdnjs.cloudflare.com/ajax/libs/three.js/85/three.min.js"></script>
  <script type="text/javascript" src="//cdn.rawgit.com/knee-cola/SphereViewer/042c4c83/dist/sphereViewer.min.js"></script>

Downloading the viewer (minified)

If you want to store files localy on yout server, you can download the minified file from GitHub repository.

Dependencies

SphereViewer was build with:

Usage example

var isMobile = window.devicePixelRatio!==1;

// defining options
var config = {
  // providing multiple images for the pre-loader
  sphere: ['img/sphere/preloader.jpg', 'img/sphere/hd.jpg'],
  
  // (optional) setting up a logo, which will be displayed at the bottom
  // of the sphere, which is usefull for hiding the triopod
  logo:'img/logo.png',
  
  // (optional) defining hint, which will be displayed in the center
  // of the screen and is hidden after the user clicks/taps the screen
  hint: isMobile ? 'img/sphere-icon-mobile.png' : 'img/sphere-icon-desktop.png',
  
  // (optional) overriding the default control config
  control: {
    autoRotate: true
  },
  
  // (optional) overidding the default spinner config
  spinner: {
    groupRadius: 20
  },

  // (optional) defining what the close button should contain
  //
  // The HTML specified here will be placed inside a <div>
  // we can the style it as we wish via CSS.
  // When user clicks/taps the button, the sphere will close
  // and dispatch 'closed' event
  // If this param is ommited from config, the close button will not be displayed
  closeButton: {
    html: '<i class="cmdCloseSphere material-icons">highlight_off</i>'
  },

  // (optional) Here we could override the default THREE.js UV mapping, by providing a mapper function
  // uvMapper: (geometry) => { ... doing some custom UV mapping ...  }
};

// creating a new instance of the viewer
// ... the viewer will automaticall be appended to <body> and displayed
var viewer = new SphereViewer.Viewer(config);

// adding event handlers:
viewer.addEventListener('close', function() { console.log('sphere closed'); });

License

SphereViewer is licensed under the MIT License.

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Package last updated on 02 May 2017

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