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spritesmith
Advanced tools
Convert images into spritesheets and coordinate maps.
spritesmith
is also available as:
A folder of icons processed by spritesmith
:
generates a spritesheet:
and a coordinate map:
{
"/home/todd/github/spritesmith/docs/fork.png": {
"x": 0,
"y": 0,
"width": 32,
"height": 32
},
"/home/todd/github/spritesmith/docs/github.png": {
"x": 32,
"y": 0,
"width": 32,
"height": 32
},
// ...
}
spritesmith
?Support us via gratipay or spread word on Twitter
We have moved to pixelsmith
as the default engine
. It is node
based and should support your sprites. Any other engines must be installed outside of spritesmith
. This will lead to cleaner and faster installations.
We have moved to binary-tree
as the default algorithm
. We changed this to give the best possible packing out of the box. If you were using top-down
as the default, please specify it in your configuration.
spritesmith
can be installed via npm: npm install spritesmith
// Load in dependencies
var spritesmith = require('spritesmith');
// Generate our spritesheet
var sprites = ['fork.png', 'github.png', 'twitter.png'];
spritesmith({src: sprites}, function handleResult (err, result) {
result.image; // Binary string representation of image
result.coordinates; // Object mapping filename to {x, y, width, height} of image
result.properties; // Object with metadata about spritesheet {width, height}
});
spritesmith
exports a spritesmith
function as its module.exports
.
If you would like a faster build time or need to support an obscure image format, see params.engine
.
If you would like to adjust how images are laid out, see params.algorithm
and params.algorithmOpts
.
spritesmith(params, callback)
Utility that takes images and generates a spritesheet, coordinate map, and spritesheet info
Object
- Container for paramters
String[]
- Array of filepaths for images to include in spritesheetNumber
- Padding to use between images
2
is provided, then there will be a 2px
gap to the right and bottom between each imagepadding
can be found in the Examples sectionString|Object
- Optional engine override to use
pixelsmith
, a node-based spritesmith
engineengine
can be found in the Examples sectionObject
- Options to pass through to engine for settings
phantomjssmith
accepts timeout
via {engineOpts: {timeout: 10000}}
Mixed
- Options to pass through to engine for export
gmsmith
supports quality
via {exportOpts: {quality: 75}}
String
- Optional algorithm to pack images with
binary-tree
which packs images as efficiently as possiblealgorithm
can be found in the Examples sectionObject
- Optional algorithm options to pass through to algorithm for layout
top-down
supports ignoring sorting via {algorithmOpts: {sort: false}}
Function
- Error-first function that receives compiled spritesheet and map
callback
should have signature function (err, result)
Error|null
- If an error occurred, this will be itObject
- Container for result items
String
- Binary string representation of imageObject
- Map from filepath to coordinate information between original sprite and spritesheet
filepath
will be the same as provided in params.src
Object
- Container for coordinate information
result.coordinates[filepath]
Number
- Horizontal position of top-left corner of original sprite on spritesheetNumber
- Vertical position of top-left corner of original sprite on spritesheetNumber
- Width of original spriteNumber
- Height of original spriteObject
- Container for information about spritesheet
Number
- Width of the spritesheetNumber
- Height of the spritesheetImages can be laid out in different fashions depending on the algorithm. We use layout
to provide you as many options as possible. At the time of writing, here are your options for params.algorithm
:
top-down | left-right | diagonal | alt-diagonal | binary-tree |
---|---|---|---|---|
More information can be found in the layout
documentation:
https://github.com/twolfson/layout
An engine can greatly improve the speed of your build (e.g. canvassmith
) or support obscure image formats (e.g. gmsmith
).
All spritesmith
engines adhere to a common specification and test suite:
https://github.com/twolfson/spritesmith-engine-test
Below is a list of known engines with their tradeoffs:
pixelsmith
is a node
based engine that runs on top of get-pixels
and save-pixels
.
Key differences: Doesn't support uncommon image formats (e.g. tiff
) and not as fast as a compiled library (e.g. canvassmith
).
phantomjssmith
is a phantomjs based engine. It was originally built to provide cross-platform compatibility but has since been succeeded by pixelsmith
.
Requirements: phantomjs must be installed on your machine and on your PATH
environment variable. Visit the phantomjs website for installation instructions.
Key differences: phantomjs
is cross-platform and supports all image formats.
canvassmith
is a node-canvas based engine that runs on top of Cairo.
Requirements: Cairo and [node-gyp][] must be installed on your machine.
Instructions on how to install Cairo are provided in the [node-canvas wiki][].
[node-gyp][] should be installed via npm
:
npm install -g node-gyp
Key differences: canvas
has the best performance (useful for over 100 sprites). However, it is UNIX
only.
[node-canvas wiki]: (https://github.com/LearnBoost/node-canvas/wiki/_pages [node-gyp]: https://github.com/TooTallNate/node-gyp/
gmsmith
is a gm
based engine that runs on top of either Graphics Magick or Image Magick.
Requirements: Either Graphics Magick or Image Magick must be installed on your machine.
For the best results, install from the site rather than through a package manager (e.g. apt-get
). This avoids potential transparency issues which have been reported.
Image Magick is implicitly discovered. However, you can explicitly use it via engineOpts
{
engineOpts: {
imagemagick: true
}
}
Key differences: gmsmith
allows for configuring image quality whereas others do not.
This is an example of using a custom layout via the alt-diagonal
algorithm.
// Load in dependencies
var fs = require('fs');
var spritesmith = require('spritesmith');
// Generate our spritesheet
spritesmith({
src: [
__dirname + '/fork.png',
__dirname + '/github.png',
__dirname + '/twitter.png'
],
algorithm: 'alt-diagonal'
}, function handleResult (err, result) {
// If there was an error, throw it
if (err) {
throw err;
}
// Output the image
fs.writeFileSync(__dirname + '/alt-diagonal.png', result.image, 'binary');
result.coordinates, result.properties; // Coordinates and properties
});
Result:
This is an example of using a custom engine (canvassmith
in this case).
// Inside package.json
{
"dependencies": {
"canvassmith": "~0.2.4"
}
}
// In our script
// Load in dependencies
var fs = require('fs');
var spritesmith = require('spritesmith');
// Generate our spritesheet
spritesmith({
src: [
__dirname + '/fork.png',
__dirname + '/github.png',
__dirname + '/twitter.png'
],
engine: require('canvassmith')
}, function handleResult (err, result) {
// If there was an error, throw it
if (err) {
throw err;
}
// Output the image
fs.writeFileSync(__dirname + '/canvassmith.png', result.image, 'binary');
result.coordinates, result.properties; // Coordinates and properties
});
Result:
This is an example of adding padding between images.
// Load in dependencies
var fs = require('fs');
var spritesmith = require('spritesmith');
// Generate our spritesheet
spritesmith({
src: [
__dirname + '/fork.png',
__dirname + '/github.png',
__dirname + '/twitter.png'
],
padding: 20 // Exaggerated for visibility, normally 1 or 2
}, function handleResult (err, result) {
// If there was an error, throw it
if (err) {
throw err;
}
// Output the image
fs.writeFileSync(__dirname + '/padding.png', result.image, 'binary');
result.coordinates, result.properties; // Coordinates and properties
});
Result:
In lieu of a formal styleguide, take care to maintain the existing coding style. Add unit tests for any new or changed functionality. Lint via npm run lint
and test via npm test
.
GitHub and Twitter icons were taken from Alex Peattie's JustVector Social Icons.
Fork designed by P.J. Onori from The Noun Project
Plus and Equals icons were built using the Ubuntu Light typeface.
Copyright (c) 2012-2014 Ensighten
Licensed under the MIT license.
FAQs
Utility that takes images and creates a spritesheet with JSON sprite data
We found that spritesmith demonstrated a healthy version release cadence and project activity because the last version was released less than a year ago. It has 0 open source maintainers collaborating on the project.
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