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squishjs

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squishjs - npm Package Compare versions

Comparing version 0.7.3 to 0.7.4

2

package.json
{
"name": "squishjs",
"version": "0.7.3",
"version": "0.7.4",
"description": "squish & unsquish stuff",

@@ -5,0 +5,0 @@ "scripts": {

class Game {
constructor() {
this.players = {};
this.spectators = {};
this.listeners = new Set();
this.intervals = [];
this.timeouts = [];
this.playerInfoMap = {};
}
_hgAddPlayer(player) {
this.players[player.id] = player;
}
_hgRemovePlayer(playerId) {
delete this.players[playerId];
}
addStateListener(listener) {

@@ -19,0 +10,0 @@ this.listeners.add(listener);

@@ -76,3 +76,9 @@ const assert = require('assert');

const constructor = TYPE_TO_CONSTRUCTOR[squished[2]];
return new constructor({ node: constructedInternalNode });
if (constructor) {
return new constructor({ node: constructedInternalNode });
}
return {
node: constructedInternalNode
}
}

@@ -79,0 +85,0 @@

@@ -48,3 +48,3 @@ const ASSET_TYPE = 1;

squish(layers, scale = null) {
if (!layers) {

@@ -60,6 +60,2 @@ return [];

Object.keys(this.game.players).forEach(playerId => {
playerMap[Number(playerId)] = [];
});
if (this.customBottomLayer) {

@@ -114,10 +110,13 @@ const squishedLayer = [];

for (let playerId of playerIdFilter) {
if (playerMap[playerId]) {
playerMap[playerId].push(squished);
} else {
console.warn(`Node references unknown player ID: ${playerId}`);
}
}
if (!playerMap[playerId]) {
playerMap[Number(playerId)] = [];
}
playerMap[playerId].push(squished);
}
} else {
Object.keys(playerMap).forEach(playerId => {
if (!playerMap[playerId]) {
playerMap[Number(playerId)] = [];
}
playerMap[playerId].push(squished);

@@ -124,0 +123,0 @@ })

@@ -1,2 +0,2 @@

const { getFractional } = require('../util')
const { getFractional } = require('../util');

@@ -9,3 +9,3 @@ const ASSET_SUBTYPE = 48;

const assetKey = Object.keys(a)[0];
const squishedAssets = new Array(8 + assetKey.length);
const squishedAssets = new Array(10 + assetKey.length);

@@ -20,2 +20,4 @@ const asset = a[assetKey];

const startTimeSecond = asset.startTime || 0;
squishedAssets[0] = Math.floor(posX);

@@ -33,4 +35,7 @@ squishedAssets[1] = getFractional(posX);

squishedAssets[8] = Math.floor(startTimeSecond);
squishedAssets[9] = getFractional(startTimeSecond);
for (let i = 0; i < assetKey.length; i++) {
squishedAssets[8 + i] = assetKey.codePointAt(i);
squishedAssets[10 + i] = assetKey.codePointAt(i);
}

@@ -47,3 +52,6 @@

const assetKey = String.fromCodePoint.apply(null, squished.slice(8));
const startTime = squished[8] + squished[9] / 100;
const assetKey = String.fromCodePoint.apply(null, squished.slice(10));
return {

@@ -58,3 +66,4 @@ [assetKey]: {

y: assetSizeY
}
},
startTime
}

@@ -61,0 +70,0 @@ }

@@ -6,6 +6,39 @@ const ID_SUBTYPE = 43;

squish: (i) => {
return [i];
// max val: 10 000 000 000 000 000 (ten quadrillion)
const idStr = i.toString();
let strChunks = [];
if (idStr.length > 2) {
let j;
for (j = 0; j + 2 <= idStr.length; j += 2) {
strChunks.push(idStr.substring(j, j + 2));
}
if (j == idStr.length - 1) {
strChunks.push(idStr.substring(j, j + 2));
}
} else {
if (idStr.length === 1) {
strChunks.push('0' + idStr);
} else {
strChunks.push(idStr);
}
}
if (strChunks.length < 8) {
while (strChunks.length < 8) {
strChunks = ["00", ...strChunks];
}
}
return strChunks.map(c => new Number(c));
},
unsquish: (arr) => {
return arr[0];
// build up from right to left then parse
let str = '';
for (let i = arr.length - 1; i >= 0; i--) {
const val = arr[i];
str = val + str
}
return new Number(str);
}

@@ -12,0 +45,0 @@ }

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