three.js
Super THREE
Supermedium fork of THREE.js. Used to temporarly distribute fixes and enhancements in between official releases of THREE.js
JavaScript 3D library
The aim of the project is to create an easy to use, lightweight, 3D library. The library provides Canvas 2D, SVG, CSS3D and WebGL renderers.
Examples —
Documentation —
Wiki —
Migrating —
Questions —
Forum —
Gitter —
Slack
Usage
Download the minified library and include it in your HTML, or install and import it as a module,
Alternatively see how to build the library yourself.
<script src="js/three.min.js"></script>
This code creates a scene, a camera, and a geometric cube, and it adds the cube to the scene. It then creates a WebGL
renderer for the scene and camera, and it adds that viewport to the document.body element. Finally, it animates the cube within the scene for the camera.
var camera, scene, renderer;
var geometry, material, mesh;
init();
animate();
function init() {
camera = new THREE.PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 0.01, 10 );
camera.position.z = 1;
scene = new THREE.Scene();
geometry = new THREE.BoxGeometry( 0.2, 0.2, 0.2 );
material = new THREE.MeshNormalMaterial();
mesh = new THREE.Mesh( geometry, material );
scene.add( mesh );
renderer = new THREE.WebGLRenderer( { antialias: true } );
renderer.setSize( window.innerWidth, window.innerHeight );
document.body.appendChild( renderer.domElement );
}
function animate() {
requestAnimationFrame( animate );
mesh.rotation.x += 0.01;
mesh.rotation.y += 0.02;
renderer.render( scene, camera );
}
If everything went well you should see this.
Change log
Releases