SVG Path Interpolator
The SVG Path Interpolator produces point data representing interpolated values within an SVG path. This is handy when you need to calculate complex paths for animation or drawing APIs beforehand. Complex paths that include Bézier curves are converted to polygons with a configurable segment sampling size producing more points with greater precision or fewer points for speed. Polygon path data can be used to animate, draw or for hit detection in games.
Install
npm install svg-path-interpolator --save
or as a cli
npm install -g svg-path-interpolator
Usage
For Node cli users, create a config.json somewhere in your project. See the sample.config.json
for configuration options.
{
"joinPathData": false,
"minDistance": 0.5,
"roundToNearest": 0.25,
"sampleFrequency": 0.001,
"pretty": false,
"prettyIndent": 0
}
Then from your terminal, type
svgpi ./path/to/config.json ./path/to/target.svg ./output/fileName.json
For ES6 users, create a new instance of the SVGPathInterpolator
import SVGPathInterpolator from 'SVGPathInterpolator';
const svgString = `
<svg version="1.1" xmlns="http://www.w3.org/2000/svg" x="0px" y="0px"
width="792px" height="612px" viewBox="0 0 792 612" enable-background="new 0 0 792 612" xml:space="preserve">
<g>
<path id="path3789" d="M287.168,442.411
c-8.65,0-15.652,7.003-15.652,15.653
c0,8.65,7.003,15.69,15.652,15.69
s15.653-7.04,15.653-15.69
"/>
</g>
</svg>
`;
const config = {
joinPathData: false,
minDistance: 0.5,
roundToNearest: 0.25,
sampleFrequency: 0.001
};
const interpolator = new SVGPathInterpolator(config);
const pathData = interpolator.processSvg(svgString);
joinPathData
When joinPathData
is true
, all path data is joined in a single array as the output. When false
, each path is separated by the path id
attribute in a json object as the output. If no id
attribute exists on the path, a unique id is created.
minDistance
minDistance
is the minimum distance between the current and previous points when sampling. If a sample results in a distance less than the specified value, the point is discarded.
roundToNearest
roundToNearest
is useful when snapping to fractional pixel values. For example, if roundToNearest
is .25
, a sample resulting in the point 2.343200092,4.6100923 will round to 2.25,4.5
sampleFrequency
sampleFrequency
determines the increment of t
when sampling. If sampleFrequency
is set to .001
, since t
iterates from 0 to 1, there will be 1000 points sampled per command but only points that are greater than minDistance
are captured.
pretty (cli only)
When true
, pretty
creates formatted json output
prettyIndent (cli only)
Then number of spaces to indent when pretty
is true
Examples
Animating output
See this pen for an example on animating a simple path.