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synapi-client

A wrapper for fetch to make things more easier

  • 0.2.1
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synapi-client

Wrapper for fetch that adds shortcuts, plugins and events. This is written and maintained by the fine folks at Synapse Studios. Our goal is to maintain the fetch api while adding in sensible defaults and hooks to request lifecycle events.

This library is inspired by libraries like Fetch+ and http-client. There are differences in the details of how our plugins and events work.

Installation

npm install synapi-client --save

Note: synapi-client assumes that fetch is available and will not polyfill fetch for you.

Usage

By default synapi-client assumes you're consuming json apis and will set Content-Type and Accept headers to 'application/json' for you.

var Client = require('synapi-client');

var myClient = new Client({ url: 'http://my-api.com' });

myClient.get('coolthings') // performs GET request to http://my-api.com/coolthings
  .then(response => {
    // do something with the Response
  });

Client Methods

The client object provides these methods for making requests:

  • fetch(path, body, options) - wraps fetch and passes body options into the fetch call. Provides event/plugin features.
  • get(path, body, options)
  • post(path, body, options)
  • put(path, body, options)
  • patch(path, body, options)
  • delete(path, options)

The get, post, put, patch and delete helper methods are shortcuts that set the HTTP method and also will encode the body appropriately. Your body will be left alone or encoded as json, FormData or URLSearchParams depending on the 'Content-Type' header and the 'encoding' value set in your client's defaults. The options argument is passed directly on to the fetch call and is where you set any custom headers and other request options. See https://developer.mozilla.org/en-US/docs/Web/API/Fetch_API/Using_Fetch and https://github.com/github/fetch for more information on how to use fetch options.

Defaults

Configuration defaults can be provided when instantiating the client object. These defaults are used by the get, post, put, patch and delete helper methods to set default options on the request as well as defining a default encoding. By defining a default encoding value the client will be able to determine how (or whether) to modify the body argument in helper methods.

var defaults = {
  encoding: 'json',
  get: {
    // default fetch options for GET requests
  },
  post: {
    // default fetch options for POST requests
  },
  put: {
    // default fetch options for PUT requests
  },
  patch: {
    // default fetch options for PATCH requests
  },
  delete: {
    // default fetch options for DELETE requests
  },
}
Encoding

The encoding property in the defaults object determines how the http request helper methods attempt to encode the body of the request. Valid values are:

  • 'json' - Runs the body through JSON.stringify(). Sets 'Content-Type' to 'application/json'
  • 'text' - Does nothing to the body. Sets 'Content-Type' to 'text/plain'
  • 'form-data' - Encodes body as FormData object. Lets fetch determine 'Content-Type' ('multipart/form-data')
  • 'x-www-form-urlencoded' - Encodes body as URLSearchParams. Lets fetch determine 'Content-Type' ('application/x-www-form-urlencoded')
  • false - does nothing to body, does nothing to 'Content-Type'

Events

Client objects will fire lifecycle events that your app can respond to.

Event NameTrigger ConditionArgs
REQUEST_STARTFires for every request before the request is even started.Request
REQUEST_SUCCESSFires when a request returns an http status < 400Request, Response
REQUEST_FAILFires when a request returns an http status >= 400Request, Response
REQUEST_ERRORFires when a request errors out. Server timeouts, etcRequest, err
Example
myClient.on('REQUEST_START', request => {
  console.log('on start');
});

myClient.on('REQUEST_SUCCESS', (request, response) => {
  console.log('on success');
});

myClient.get('coolthings')
  .then(response => {
    console.log('fetch then called');
  });

// Output:
// on start
// on success
// fetch then called

Plugins

Our plugin implementation allows you to register objects with methods that will trigger during request lifecycle. Plugins are more robust than event callbacks because they have access to the event emitter, they are allowed to alter the Response object, and they can register their own helper methods on your client object.

The most basic implementation of a plugin looks like this

var myPlugin = {
  onStart: function(request) {
    return request;
  }
}

myClient.addPlugin(myPlugin);
Plugin Methods

Plugin methods correspond to events and fire under the same conditions with the same arguments.

Method NameTrigger ConditionArgs
onStartFires for every request before the request is even started.Request
onSuccessFires when a request returns an http status < 400Request, Response
onFailFires when a request returns an http status >= 400Request, Response
onErrorFires when a request errors out. Server timeouts, etcRequest, err
Aborting the request with onStart()

If your plugin's onStart method returns false or throws an error then the request will be aborted and the promise will be rejected.

var myPlugin = {
  onStart: function(request) {
    return false;
  }
}

myClient.addPlugin(myPlugin);
myClient.get('coolthings')
  .then(response => {
    // will never execute
  })
  .catch(err => {
    // onStart returned false so we get here
  });
Altering the response with onSuccess() and onFail()
class JsonResponsePlugin {
  function onSuccess(request, response) {
    return response.json();
  }
}

myClient.addPlugin(new JsonResponsePlugin());
myClient.get('coolthings').then(json => {
  // we have json now!
});
Triggering Custom Events
class MyPlugin {
  function onStart(request) {
    // emit a custom event
    this.client.eventEmitter.emit('custom_event', request);
    return request;
  }
}

myClient.addPlugin(new MyPlugin());

// register a handler for our custom event
myClient.on('custom_event', request => {
  // do something
});

myClient.get('coolthings').then(response => {
  // handle response
});
Removing plugins

By adding a name to your plugin object you can then reference it and remove it. Naming plugins is only required if you wish to use this feature to remove plugins.

var myPlugin {
  name: 'myPlugin',
  onStart: function(request) {
    return request;
  }
}

myClient.addPlugin(myPlugin);
myClient.removePlugin('myPlugin');
Adding helper methods
var myPlugin = {
  helpers : {
    newHelperFunction: function() {
      // do something
    }
  }
}

myClient.addPlugin(myPlugin);

// now you can call your custom helper methods on the client object
myClient.newHelperFunction();

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Package last updated on 06 May 2016

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