node-teen_process
A grown-up version of Node's child_process. exec
is really useful, but it
suffers many limitations. This is an es7 (async
/await
) implementation of
exec
that uses spawn
under the hood. It takes care of wrapping commands and
arguments so we don't have to care about escaping spaces. It can also return
stdout/stderr even when the command fails, or times out. Importantly, it's also
not susceptible to max buffer issues.
teen_process.exec
Examples:
import { exec } from 'teen_process';
let {stdout, stderr, code} = await exec('ls', ['/usr/local/bin']);
console.log(stdout.split("\n"));
console.log(stderr);
console.log(code);
await exec('/command/with spaces.sh', ['foo', 'argument with spaces'])
try {
await exec('echo_and_exit', ['foo', '10']);
} catch (e) {
console.log(e.message);
console.log(e.stdout);
console.log(e.code);
}
The exec
function takes some options, with these defaults:
{
cwd: undefined,
env: process.env,
timeout: null,
killSignal: 'SIGTERM',
encoding: 'utf8',
ignoreOutput: false,
stdio: "inherit",
isBuffer: false,
shell: undefined,
logger: undefined,
maxStdoutBufferSize: 100 * 1024 * 1024,
maxStderrBufferSize: 100 * 1024 * 1024,
}
Most of these are self-explanatory. ignoreOutput
is useful if you have a very
chatty process whose output you don't care about and don't want to add it to
the memory consumed by your program.
Both buffer size limits are needed to avoid memory overflow while collecting
process output. If the overall size of output chunks for different stream types exceeds the the given one then the oldest chunks will be pulled out in order to keep the memory load within the acceptable ranges.
If you're on Windows, you'll want to pass shell: true
, because exec
actually uses spawn
under the hood, and is therefore subject to the issues
noted about Windows + spawn
in the Node
docs.
If stdio
option is not set to inheirt
, you may not get colored output from your process. In this case you can explore the subprocess's documentation to see if an option like --colors
or FORCE_COLORS
can be specified. you can also try to set env.FORCE_COLOR = true
and see if it works.
Example:
try {
await exec('sleep', ['10'], {timeout: 500, killSignal: 'SIGINT'});
} catch (e) {
console.log(e.message);
}
The isBuffer
option specifies that the returned standard I/O is an instance
of a Buffer.
Example:
let {stdout, stderr} = await exec('cat', [filename], {isBuffer: true});
Buffer.isBuffer(stdout);
The logger
option allows stdout and stderr to be sent to a particular logger,
as it it received. This is overridden by the ignoreOutput
option.
teen_process.SubProcess
spawn
is already pretty great but for some uses there's a fair amount of
boilerplate, especially when using in an async/await
context. teen_process
also exposes a SubProcess
class, which can be used to cut down on some
boilerplate. It has 2 methods, start
and stop
:
import { SubProcess } from 'teen_process';
async function tailFileForABit () {
let proc = new SubProcess('tail', ['-f', '/var/log/foo.log']);
await proc.start();
await proc.stop();
}
Errors with start/stop are thrown in the calling context.
Events
You can listen to 8 events:
exit
stop
end
die
output
lines-stdout
lines-stderr
stream-line
proc.on('exit', (code, signal) => {
console.log(`exited with code ${code} from signal ${signal}`);
});
proc.on('stop', (code, signal) => {
});
proc.on('end', (code, signal) => {
});
proc.on('die', (code, signal) => {
});
proc.on('output', (stdout, stderr) => {
console.log(`stdout: ${stdout}`);
console.log(`stderr: ${stderr}`);
});
proc.on('lines-stdout', lines => {
console.log(lines);
});
proc.on('stream-line', line => {
console.log(line);
});
Start Detectors
How does SubProcess
know when to return control from start()
? Well, the
default is to wait until there is some output. You can also pass in a number,
which will cause it to wait for that number of ms, or a function (which I call
a startDetector
) which takes stdout and stderr and returns true when you want
control back. Examples:
await proc.start();
await proc.start(0);
let sd = (stdout, stderr) => {
return stderr.indexOf('blarg') !== -1;
};
await proc.start(sd);
A custom startDetector
can also throw an error if it wants to declare the
start unsuccessful. For example, if we know that the first output might contain
a string which invalidates the process (for us), we could define a custom
startDetector
as follows:
let sd = (stdout, stderr) => {
if (/fail/.test(stderr)) {
throw new Error("Encountered failure condition");
}
return stdout || stderr;
};
await proc.start(sd);
Finally, if you want to specify a maximum time to wait for a process to start,
you can do that by passing a second parameter in milliseconds to start()
:
await proc.start(null, 1000);
Finishing Processes
After the process has been started you can use join()
to wait for it to
finish on its own:
await proc.join();
await proc.join([0, 1]);
And how about killing the processes? Can you provide a custom signal, instead
of using the default SIGTERM
? Why yes:
await proc.stop('SIGHUP');
If your process might not be killable and you don't really care, you can also
pass a timeout, which will return control to you in the form of an error after
the timeout has passed:
try {
await proc.stop('SIGHUP', 1000);
} catch (e) {
console.log("Proc failed to stop, ignoring cause YOLO");
}
All in all, this makes it super simple to, say, write a script that tails
a file for X seconds and then stops, using async/await and pretty
straightforward error handling.
async function boredTail (filePath, boredAfter = 10000) {
let p = new SubProcess('tail', ['-f', filePath]);
p.on('stream-line', console.log);
await p.start();
await Bluebird.delay(boredAfter);
await p.stop();
}