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test-agent - npm Package Versions

1
11

0.6.2

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0.6.2

  • Fixed issues where errors thrown from setup/beforeEach would not be formatted correctly, due to a missing test.type / err.uncaught options
lights-of-apollo
published 0.6.1 •

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0.6.1

  • Added wait-for-event option to js-test-agent test
lights-of-apollo
published 0.6.0 •

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0.6.0

  • Added new option and enhancement to server that will timeout if a specific event is not fired within a fixed amount of time.
lights-of-apollo
published 0.5.4 •

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0.5.4

  • Fixed ws constructor bug introduced by 0.5.3
lights-of-apollo
published 0.5.3 •

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0.5.3

  • Moved Websocket lookups into the constructor of WebsocketClient
lights-of-apollo
published 0.5.2 •

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0.5.2

  • export-error can now handle strings correctly for cases like window.onerror when a string is given instead of an Error instance.
lights-of-apollo
published 0.5.1 •

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0.5.1

  • Added option to specify websocket server in test-agent test
    • Fixed issue where websocket client would try to send when connection is closed.
lights-of-apollo
published 0.5.0 •

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0.5.0

  • Test UI button will now show busy when tests are running. Clicking on the button will no longer cause tests to run when in this state.

    • Added option to turn off/change reporter for mocha driver. Use the reporter option when using the enhancement.
lights-of-apollo
published 0.4.1 •

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0.4.1

  • Removed add test env in favor of set test env.
    • Fixed bugs related to add test env by removing it with set test env.
lights-of-apollo
published 0.4.0 •

Changelog

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0.4.0

  • Ported all node/mocha/ scripts to test-agent/mocha/ they will now run in both the browser and server

    • Removed support for syntax error handling. It has some bugs which made it unstable. New test data based error handling will be introducted in v0.5

    • Adding support for running tests across different domains via iframes. This will eventually lead to multi worker support between browsers.

    • Fixed issue where websocket retry would not close the previous socket cleanly causing events to occasionally fire twice.

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