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three-csg-ts

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three-csg-ts - npm Package Compare versions

Comparing version 3.1.10 to 3.1.11

2

lib/cjs/CSG.js

@@ -60,3 +60,3 @@ "use strict";

for (const grp of grps) {
if (index[i] >= grp.start && index[i] < grp.start + grp.count) {
if (i >= grp.start && i < grp.start + grp.count) {
polys[pli] = new Polygon_1.Polygon(vertices, grp.materialIndex);

@@ -63,0 +63,0 @@ }

"use strict";
var __createBinding = (this && this.__createBinding) || (Object.create ? (function(o, m, k, k2) {
if (k2 === undefined) k2 = k;
Object.defineProperty(o, k2, { enumerable: true, get: function() { return m[k]; } });
var desc = Object.getOwnPropertyDescriptor(m, k);
if (!desc || ("get" in desc ? !m.__esModule : desc.writable || desc.configurable)) {
desc = { enumerable: true, get: function() { return m[k]; } };
}
Object.defineProperty(o, k2, desc);
}) : (function(o, m, k, k2) {

@@ -6,0 +10,0 @@ if (k2 === undefined) k2 = k;

@@ -57,3 +57,3 @@ import { BufferAttribute, BufferGeometry, Matrix3, Matrix4, Mesh, Vector3, } from 'three';

for (const grp of grps) {
if (index[i] >= grp.start && index[i] < grp.start + grp.count) {
if (i >= grp.start && i < grp.start + grp.count) {
polys[pli] = new Polygon(vertices, grp.materialIndex);

@@ -60,0 +60,0 @@ }

{
"name": "three-csg-ts",
"version": "3.1.10",
"version": "3.1.11",
"description": "CSG library for use with THREE.js",

@@ -21,3 +21,3 @@ "main": "lib/cjs/index.js",

"type": "git",
"url": "git+https://github.com/Jiro-Digital/three-csg-ts.git"
"url": "git+https://github.com/samalexander/three-csg-ts.git"
},

@@ -31,8 +31,8 @@ "keywords": [

],
"author": "Jiro",
"author": "Sam Alexander",
"license": "MIT",
"bugs": {
"url": "https://github.com/Jiro-Digital/three-csg-ts/issues"
"url": "https://github.com/samalexander/three-csg-ts/issues"
},
"homepage": "https://github.com/Jiro-Digital/three-csg-ts#readme",
"homepage": "https://github.com/samalexander/three-csg-ts#readme",
"devDependencies": {

@@ -39,0 +39,0 @@ "@types/jest": "^27.0.1",

@@ -35,3 +35,6 @@ # three-csg-ts

// Make 2 meshes..
const box = new THREE.Mesh(new THREE.BoxGeometry(2, 2, 2), new THREE.MeshNormalMaterial());
const box = new THREE.Mesh(
new THREE.BoxGeometry(2, 2, 2),
new THREE.MeshNormalMaterial()
);
const sphere = new THREE.Mesh(new THREE.SphereGeometry(1.2, 8, 8));

@@ -38,0 +41,0 @@

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