three-csg-ts
CSG (Constructive Solid Geometry) library for three.js with Typescript support.
This is a typescript rewrite of THREE-CSGMesh.
Example
![Screenshot 2021-07-19 at 17 32 20](https://user-images.githubusercontent.com/935782/126194933-45ac18d0-2459-4213-97d2-d46ffb67483c.png)
Concept
CSG is the name of a technique for generating a new geometry as a function of two input geometries.
CSG is sometimes referred to as "Boolean" operators in 3d modelling packages.
Internally it uses a structure called a BSP (binary space partitioning) tree to carry out these operations.
The supported operations are .subtract, .union, and .intersect.
By using different combinations of these 3 operations, and changing the order of the input models, you can construct any combination of the input models.
Installation
- Install with npm
npm i -save three-csg-ts
- Install with yarn
yarn add three-csg-ts
Example usage
import * as THREE from 'three';
import { CSG } from 'three-csg-ts';
const box = new THREE.Mesh(
new THREE.BoxGeometry(2, 2, 2),
new THREE.MeshNormalMaterial()
);
const sphere = new THREE.Mesh(new THREE.SphereGeometry(1.2, 8, 8));
box.updateMatrix();
sphere.updateMatrix();
const subRes = CSG.subtract(box, sphere);
const uniRes = CSG.union(box, sphere);
const intRes = CSG.intersect(box, sphere);