three-csg-ts
CSG (Constructive Solid Geometry) library for three.js with Typescript support.
This is a typescript rewrite of THREE-CSGMesh.
Concept
CSG is the name of a technique for generating a new geometry as a function of two input geometries.
CSG is sometimes referred to as "Boolean" operators in 3d modelling packages.
Internally it uses a structure called a BSP (binary space partitioning) tree to carry out these operations.
The supported operations are .subtract, .union, and .intersect.
By using different combinations of these 3 operations, and changing the order of the input models, you can construct any combination of the input models.
Installation
- Install with npm
npm i -save three-csg-ts
- Install with yarn
yarn add three-csg-ts
Example usage
import * as THREE from 'three';
import { CSG } from 'three-csg-ts';
// Make 2 box meshes..
const meshA = new THREE.Mesh(new THREE.BoxGeometry(1,1,1), new THREE.MeshBasicMaterial( { color: 0x32a852 } ));
const meshB = new THREE.Mesh(new THREE.BoxGeometry(1,1,1));
// Offset one of the boxes by half its width..
meshB.position.add(new THREE.Vector3(0.5, 0.5, 0.5));
// Make sure the .matrix of each mesh is current
meshA.updateMatrix();
meshB.updateMatrix();
// Create a bsp tree from each of the meshes
const bspA = CSG.fromMesh(meshA);
const bspB = CSG.fromMesh(meshB);
// Subtract one bsp from the other via .subtract... other supported modes are .union and .intersect
const bspResult = bspA.subtract(bspB);
// Get the resulting mesh from the result bsp
const meshResult = CSG.toMesh(bspResult, meshA.matrix);
// Set the results material to the material of the first cube.
meshResult.material = meshA.material;