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three-weapp-tn

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three-weapp-tn

JavaScript 3D library

  • 0.110.0
  • npm
  • Socket score

Version published
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11
increased by1000%
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three.js for wechat miniprogram

该项目的目标是将three.js移植到微信小程序。

npm install @tuonina/three-weapp

微信开发者工具-构建

使用

下载build目录中的three.weapp.min.js到小程序相应目录。或者你可以构建自己的版本

使用方法可以参考示例threejs-example

兼容性

  • 基本模型
  • OrbitControls
  • TrackballControls
  • TextureLoader
  • GLTFLoader gTLF模型, glb模型加载
  • OBJLoader obj模型加载
  • STLLoader
  • Animation system
  • Raycaster
  • DDSLoader or MTLLoader 待测试

three.js

NPM package Build Size Build Status Dependencies Dev Dependencies Language Grade

JavaScript 3D library

The aim of the project is to create an easy to use, lightweight, 3D library with a default WebGL renderer. The library also provides Canvas 2D, SVG and CSS3D renderers in the examples.

ExamplesDocumentationWikiMigratingQuestionsForumGitterSlack

Usage

Download the minified library and include it in your HTML, or install and import it as a module, Alternatively, see how to build the library yourself.

<script src="js/three.min.js"></script>

This code creates a scene, a camera, and a geometric cube, and it adds the cube to the scene. It then creates a WebGL renderer for the scene and camera, and it adds that viewport to the document.body element. Finally, it animates the cube within the scene for the camera.

var camera, scene, renderer;
var geometry, material, mesh;

init();
animate();

function init() {

	camera = new THREE.PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 0.01, 10 );
	camera.position.z = 1;

	scene = new THREE.Scene();

	geometry = new THREE.BoxGeometry( 0.2, 0.2, 0.2 );
	material = new THREE.MeshNormalMaterial();

	mesh = new THREE.Mesh( geometry, material );
	scene.add( mesh );

	renderer = new THREE.WebGLRenderer( { antialias: true } );
	renderer.setSize( window.innerWidth, window.innerHeight );
	document.body.appendChild( renderer.domElement );

}

function animate() {

	requestAnimationFrame( animate );

	mesh.rotation.x += 0.01;
	mesh.rotation.y += 0.02;

	renderer.render( scene, camera );

}

If everything went well you should see this.

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Package last updated on 04 Mar 2024

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