📯 Trystero
Easy WebRTC matchmaking for painless P2P
Trystero manages a clandestine courier network that lets your application's
users commmunicate directly with one another, encrypted and without a server
middleman.
Setup
To establish a direct peer-to-peer connection with WebRTC, a signalling channel
is needed to exchange peer information
(SDP).
Trystero uses Firebase to do so as it's trivial to set up, requires no server
maintenance, and can be used (for this purpose) for free or very cheaply.
Trystero may adopt more signalling strategies in the future, but for now
Firebase is the sole medium.
If you don't have an existing Firebase project:
- Create a Firebase project
- Create a new Realtime Database
- Copy the Firebase config object by registering a new web app in settings
- [Optional] Configure the database with security rules
Install
npm i trystero
Initialize
Begin by initializing Trystero:
import * as trystero from '../src'
trystero.init({
})
This should be called just once globally for your app.
Join a room
Join the user to a room with a namespace:
const room = trystero.joinRoom('yoyodyne')
Listen for events
Listen for peers joining the room:
room.onPeerJoin(id => console.log(`${id} joined`))
Listen for peers leaving the room:
room.onPeerLeave(id => console.log(`${id} left`))
Listen for peers sending their audio/video streams:
room.onPeerStream((id, stream) => (peerElements[id].video.srcObject = stream))
To unsubscribe from events, leave the room:
room.leave()
Broadcast events
Send peers your video stream:
room.addStream(
await navigator.mediaDevices.getUserMedia({audio: true, video: true})
)
Send and subscribe to custom P2P actions:
;[sendDrink, getDrink] = room.makeAction('drink')
sendDrink({drink: 'negroni', withIce: true}, friendId)
sendDrink({drink: 'mezcal', withIce: false})
getDrink((id, data) => console.log(`got a ${data.drink} from ${id}`))
You can also create actions that send and receive binary data, like images:
;[sendPic, getPic] = room.makeAction('pic', true)
canvas.toBlob(blob => sendPic(blob))
getPic((id, data) => (img.src = URL.createObjectURL(new Blob([data]))))
Advanced
Capped Rooms
You can create rooms that are capped at a fixed number of members by passing a
second argument to joinRoom
. Since the process of checking the number of
participants is async, in this case joinRoom
will return a promise that throws
if the room is full.
let exclusiveRoom
try {
exclusiveRoom = await trystero.join('vips_only', 49)
} catch (e) {
console.log('room is full')
}
Security rules
You can limit activity in your Firebase instance by setting these security
rules:
{
"rules": {
".read": false,
".write": false,
"__trystero__": {
".read": false,
".write": false,
"$room_id": {
".read": true,
".write": true
}
}
}
}
These ensure room peer presence is only readable if the room namespace is known
ahead of time.
API
selfId
A unique ID string other peers will know the local user as globally across
rooms.
init(firebaseConfig, [options])
Required to be called once in an application's lifespan to bootstrap peer
connection process.
joinRoom(namespace, [limit])
Adds local user to room whereby other peers in the same namespace will open
communication channels and send events.
-
namespace
- A string to namespace peers and events.
-
limit
- (optional) A positive integer defining a limit to the number of
users allowed in the room. If defined, a promise is returned that resolves
with the methods below. If the room is full, the local user does not join and
the promise rejects.
Returns an object with the following methods:
-
leave()
Remove local user from room and unsubscribe from room events.
-
getPeers()
Returns a list of peer IDs present in room (not including the local user).
-
addStream(stream, [peerId], [currentPeersOnly])
Broadcasts media stream to other peers.
-
stream
- A MediaStream
with audio/video to send to peers in the room.
-
peerId
- (optional) If specified, the stream is sent only to the
target peer and not all users.
-
currentPeersOnly
- (optional) If true
the stream will be sent only
to peers currently in the room. By default, the stream is automatically sent
to peers who arrive after the stream is initially broadcast unless a
peerId
argument is given or currentPeersOnly
is true
.
-
onPeerJoin(callback)
Registers a callback function that will be called when a peer joins the room.
If called more than once, only the latest callback registered is ever called.
Example:
onPeerJoin(id => console.log(`${id} joined`))
-
onPeerLeave(callback)
Registers a callback function that will be called when a peer leaves the room.
If called more than once, only the latest callback registered is ever called.
Example:
onPeerLeave(id => console.log(`${id} left`))
-
onPeerStream(callback)
Registers a callback function that will be called when a peer sends a media
stream. If called more than once, only the latest callback registered is ever
called.
Example:
onPeerStream((id, stream) => console.log(`got stream from ${id}`, stream))
-
makeAction(type, [isBinary])
Listen for and send custom data actions.
-
type
- A string to register this action consistently among all peers.
-
isBinary
- (optional) If true
, data sent will be interpreted as raw
bytes and not JSON or a primitive. This should be used if an action is for
sending files, images, etc.
Returns a pair containing a function to send the action to peers and a
function to register a listener. The sender function takes any
JSON-serializable value as its first argument (primitve or object) and takes
an optional second argument of a peer ID to send to. By default it will
broadcast the value to all peers in the room.
const numberStations = {}
;[sendNumber, getNumber] = room.makeAction('number')
sendNumber(33)
getNumber((id, n) => {
if (!numberStations[id]) {
numberStations[id] = []
}
numberStations[id].push(n)
})