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trystero

Serverless WebRTC matchmaking for painless P2P

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✨🤝✨ Trystero

Build instant multiplayer web apps, no server required

👉 TRY THE DEMO 👈

Trystero manages a clandestine courier network that lets your application's users talk directly with one another, encrypted and without a server middleman.

The net is full of open, decentralized communication channels: torrent trackers, IoT device brokers, boutique file protocols, and niche social networks.

Trystero piggybacks on these networks to automatically establish secure, private, p2p connections between your app's users with no effort on your part.

Peers can connect via 🌊 BitTorrent, 🐦 Nostr, 📡 MQTT, ⚡️ Supabase, 🔥 Firebase, or 🪐 IPFS – all using the same API.

Besides making peer matching automatic, Trystero offers some nice abstractions on top of WebRTC:

  • 👂📣 Rooms / broadcasting
  • 🔢📩 Automatic serialization / deserialization of data
  • 🎥🏷 Attach metadata to binary data and media streams
  • ✂️⏳ Automatic chunking and throttling of large data
  • ⏱🤞 Progress events and promises for data transfers
  • 🔐📝 Session data encryption
  • ⚛️🪝 React hooks

You can see what people are building with Trystero here.


Contents


How it works

👉 If you just want to try out Trystero, you can skip this explainer and jump into using it.

To establish a direct peer-to-peer connection with WebRTC, a signalling channel is needed to exchange peer information (SDP). Typically this involves running your own matchmaking server but Trystero abstracts this away for you and offers multiple "serverless" strategies for connecting peers (currently BitTorrent, Nostr, MQTT, Supabase, Firebase, and IPFS).

The important point to remember is this:

🔒

Beyond peer discovery, your app's data never touches the strategy medium and is sent directly peer-to-peer and end-to-end encrypted between users.

👆

You can compare strategies here.

Get started

You can install with npm (npm i trystero) and import like so:

import {joinRoom} from 'trystero'

Or maybe you prefer a simple script tag? Download a pre-built JS file from the latest release and import it locally:

<script type="module">
  import {joinRoom} from './trystero-torrent.min.js'
</script>

By default, the Nostr strategy is used. To use a different one just deep import like so (your bundler should handle including only relevant code):

import {joinRoom} from 'trystero/mqtt' // (trystero-mqtt.min.js with a local file)
// or
import {joinRoom} from 'trystero/torrent' // (trystero-torrent.min.js)
// or
import {joinRoom} from 'trystero/supabase' // (trystero-supabase.min.js)
// or
import {joinRoom} from 'trystero/firebase' // (trystero-firebase.min.js)
// or
import {joinRoom} from 'trystero/ipfs' // (trystero-ipfs.min.js)

Next, join the user to a room with an ID:

const config = {appId: 'san_narciso_3d'}
const room = joinRoom(config, 'yoyodyne')

The first argument is a configuration object that requires an appId. This should be a completely unique identifier for your app¹. The second argument is the room ID.

Why rooms? Browsers can only handle a limited amount of WebRTC connections at a time so it's recommended to design your app such that users are divided into groups (or rooms, or namespaces, or channels... whatever you'd like to call them).

¹ When using Firebase, appId should be your databaseURL and when using Supabase, it should be your project URL.

Listen for events

Listen for peers joining the room:

room.onPeerJoin(peerId => console.log(`${peerId} joined`))

Listen for peers leaving the room:

room.onPeerLeave(peerId => console.log(`${peerId} left`))

Listen for peers sending their audio/video streams:

room.onPeerStream(
  (stream, peerId) => (peerElements[peerId].video.srcObject = stream)
)

To unsubscribe from events, leave the room:

room.leave()

Broadcast events

Send peers your video stream:

room.addStream(
  await navigator.mediaDevices.getUserMedia({audio: true, video: true})
)

Send and subscribe to custom P2P actions:

const [sendDrink, getDrink] = room.makeAction('drink')

// buy drink for a friend
sendDrink({drink: 'negroni', withIce: true}, friendId)

// buy round for the house (second argument omitted)
sendDrink({drink: 'mezcal', withIce: false})

// listen for drinks sent to you
getDrink((data, peerId) =>
  console.log(
    `got a ${data.drink} with${data.withIce ? '' : 'out'} ice from ${peerId}`
  )
)

You can also use actions to send binary data, like images:

const [sendPic, getPic] = room.makeAction('pic')

// blobs are automatically handled, as are any form of TypedArray
canvas.toBlob(blob => sendPic(blob))

// binary data is received as raw ArrayBuffers so your handling code should
// interpret it in a way that makes sense
getPic(
  (data, peerId) => (imgs[peerId].src = URL.createObjectURL(new Blob([data])))
)

Let's say we want users to be able to name themselves:

const idsToNames = {}
const [sendName, getName] = room.makeAction('name')

// tell other peers currently in the room our name
sendName('Oedipa')

// tell newcomers
room.onPeerJoin(peerId => sendName('Oedipa', peerId))

// listen for peers naming themselves
getName((name, peerId) => (idsToNames[peerId] = name))

room.onPeerLeave(peerId =>
  console.log(`${idsToNames[peerId] || 'a weird stranger'} left`)
)

Actions are smart and handle serialization and chunking for you behind the scenes. This means you can send very large files and whatever data you send will be received on the other side as the same type (a number as a number, a string as a string, an object as an object, binary as binary, etc.).

Audio and video

Here's a simple example of how you could create an audio chatroom:

// this object can store audio instances for later
const peerAudios = {}

// get a local audio stream from the microphone
const selfStream = await navigator.mediaDevices.getUserMedia({
  audio: true,
  video: false
})

// send stream to peers currently in the room
room.addStream(selfStream)

// send stream to peers who join later
room.onPeerJoin(peerId => room.addStream(selfStream, peerId))

// handle streams from other peers
room.onPeerStream((stream, peerId) => {
  // create an audio instance and set the incoming stream
  const audio = new Audio()
  audio.srcObject = stream
  audio.autoplay = true

  // add the audio to peerAudio object if you want to address it for something
  // later (volume, etc.)
  peerAudios[peerId] = audio
})

Doing the same with video is similar, just be sure to add incoming streams to video elements in the DOM:

const peerVideos = {}
const videoContainer = document.getElementById('videos')

room.onPeerStream((stream, peerId) => {
  let video = peerVideos[peerId]

  // if this peer hasn't sent a stream before, create a video element
  if (!video) {
    video = document.createElement('video')
    video.autoplay = true

    // add video element to the DOM
    videoContainer.appendChild(video)
  }

  video.srcObject = stream
  peerVideos[peerId] = video
})

Advanced

Binary metadata

Let's say your app supports sending various types of files and you want to annotate the raw bytes being sent with metadata about how they should be interpreted. Instead of manually adding metadata bytes to the buffer you can simply pass a metadata argument in the sender action for your binary payload:

const [sendFile, getFile] = makeAction('file')

getFile((data, peerId, metadata) =>
  console.log(
    `got a file (${metadata.name}) from ${peerId} with type ${metadata.type}`,
    data
  )
)

// to send metadata, pass a third argument
// to broadcast to the whole room, set the second peer ID argument to null
sendFile(buffer, null, {name: 'The Courierʼs Tragedy', type: 'application/pdf'})

Action promises

Action sender functions return a promise that resolves when they're done sending. You can optionally use this to indicate to the user when a large transfer is done.

await sendFile(amplePayload)
console.log('done sending to all peers')

Progress updates

Action sender functions also take an optional callback function that will be continuously called as the transmission progresses. This can be used for showing a progress bar to the sender for large tranfers. The callback is called with a percentage value between 0 and 1 and the receiving peer's ID:

sendFile(
  payload,
  // notice the peer target argument for any action sender can be a single peer
  // ID, an array of IDs, or null (meaning send to all peers in the room)
  [peerIdA, peerIdB, peerIdC],
  // metadata, which can also be null if you're only interested in the
  // progress handler
  {filename: 'paranoids.flac'},
  // assuming each peer has a loading bar added to the DOM, its value is
  // updated here
  (percent, peerId) => (loadingBars[peerId].value = percent)
)

Similarly you can listen for progress events as a receiver like this:

const [sendFile, getFile, onFileProgress] = room.makeAction('file')

onFileProgress((percent, peerId, metadata) =>
  console.log(
    `${percent * 100}% done receiving ${metadata.filename} from ${peerId}`
  )
)

Notice that any metadata is sent with progress events so you can show the receiving user that there is a transfer in progress with perhaps the name of the incoming file.

Since a peer can send multiple transmissions in parallel, you can also use metadata to differentiate between them, e.g. by sending a unique ID.

Encryption

Once peers are connected to each other all of their communications are end-to-end encrypted. During the initial connection / discovery process, peers' SDPs are sent via the chosen peering strategy medium. By default the SDP is encrypted using a key derived from your app ID and room name to prevent plaintext session data from appearing in logs. This is fine for most use cases, however a relay strategy operator can reverse engineer the key using the room name and the app name. A more secure option is to pass a password parameter in the app configuration object which will be used to derive the encryption key:

joinRoom({appId: 'kinneret', password: 'MuchoMaa$'}, 'w_a_s_t_e__v_i_p')

This is a shared secret that must be known ahead of time and the password must match for all peers in the room for them to be able to connect. An example use case might be a private chat room where users learn the password via external means.

React hooks

Trystero functions are idempotent so they already work out of the box as React hooks.

Here's a simple example component where each peer syncs their favorite color to everyone else:

import {joinRoom} from 'trystero'
import {useState} from 'react'

const trysteroConfig = {appId: 'thurn-und-taxis'}

export default function App({roomId}) {
  const room = joinRoom(trysteroConfig, roomId)
  const [sendColor, getColor] = room.makeAction('color')
  const [myColor, setMyColor] = useState('#c0ffee')
  const [peerColors, setPeerColors] = useState({})

  // whenever new peers join the room, send my color to them:
  room.onPeerJoin(peer => sendColor(myColor, peer))

  // listen for peers sending their colors and update the state accordingly:
  getColor((color, peer) =>
    setPeerColors(peerColors => ({...peerColors, [peer]: color}))
  )

  const updateColor = e => {
    const {value} = e.target

    // when updating my own color, broadcast it to all peers:
    sendColor(value)
    setMyColor(value)
  }

  return (
    <>
      <h1>Trystero + React</h1>

      <h2>My color:</h2>
      <input type="color" value={myColor} onChange={updateColor} />

      <h2>Peer colors:</h2>
      <ul>
        {Object.entries(peerColors).map(([peerId, color]) => (
          <li key={peerId} style={{backgroundColor: color}}>
            {peerId}: {color}
          </li>
        ))}
      </ul>
    </>
  )
}

Astute readers may notice the above example is simple and doesn't consider if we want to change the component's room ID or unmount it. For those scenarios you can use this simple useRoom() hook that unsubscribes from room events accordingly:

import {joinRoom} from 'trystero'
import {useEffect, useRef} from 'react'

export const useRoom = (roomConfig, roomId) => {
  const roomRef = useRef(joinRoom(roomConfig, roomId))

  useEffect(() => {
    roomRef.current = joinRoom(roomConfig, roomId)
    return () => roomRef.current.leave()
  }, [roomConfig, roomId])

  return roomRef.current
}

Supabase setup

To use the Supabase strategy:

  1. Create a Supabase project or use an existing one
  2. On the dashboard, go to Project Settings -> API
  3. Copy the Project URL and set that as the appId in the Trystero config, copy the anon public API key and set it as supabaseKey in the Trystero config

Firebase setup

If you want to use the Firebase strategy and don't have an existing project:

  1. Create a Firebase project
  2. Create a new Realtime Database
  3. Copy the databaseURL and use it as the appId in your Trystero config
[*Optional*] Configure the database with security rules to limit activity:
{
  "rules": {
    ".read": false,
    ".write": false,
    "__trystero__": {
      ".read": false,
      ".write": false,
      "$room_id": {
        ".read": true,
        ".write": true
      }
    }
  }
}

These rules ensure room peer presence is only readable if the room namespace is known ahead of time.

API

joinRoom(config, roomId, [onError])

Adds local user to room whereby other peers in the same namespace will open communication channels and send events. Calling joinRoom() multiple times with the same namespace will return the same room instance.

  • config - Configuration object containing the following keys:

    • appId - (required) A unique string identifying your app. When using Supabase, this should be set to your project URL (see Supabase setup instructions). If using Firebase, this should be the databaseURL from your Firebase config (also see firebaseApp below for an alternative way of configuring the Firebase strategy).

    • password - (optional) A string to encrypt session descriptions via AES-GCM as they are passed through the peering medium. If not set, session descriptions will be encrypted with a key derived from the app ID and room name. A custom password must match between any peers in the room for them to connect. See encryption for more details.

    • rtcConfig - (optional) Specifies a custom RTCConfiguration for all peer connections.

    • relayUrls - (optional, 🌊 BitTorrent, 🐦 Nostr, 📡 MQTT only) Custom list of URLs for the strategy to use to bootstrap P2P connections. These would be BitTorrent trackers, Nostr relays, and MQTT brokers, respectively. They must support secure WebSocket connections.

    • relayRedundancy - (optional, 🌊 BitTorrent, 🐦 Nostr, 📡 MQTT only) Integer specifying how many torrent trackers to connect to simultaneously in case some fail. Passing a relayUrls option will cause this option to be ignored as the entire list will be used.

    • supabaseKey - (required, ⚡️ Supabase only) Your Supabase project's anon public API key.

    • firebaseApp - (optional, 🔥 Firebase only) You can pass an already initialized Firebase app instance instead of an appId. Normally Trystero will initialize a Firebase app based on the appId but this will fail if youʼve already initialized it for use elsewhere.

    • rootPath - (optional, 🔥 Firebase only) String specifying path where Trystero writes its matchmaking data in your database ('__trystero__' by default). Changing this is useful if you want to run multiple apps using the same database and don't want to worry about namespace collisions.

    • libp2pConfig - (optional, 🪐 IPFS only) Libp2pOptions where you can specify a list of static peers for bootstrapping.

  • roomId - A string to namespace peers and events within a room.

  • onError(details) - (optional) A callback function that will be called if the room cannot be joined due to an incorrect password. details is an object containing appId, roomId, peerId, and error decribing the error.

Returns an object with the following methods:

  • leave()

    Remove local user from room and unsubscribe from room events.

  • getPeers()

    Returns a map of RTCPeerConnections for the peers present in room (not including the local user). The keys of this object are the respective peers' IDs.

  • addStream(stream, [targetPeers], [metadata])

    Broadcasts media stream to other peers.

    • stream - A MediaStream with audio and/or video to send to peers in the room.

    • targetPeers - (optional) If specified, the stream is sent only to the target peer ID (string) or list of peer IDs (array).

    • metadata - (optional) Additional metadata (any serializable type) to be sent with the stream. This is useful when sending multiple streams so recipients know which is which (e.g. a webcam versus a screen capture). If you want to broadcast a stream to all peers in the room with a metadata argument, pass null as the second argument.

  • removeStream(stream, [targetPeers])

    Stops sending previously sent media stream to other peers.

    • stream - A previously sent MediaStream to stop sending.

    • targetPeers - (optional) If specified, the stream is removed only from the target peer ID (string) or list of peer IDs (array).

  • addTrack(track, stream, [targetPeers], [metadata])

    Adds a new media track to a stream.

    • track - A MediaStreamTrack to add to an existing stream.

    • stream - The target MediaStream to attach the new track to.

    • targetPeers - (optional) If specified, the track is sent only to the target peer ID (string) or list of peer IDs (array).

    • metadata - (optional) Additional metadata (any serializable type) to be sent with the track. See metadata notes for addStream() above for more details.

  • removeTrack(track, stream, [targetPeers])

    Removes a media track from a stream.

    • track - The MediaStreamTrack to remove.

    • stream - The MediaStream the track is attached to.

    • targetPeers - (optional) If specified, the track is removed only from the target peer ID (string) or list of peer IDs (array).

  • replaceTrack(oldTrack, newTrack, stream, [targetPeers])

    Replaces a media track with a new one.

    • oldTrack - The MediaStreamTrack to remove.

    • newTrack - A MediaStreamTrack to attach.

    • stream - The MediaStream the oldTrack is attached to.

    • targetPeers - (optional) If specified, the track is replaced only for the target peer ID (string) or list of peer IDs (array).

  • onPeerJoin(callback)

    Registers a callback function that will be called when a peer joins the room. If called more than once, only the latest callback registered is ever called.

    • callback(peerId) - Function to run whenever a peer joins, called with the peer's ID.

    Example:

    onPeerJoin(peerId => console.log(`${peerId} joined`))
    
  • onPeerLeave(callback)

    Registers a callback function that will be called when a peer leaves the room. If called more than once, only the latest callback registered is ever called.

    • callback(peerId) - Function to run whenever a peer leaves, called with the peer's ID.

    Example:

    onPeerLeave(peerId => console.log(`${peerId} left`))
    
  • onPeerStream(callback)

    Registers a callback function that will be called when a peer sends a media stream. If called more than once, only the latest callback registered is ever called.

    • callback(stream, peerId, metadata) - Function to run whenever a peer sends a media stream, called with the the peer's stream, ID, and optional metadata (see addStream() above for details).

    Example:

    onPeerStream((stream, peerId) =>
      console.log(`got stream from ${peerId}`, stream)
    )
    
  • onPeerTrack(callback)

    Registers a callback function that will be called when a peer sends a media track. If called more than once, only the latest callback registered is ever called.

    • callback(track, stream, peerId, metadata) - Function to run whenever a peer sends a media track, called with the the peer's track, attached stream, ID, and optional metadata (see addTrack() above for details).

    Example:

    onPeerTrack((track, stream, peerId) =>
      console.log(`got track from ${peerId}`, track)
    )
    
  • makeAction(actionId)

    Listen for and send custom data actions.

    • actionId - A string to register this action consistently among all peers.

    Returns an array of three functions:

    1. Sender
      • Sends data to peers and returns a promise that resolves when all target peers are finished receiving data.

      • (data, [targetPeers], [metadata], [onProgress])

        • data - Any value to send (primitive, object, binary). Serialization and chunking is handled automatically. Binary data (e.g. Blob, TypedArray) is received by other peer as an agnostic ArrayBuffer.

        • targetPeers - (optional) Either a peer ID (string), an array of peer IDs, or null (indicating to send to all peers in the room).

        • metadata - (optional) If the data is binary, you can send an optional metadata object describing it (see Binary metadata).

        • onProgress - (optional) A callback function that will be called as every chunk for every peer is transmitted. The function will be called with a value between 0 and 1 and a peer ID. See Progress updates for an example.

    2. Receiver
      • Registers a callback function that runs when data for this action is received from other peers.

      • (data, peerId, metadata)

        • data - The value transmitted by the sending peer. Deserialization is handled automatically, i.e. a number will be received as a number, an object as an object, etc.

        • peerId - The ID string of the sending peer.

        • metadata - (optional) Optional metadata object supplied by the sender if data is binary, e.g. a filename.

    3. Progress handler
      • Registers a callback function that runs when partial data is received from peers. You can use this for tracking large binary transfers. See Progress updates for an example.

      • (percent, peerId, metadata)

        • percent - A number between 0 and 1 indicating the percentage complete of the transfer.

        • peerId - The ID string of the sending peer.

        • metadata - (optional) Optional metadata object supplied by the sender.

    Example:

    const [sendCursor, getCursor] = room.makeAction('cursormove')
    
    window.addEventListener('mousemove', e => sendCursor([e.clientX, e.clientY]))
    
    getCursor(([x, y], peerId) => {
      const peerCursor = cursorMap[peerId]
      peerCursor.style.left = x + 'px'
      peerCursor.style.top = y + 'px'
    })
    
  • ping(peerId)

    Takes a peer ID and returns a promise that resolves to the milliseconds the round-trip to that peer took. Use this for measuring latency.

    • peerId - Peer ID string of the target peer.

    Example:

    // log round-trip time every 2 seconds
    room.onPeerJoin(peerId =>
      setInterval(
        async () => console.log(`took ${await room.ping(peerId)}ms`),
        2000
      )
    )
    

selfId

A unique ID string other peers will know the local user as globally across rooms.

getRelaySockets()

(🌊 BitTorrent, 🐦 Nostr, 📡 MQTT only) Returns an object of relay URL keys mapped to their WebSocket connections. This can be useful for determining the state of the user's connection to the relays and handling any connection failures.

Example:

console.log(trystero.getRelaySockets())
// => Object {
//  "wss://tracker.webtorrent.dev": WebSocket,
//  "wss://tracker.openwebtorrent.com": WebSocket
//  }

getOccupants(config, roomId)

(🔥 Firebase only) Returns a promise that resolves to a list of user IDs present in the given namespace. This is useful for checking how many users are in a room without joining it.

  • config - A configuration object
  • roomId - A namespace string that you'd pass to joinRoom().

Example:

console.log((await trystero.getOccupants(config, 'the_scope')).length)
// => 3

Strategy comparison

one-time setup¹bundle size²time to connect³
🐦 Nostrnone 🏆54K⏱️⏱️
📡 MQTTnone 🏆332K⏱️⏱️
🌊 BitTorrentnone 🏆25K 🏆⏱️⏱️
⚡️ Supabase~5 mins150K⏱️ 🏆
🔥 Firebase~5 mins177K⏱️ 🏆
🪐 IPFSnone 🏆945K⏱️⏱️

¹ All strategies except Firebase require zero setup. Firebase is a managed strategy which requires setting up an account.

² Calculated via Rollup bundling + Terser compression.

³ Relative speed of peers connecting to each other when joining a room. Firebase is near-instantaneous while the other strategies are a bit slower to exchange peering info.

How to choose

Trysteroʼs unique advantage is that it requires zero backend setup and uses decentralized infrastructure in most cases. This allows for frictionless experimentation and no single point of failure. One potential drawback is that itʼs difficult to guarantee that the public infrastructure it uses will always be highly available, even with the redundancy techniques Trystero uses. While the other strategies are decentralized, the Supabase and Firebase strategies are a more managed approach with greater control and an SLA, which might be more appropriate for “production” apps.

Trystero makes it trivial to switch between strategies — just change a single import line and quickly experiment:

import {joinRoom} from 'trystero/[torrent|nostr|mqtt|supabase|firebase|ipfs]'

Trystero by Dan Motzenbecker

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Package last updated on 27 Jul 2024

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