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ts-event-bus

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ts-event-bus

Distributed messaging in Typescript

  • 1.0.1
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ts-event-bus

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Distributed messaging in Typescript

ts-event-bus is a lightweight distributed messaging system. It allows several modules, potentially distributed over different runtime spaces to communicate through typed messages.

Getting started

Declare your events

Using ts-event-bus starts with the declaration of the interface that your components share:

// MyEvents.ts
import { slot, Slot } from 'ts-event-bus'

const MyEvents = {
    sayHello: slot<string>(),
    getTime: slot<null, string>(),
    multiply: slot<{a: number, b: number}, number>(),
    ping: slot<void>(),
}

export default MyEvents

Create EventBus

Your components will then instantiate an event bus based on this declaration, using whatever channel they may want to communicate on. If you specify no Channel, it means that you will exchange events in the same memory space.

For instance, one could connect two node processes over WebSocket:

// firstModule.EventBus.ts
import { createEventBus } from 'ts-event-bus'
import MyEvents from './MyEvents.ts'
import MyBasicWebSocketChannel from './MyBasicWebSocketChannel.ts'

const EventBus = createEventBus({
    events: MyEvents,
    channels: [ new MyBasicWebSocketChannel('ws://your_host') ]
})

export default EventBus
// secondModule.EventBus.ts
import { createEventBus } from 'ts-event-bus'
import MyEvents from './MyEvents.ts'
import MyBasicWebSocketChannel from './MyBasicWebSocketChannel.ts'

const EventBus = createEventBus({
    events: MyEvents,
    channels: [ new MyBasicWebSocketChannel('ws://your_host') ]
})

Usage

Once connected, the clients can start by using the slots on the event bus

// firstModule.ts
import EventBus from './firstModule.EventBus.ts'

// Triggering an event always returns a promise
EventBus.sayHello('michel').then(() => {
    ...
})

EventBus.getTime().then((time) => {
    ...
})

EventBus.multiply({a: 2, b: 5 }).then((result) => {
    ...
})

EventBus.ping()
// secondModule.ts
import EventBus from './secondModule.EventBus.ts'

EventBus.ping().on(() => {
    console.log('pong')
})

EventBus.sayHello.on(name => {
    console.log(`${name} said hello!`)
})

// Event subscribers can respond to the event synchronously (by returning a value)
EventBus.getTime.on(() => new Date().toString)

// Or asynchronously (by returning a Promise that resolves with the value).
EventBus.multiply.on(({ a, b }) => new Promise((resolve, reject) => {
    AsynchronousMultiplier(a, b, (err, result) => {
        if (err) {
            return reject(err)
        }
        resolve(result)
    })
}))

Calls and subscriptions on slots are typechecked

EventBus.multiply({a: 1, c: 2}) // Compile error: property 'c' does not exist on type {a: number, b: number}

EventBus.multiply.on(({a, b}) => {
    if (a.length > 2) { // Compile error: property 'length' does not exist on type 'number'
        ...
    }
})

Syntactic sugar

You can combine events from different sources.

import { combineEvents } from 'ts-event-bus'
import MyEvents from './MyEvents.ts'
import MyOtherEvents from './MyOtherEvents.ts'

const MyCombinedEvents = combineEvents(
    MyEvents,
    MyOtherEvents,
)

export default MyCombinedEvents

Using and Implementing Channels

ts-event-bus comes with an abstract class GenericChannel. To implement your own channel create a new class extending GenericChannel, and call the method given by the abstract class: _connected(), _disconnected(), _error(e: Error) and _messageReceived(data: any).

Basic WebSocket Channel example:

import { GenericChannel } from 'ts-event-bus'

export class MyBasicWebSocketChannel extends GenericChannel {
    private _ws: WebSocket | null = null
    private _host: string

    constructor(host: string) {
        super()
        this._host = host
        this._init()
    }

    private _init(): void {
        const ws = new WebSocket(this._host)

        ws.onopen = (e: Event) => {
            this._connected()
            this._ws = ws
        }

        ws.onerror = (e: Event) => {
            this._ws = null
            this._error(e)
            this._disconnected()
            setTimeout(() => {
                this._init()
            }, 2000)
        }

        ws.onclose = (e: CloseEvent) => {
            if (ws === this._ws) {
                this._ws = null
                this._disconnected()
                this._init()
            }
        }

        ws.onmessage = (e: MessageEvent) => {
            this._messageReceived(e.data)
        }
    }
}

Examples

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Package last updated on 09 Mar 2018

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