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tsparticles-particles.js

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    tsparticles-particles.js

Easily create highly customizable particle animations and use them as animated backgrounds for your website. Ready to use components available also for React, Vue.js (2.x and 3.x), Angular, Svelte, jQuery, Preact, Riot.js, Inferno.


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Changelog

Source

2.12.0 (2023-08-03)

Bug Fixes

  • fix issue with change theme when an existing canvas is used (2c4c7cd)
  • fix issue with change theme when an existing canvas is used (a349b97)
  • fixed issue with some plugins that were drawn before the canvas clear (4cff7e6)
  • fixed light interaction, particle shadow wasn't calculated correctly (da86a37)
  • fixed memory leak in destroyed particles by updaters, the z array wasn't filtered (272bb47), closes #5101
  • fixed out mode bounce (aafaa08)
  • fixed out modes, bounce was not checking the direction of the update request (e2b2c94)
  • fixed pool on particles destroyed by updaters (1f62e29)

Features

  • added range values to life duration and delay of emitters (18bc70d)
  • added two new bundles: basic and all (489f591)

Readme

Source

banner

tsParticles Particles.js Compatibility Package

jsDelivr npmjs npmjs GitHub Sponsors

tsParticles particles.js compatibility library.

How to use it

CDN / Vanilla JS / jQuery

The CDN/Vanilla version JS has two different files:

  • One is a bundle file with all the scripts included in a single file
  • One is a file including just the initPjs function to load the tsParticles/particles.js compatibility
Bundle

Including the tsparticles.pjs.bundle.min.js file will work exactly like v1, you can start using the tsParticles, the particlesJS instance, or the Particles object in the same way.

Not Bundle

This installation requires more work since all dependencies must be included in the page. Some lines above are all specified in the Included Packages section.

Usage

Once the scripts are loaded you can set up tsParticles or particlesJS like this:

const { particlesJS } = initPjs(tsParticles); // not needed if using the bundle script, required for any other installation

particlesJS("tsparticles", {
  /* options */
});

// or

tsParticles.load({
  id: "tsparticles",
  options: {
    /* options */
  },
});
Options

Here you can use ParticlesJS or tsParticles options, they will work both fine.

Alternative Usage

const { Particles } = initPjs(tsParticles); // not needed if using the bundle script, required for any other installation

Particles.init({
  /* options */
});
Particles Options (only for Particles.init)
OptionTypeDefaultDescription
selectorstring-Required: The CSS selector of your canvas element
maxParticlesinteger100Optional: Maximum amount of particles
sizeVariationsinteger3Optional: Amount of size variations
speedinteger0.5Optional: Movement speed of the particles
colorstring or string[]#000000Optional: Color(s) of the particles and connecting lines
minDistanceinteger120Optional: Distance in px for connecting lines
connectParticlesbooleanfalseOptional: true/false if connecting lines should be drawn or not
responsivearraynullOptional: Array of objects containing breakpoints and options
Responsive Options
OptionTypeDefaultDescription
breakpointinteger-Required: Breakpoint in px
optionsobject-Required: Options object, that overrides default values
Methods
MethodDescription
pauseAnimationPauses/stops the particle animation
resumeAnimationContinues the particle animation
destroyDestroys the plugin

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Last updated on 04 Aug 2023

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