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twr-wasm

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twr-wasm

twr-wasm provides a simple way to run C/C++ code in a web browser using WebAssembly.

  • 2.3.1
  • Source
  • npm
  • Socket score

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Easier C/C++ WebAssembly

Version 2.3.1

twr-wasm is a simple, lightweight and easy to use library for building C/C++ WebAssembly code directly with clang. It solves some common use cases with less work than the more feature rich emscripten.

twr-wasm is easy to understand, and has some great features. You can call blocking functions. You can input and print streaming character i/o to a <div> tag, use a <canvas> element as an ANSI terminal, and use 2D drawing apis (that are compatible with JavaScript Canvas APIs) to draw to a <canvas> element.

twr-wasm allows you to run C/C++ code in a web browser. Legacy code, libraries, full applications, or single functions can be integrated with JavaScript and TypeScript.

twr-wasm is designed to be used with the standard llvm clang compiler and tools.

twr-wasm was previously named tiny-wasm-runtime.

Live WebAssembly Examples and Source

NameView Live LinkSource Link
Bouncing Balls (C++)View bouncing ballsSource for balls
Maze Gen/Solve (Win32 C Port)View live mazeSource for maze
Input/Output with <div>View square demoSource
Mini-Terminal (hello world using <canvas>)View demoSource
CLI using libc++ and <canvas>)View consoleSource

Full Documentation

The full documentation can be found here

Key Features

  • compile and link C/C++ for use with WebAssembly using clang directly
  • standard C library, libc++. and purpose built APIs available from C/C++
  • TypeScrpt/JavaScript classes to load Wasm modules and call C/C++ functions
  • localization support, UTF-8, and windows-1252 support
  • in C/C++, print and get characters to/from <div> tags in your HTML page
  • in C/C++, print and get characters to/from a <canvas> based "terminal"
  • in C/C++ use 2D drawing API compatible with JavaScript Canvas
  • in C/C++, use the "blocking loop" pattern and integrate with Javascript's asynchronous event loop

Installation

npm install twr-wasm.

For details see https://twiddlingbits.dev/docsite/gettingstarted/installation/

Hello World

Here is the simplest twr-wasm example.

C code:

#include <stdio.h>

void hello() {
   printf("hello world\n");
}

index.html:

<head>
   <title>Hello World</title>
</head>
<body>
   <div id="twr_iodiv"></div>

   <script type="module">
      import {twrWasmModule} from "twr-wasm";
      
      const mod = new twrWasmModule();
      await mod.loadWasm("./helloworld.wasm");
      await mod.callC(["hello"]);
   </script>
</body>

Simple <div> i/o

I/O can be directed to or from a <div> or a <canvas> tag. Here is a simple example using a <div> for stdio input and output.


#include <stdio.h>
#include <stdlib.h>
#include "twr-crt.h"

void stdio_div() {
   char inbuf[64];
   int i;

   printf("Square Calculator\n");

   while (1) {
      printf("Enter an integer: ");
      twr_gets(inbuf);
      i=atoi(inbuf);
      printf("%d squared is %d\n\n",i,i*i);
   }
}

With an index.html like the following. This time we are using twrWasmModuleAsync which integrates blocking C code into Javascript. twrWasmModuleAsync can also be used to receive key input from a <div> or <canvas> tag.

<head>
   <title>stdio-div example</title>
</head>
<body>
   <div id="twr_iodiv" style="background-color:LightGray;color:DarkGreen" tabindex="0">Loading... <br></div>

   <script type="module">
      import {twrWasmModuleAsync} from "twr-wasm";

      let amod;

      try {
         amod = new twrWasmModuleAsync();

         document.getElementById("twr_iodiv").innerHTML ="<br>";
         document.getElementById("twr_iodiv").addEventListener("keydown",(ev)=>{amod.keyDownDiv(ev)});

         await amod.loadWasm("./stdio-div.wasm");
         await amod.callC(["stdio_div"]);
}
catch(ex) {
   amod.divLog("unexpected exception");
   throw ex;
}

</script>
</body>

Full Documentation

The full documentation can be found here

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Package last updated on 29 Jul 2024

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