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unidragger

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unidragger - npm Package Compare versions

Comparing version 2.2.3 to 2.3.0

2

bower.json

@@ -5,3 +5,3 @@ {

"dependencies": {
"unipointer": "^2.2.0"
"unipointer": "^2.3.0"
},

@@ -8,0 +8,0 @@ "authors": [

{
"name": "unidragger",
"version": "2.2.3",
"version": "2.3.0",
"description": "Base draggable class",
"main": "unidragger.js",
"dependencies": {
"unipointer": "^2.2.0"
"unipointer": "^2.3.0"
},

@@ -9,0 +9,0 @@ "scripts": {

@@ -57,2 +57,2 @@ # Unidragger

By [Metafizzy](http://metafizzy.co)
By [Metafizzy 🌈🐻](https://metafizzy.co)
/*!
* Unidragger v2.2.3
* Unidragger v2.3.0
* Draggable base class

@@ -56,18 +56,18 @@ * MIT license

/**
* works as unbinder, as you can .bindHandles( false ) to unbind
* @param {Boolean} isBind - will unbind if falsey
* Add or remove start event
* @param {Boolean} isAdd
*/
proto._bindHandles = function( isBind ) {
// munge isBind, default to true
isBind = isBind === undefined ? true : !!isBind;
proto._bindHandles = function( isAdd ) {
// munge isAdd, default to true
isAdd = isAdd === undefined ? true : isAdd;
// bind each handle
var bindMethod = isBind ? 'addEventListener' : 'removeEventListener';
var bindMethod = isAdd ? 'addEventListener' : 'removeEventListener';
var touchAction = isAdd ? this._touchActionValue : '';
for ( var i=0; i < this.handles.length; i++ ) {
var handle = this.handles[i];
this._bindStartEvent( handle, isBind );
this._bindStartEvent( handle, isAdd );
handle[ bindMethod ]( 'click', this );
// touch-action: none to override browser touch gestures
// metafizzy/flickity#540
// touch-action: none to override browser touch gestures. metafizzy/flickity#540
if ( window.PointerEvent ) {
handle.style.touchAction = isBind ? this._touchActionValue : '';
handle.style.touchAction = touchAction;
}

@@ -88,16 +88,11 @@ }

proto.pointerDown = function( event, pointer ) {
// dismiss range sliders
if ( event.target.nodeName == 'INPUT' && event.target.type == 'range' ) {
// reset pointerDown logic
this.isPointerDown = false;
delete this.pointerIdentifier;
var isOkay = this.okayPointerDown( event );
if ( !isOkay ) {
return;
}
// track start event position
this.pointerDownPointer = pointer;
this._dragPointerDown( event, pointer );
// kludge to blur focused inputs in dragger
var focused = document.activeElement;
if ( focused && focused.blur ) {
focused.blur();
}
event.preventDefault();
this.pointerDownBlur();
// bind move and end events

@@ -108,17 +103,39 @@ this._bindPostStartEvents( event );

// base pointer down logic
proto._dragPointerDown = function( event, pointer ) {
// track to see when dragging starts
this.pointerDownPoint = Unipointer.getPointerPoint( pointer );
// nodes that have text fields
var cursorNodes = {
TEXTAREA: true,
INPUT: true,
SELECT: true,
OPTION: true,
};
var canPreventDefault = this.canPreventDefaultOnPointerDown( event, pointer );
if ( canPreventDefault ) {
event.preventDefault();
// input types that do not have text fields
var clickTypes = {
radio: true,
checkbox: true,
button: true,
submit: true,
image: true,
file: true,
};
// dismiss inputs with text fields. flickity#403, flickity#404
proto.okayPointerDown = function( event ) {
var isCursorNode = cursorNodes[ event.target.nodeName ];
var isClickType = clickTypes[ event.target.type ];
var isOkay = !isCursorNode || isClickType;
if ( !isOkay ) {
this._pointerReset();
}
return isOkay;
};
// overwriteable method so Flickity can prevent for scrolling
proto.canPreventDefaultOnPointerDown = function( event ) {
// prevent default, unless touchstart or <select>
return event.target.nodeName != 'SELECT';
// kludge to blur previously focused input
proto.pointerDownBlur = function() {
var focused = document.activeElement;
// do not blur body for IE10, metafizzy/flickity#117
var canBlur = focused && focused.blur && focused != document.body;
if ( canBlur ) {
focused.blur();
}
};

@@ -141,6 +158,5 @@

proto._dragPointerMove = function( event, pointer ) {
var movePoint = Unipointer.getPointerPoint( pointer );
var moveVector = {
x: movePoint.x - this.pointerDownPoint.x,
y: movePoint.y - this.pointerDownPoint.y
x: pointer.pageX - this.pointerDownPointer.pageX,
y: pointer.pageY - this.pointerDownPointer.pageY
};

@@ -159,3 +175,2 @@ // start drag if pointer has moved far enough to start drag

// ----- end event ----- //

@@ -187,6 +202,4 @@

this.isDragging = true;
this.dragStartPoint = Unipointer.getPointerPoint( pointer );
// prevent clicks
this.isPreventingClicks = true;
this.dragStart( event, pointer );

@@ -248,7 +261,2 @@ };

// allow click in <input>s and <textarea>s
var nodeName = event.target.nodeName;
if ( nodeName == 'INPUT' || nodeName == 'TEXTAREA' ) {
event.target.focus();
}
this.staticClick( event, pointer );

@@ -255,0 +263,0 @@

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