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use-elapsed-time
Advanced tools
React hook to get the elapsed time in an animation using requestAnimationFrame
The only hook you need to perform JavaScript animations in React.
yarn add use-elapsed-time
or
npm install use-elapsed-time
import { useElapsedTime } from 'use-elapsed-time';
const MyComponent = () => {
const isPlaying = true;
const elapsedTime = useElapsedTime(isPlaying);
return elapsedTime;
};
function useElapsedTime(
isPlaying: boolean,
config?: {
durationMilliseconds: number,
onComplete?: () => undefined | [shouldRepeat: boolean, delay: number]
}
): number;
The first argument isPlaying
indicates if the loop to get the elapsed time is running or it is paused.
The second argument config
is optional and it makes sense when the animation duration durationMilliseconds
is defined. onComplete
callback will be fired when the duration is reached. onComplete
can be used to restart the elapsed time loop by returning an array where the first element shouldRepeat
indicates if the loop should start over and second element delay
specifies the delay before looping again in milliseconds.
The hook returns elapsed time in milliseconds.
import { useElapsedTime } from 'use-elapsed-time';
const isPlaying = true;
const durationMilliseconds = 5000;
const config = { durationMilliseconds };
const CountDownTimerComponent = () => {
const elapsedTime = useElapsedTime(isPlaying, config);
const remainingTime = Math.ceil((durationMilliseconds - elapsedTime) / 1000);
return <div>Remaining {remainingTime} seconds</div>;
};
import { useElapsedTime } from 'use-elapsed-time';
const easing = (t, b, c, d) => {
return c*((t=t/d-1)*t*t + 1) + b;
};
const isPlaying = true;
const start = 90;
const end = 300;
const durationMilliseconds = 3000;
const config = { durationMilliseconds };
const CountUpComponent = () => {
const elapsedTime = useElapsedTime(isPlaying, config);
const currentValue = easing(elapsedTime, start, end - start, durationMilliseconds);
return <div>{Math.round(currentValue)}</div>;
};
import { useElapsedTime } from 'use-elapsed-time';
const easing = (t, b, c, d) => {
return c*((t=t/d-1)*t*t + 1) + b;
};
// define the path by an array of cordinates [x, y]
const points = [[150,200],[151,201], ...];
const pointsLength = 530 - 1;
const isPlaying = true;
const durationMilliseconds = 4000;
const config = { durationMilliseconds, onComplete: () => [true] };
const BounceAnimation = () => {
const elapsedTime = useElapsedTime(isPlaying, config);
const currentPoint = easing(elapsedTime, 0, pointsLength, durationMilliseconds);
const colorValue = easing(elapsedTime, 0, 255, durationMilliseconds);
const pointStyle = {
position: 'absolute',
left: points[currentPoint][0],
top: points[currentPoint][1],
width: 20,
height: 20,
transform: 'translate(-50%, -50%)',
borderRadius: '50%',
background: `rgba(${colorValue}, 0, ${255 - colorValue})`
};
return (
<div style={{ position: 'relative', width: 800, height: 600 }}>
<div style={pointStyle} />
</div>
);
};
FAQs
React hook to measure elapsed time using requestAnimationFrame
The npm package use-elapsed-time receives a total of 48,295 weekly downloads. As such, use-elapsed-time popularity was classified as popular.
We found that use-elapsed-time demonstrated a not healthy version release cadence and project activity because the last version was released a year ago. It has 1 open source maintainer collaborating on the project.
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