useElapsedTime React hook
The only hook you need to perform JavaScript animations in React.
- Toggle play/pause
- Combine with any easing function to get the right animation
- Built-in and ready-to-use TypeScript type definitions.
Installation
yarn add use-elapsed-time
or
npm install use-elapsed-time
Basic usage
import { useElapsedTime } from 'use-elapsed-time';
const MyComponent = () => {
const isPlaying = true;
const elapsedTime = useElapsedTime(isPlaying);
return elapsedTime;
};
Basic usage demo
Function signature
function useElapsedTime(
isPlaying: boolean,
config?: {
startAt: number,
durationMilliseconds: number,
onComplete?: () => undefined | [shouldRepeat: boolean, delay: number]
}
): number;
The first argument isPlaying
indicates if the loop to get the elapsed time is running or it is paused.
The second argument config
is optional. durationMilliseconds
option set the animation duration in milliseconds. onComplete
callback will be fired when the duration is reached. onComplete
can be used to restart the elapsed time loop by returning an array where the first element shouldRepeat
indicates if the loop should start over and second element delay
specifies the delay before looping again in milliseconds. startAt
option can shift the start time to a different value than 0. { durationMilliseconds: 5000, startAt: 2000 }
will return the elapsed time from 2000 to 5000 milliseconds.
The hook returns elapsed time in milliseconds.
Use cases
Countdown timer
Count up animation
Non-liner path animation
1.1.5 (December 22nd, 2019)
Implemented enhancements:
- Refactor internals
- Add test coverage