New Case Study:See how Anthropic automated 95% of dependency reviews with Socket.Learn More
Socket
Sign inDemoInstall
Socket

vim-format

Package Overview
Dependencies
Maintainers
5
Versions
341
Alerts
File Explorer

Advanced tools

Socket logo

Install Socket

Detect and block malicious and high-risk dependencies

Install

vim-format - npm Package Compare versions

Comparing version 1.0.2-dev.33 to 1.0.2-dev.34

8

dist/g3d.d.ts

@@ -79,9 +79,9 @@ /**

rawG3d: AbstractG3d;
MATRIX_SIZE: number;
COLOR_SIZE: number;
POSITION_SIZE: number;
static MATRIX_SIZE: number;
static COLOR_SIZE: number;
static POSITION_SIZE: number;
/**
* Opaque white
*/
DEFAULT_COLOR: Float32Array;
static DEFAULT_COLOR: Float32Array;
constructor(instanceMeshes: Int32Array, instanceFlags: Uint16Array | undefined, instanceTransforms: Float32Array, instanceNodes: Int32Array | undefined, meshSubmeshes: Int32Array, submeshIndexOffsets: Int32Array, submeshMaterials: Int32Array, indices: Uint32Array, positions: Float32Array, materialColors: Float32Array);

@@ -88,0 +88,0 @@ static createFromAbstract(g3d: AbstractG3d): G3d;

@@ -148,10 +148,3 @@ "use strict";

constructor(instanceMeshes, instanceFlags, instanceTransforms, instanceNodes, meshSubmeshes, submeshIndexOffsets, submeshMaterials, indices, positions, materialColors) {
this.MATRIX_SIZE = 16;
this.COLOR_SIZE = 4;
this.POSITION_SIZE = 3;
/**
* Opaque white
*/
this.DEFAULT_COLOR = new Float32Array([1, 1, 1, 1]);
/**
* Computes all instances pointing to each mesh.

@@ -174,3 +167,3 @@ */

// ------------- All -----------------
this.getVertexCount = () => this.positions.length / this.POSITION_SIZE;
this.getVertexCount = () => this.positions.length / G3d.POSITION_SIZE;
// ------------- Meshes -----------------

@@ -181,3 +174,3 @@ this.getMeshCount = () => this.meshSubmeshes.length;

// ------------- Material -----------------
this.getMaterialCount = () => this.materialColors.length / this.COLOR_SIZE;
this.getMaterialCount = () => this.materialColors.length / G3d.COLOR_SIZE;
if (instanceNodes === undefined) {

@@ -484,3 +477,3 @@ instanceNodes = new Int32Array(instanceMeshes.length);

getInstanceMatrix(instance) {
return this.instanceTransforms.subarray(instance * this.MATRIX_SIZE, (instance + 1) * this.MATRIX_SIZE);
return this.instanceTransforms.subarray(instance * G3d.MATRIX_SIZE, (instance + 1) * G3d.MATRIX_SIZE);
}

@@ -493,4 +486,4 @@ /**

if (material < 0)
return this.DEFAULT_COLOR;
return this.materialColors.subarray(material * this.COLOR_SIZE, (material + 1) * this.COLOR_SIZE);
return G3d.DEFAULT_COLOR;
return this.materialColors.subarray(material * G3d.COLOR_SIZE, (material + 1) * G3d.COLOR_SIZE);
}

@@ -500,3 +493,3 @@ getMaterialAlpha(material) {

return 1;
const index = material * this.COLOR_SIZE + this.COLOR_SIZE - 1;
const index = material * G3d.COLOR_SIZE + G3d.COLOR_SIZE - 1;
const result = this.materialColors[index];

@@ -673,4 +666,4 @@ return result;

// Basic
if (this.positions.length % this.POSITION_SIZE !== 0) {
throw new Error('Invalid position buffer, must be divisible by ' + this.POSITION_SIZE);
if (this.positions.length % G3d.POSITION_SIZE !== 0) {
throw new Error('Invalid position buffer, must be divisible by ' + G3d.POSITION_SIZE);
}

@@ -687,8 +680,8 @@ if (this.indices.length % 3 !== 0) {

if (this.instanceMeshes.length !==
this.instanceTransforms.length / this.MATRIX_SIZE) {
this.instanceTransforms.length / G3d.MATRIX_SIZE) {
throw new Error('Instance buffers mismatched');
}
if (this.instanceTransforms.length % this.MATRIX_SIZE !== 0) {
if (this.instanceTransforms.length % G3d.MATRIX_SIZE !== 0) {
throw new Error('Invalid InstanceTransform buffer, must respect arity ' +
this.MATRIX_SIZE);
G3d.MATRIX_SIZE);
}

@@ -738,4 +731,4 @@ for (let i = 0; i < this.instanceMeshes.length; i++) {

// Materials
if (this.materialColors.length % this.COLOR_SIZE !== 0) {
throw new Error('Invalid material color buffer, must be divisible by ' + this.COLOR_SIZE);
if (this.materialColors.length % G3d.COLOR_SIZE !== 0) {
throw new Error('Invalid material color buffer, must be divisible by ' + G3d.COLOR_SIZE);
}

@@ -757,1 +750,8 @@ console.assert(this.meshInstances.length === this.getMeshCount());

exports.G3d = G3d;
G3d.MATRIX_SIZE = 16;
G3d.COLOR_SIZE = 4;
G3d.POSITION_SIZE = 3;
/**
* Opaque white
*/
G3d.DEFAULT_COLOR = new Float32Array([1, 1, 1, 1]);

@@ -343,3 +343,3 @@ "use strict";

return __awaiter(this, void 0, void 0, function* () {
const _positions = new Float32Array(indices.positionCount * 3);
const _positions = new Float32Array(indices.positionCount * g3d_1.G3d.POSITION_SIZE);
const promises = [];

@@ -354,3 +354,3 @@ let mesh_i = 0;

promises.push(this.positions.getValues(vertexStart, vertexEnd - vertexStart)
.then(v => _positions.set(v, indices.vertexOffsets[current] * 3)));
.then(v => _positions.set(v, indices.vertexOffsets[current] * g3d_1.G3d.POSITION_SIZE)));
mesh_i++;

@@ -374,3 +374,3 @@ }

promises.push(this.materialColors.getValue(i)
.then(c => materials.colors.set(c, current * 4)));
.then(c => materials.colors.set(c, current * g3d_1.G3d.COLOR_SIZE)));
color_i++;

@@ -450,4 +450,4 @@ }

this.map = new Map();
this.colors = new Float32Array(this.set.size * 4);
this.colors = new Float32Array(this.set.size * g3d_1.G3d.COLOR_SIZE);
}
}
{
"name": "vim-format",
"version": "1.0.2-dev.33",
"version": "1.0.2-dev.34",
"description": "The VIM format is a modern and efficient open 3D data interchange format designed for BIM and manufacturing data optimized for efficient loading and rendering on low-power devices.",

@@ -5,0 +5,0 @@ "directories": {

SocketSocket SOC 2 Logo

Product

  • Package Alerts
  • Integrations
  • Docs
  • Pricing
  • FAQ
  • Roadmap
  • Changelog

Packages

npm

Stay in touch

Get open source security insights delivered straight into your inbox.


  • Terms
  • Privacy
  • Security

Made with ⚡️ by Socket Inc