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vim-format - npm Package Compare versions

Comparing version 1.0.6-dev.129 to 1.0.6-dev.130

7

dist/g3d.d.ts

@@ -6,4 +6,2 @@ /**

import { BFast } from './bfast';
import { FilterMode } from './g3dMeshIndex';
import { G3dSubset2, G3dSubsetOG } from './g3dSubset';
export declare type MeshSection = 'opaque' | 'transparent' | 'all';

@@ -181,7 +179,2 @@ /**

validate(): void;
filter(mode: FilterMode, filter: number[]): G3dSubsetOG;
toSubset(): G3dSubset2;
filter2(mode: FilterMode, filter: number[]): G3dSubsetOG | G3dSubset2;
private getInstancesFromMeshes;
private getMeshesFromInstances;
}

@@ -9,3 +9,2 @@ "use strict";

const bfast_1 = require("./bfast");
const g3dSubset_1 = require("./g3dSubset");
/**

@@ -607,72 +606,2 @@ * See https://github.com/vimaec/vim#vim-geometry-attributes

}
filter(mode, filter) {
if (filter === undefined || mode === undefined) {
return new g3dSubset_1.G3dSubsetOG(this, undefined, undefined, undefined);
}
if (mode === 'instance') {
return this.getMeshesFromInstances(filter);
}
if (mode === 'mesh') {
const instances = this.getInstancesFromMeshes(filter);
return new g3dSubset_1.G3dSubsetOG(this, instances, filter, undefined);
}
if (mode === 'tag' || mode === 'group') {
throw new Error("Filter Mode Not implemented");
}
}
toSubset() {
return new g3dSubset_1.G3dSubset2(this, undefined);
}
filter2(mode, filter) {
if (filter === undefined || mode === undefined) {
return new g3dSubset_1.G3dSubset2(this, undefined);
}
if (mode === 'instance') {
return this.getMeshesFromInstances(filter);
}
if (mode === 'mesh') {
const instances = this.getInstancesFromMeshes(filter);
return new g3dSubset_1.G3dSubsetOG(this, instances, filter, undefined);
}
if (mode === 'tag' || mode === 'group') {
throw new Error("Filter Mode Not implemented");
}
}
getInstancesFromMeshes(filter) {
const instances = new Array();
for (let i = 0; i < filter.length; i++)
this.meshInstances[filter[i]].forEach(instance => instances.push(instance));
return instances;
}
getMeshesFromInstances(filter) {
// Compute the list of unique meshes to include
const meshSet = new Set();
const meshes = new Array();
filter.forEach((instance, i) => {
const mesh = this.instanceMeshes[instance];
if (!meshSet.has(mesh) && mesh >= 0) {
meshes.push(mesh);
meshSet.add(mesh);
}
});
// Compute the mesh-based instances indices for each mesh
const instanceSet = new Set(filter);
const meshInstances = new Array(meshes.length);
meshes.forEach((mesh, i) => {
const indices = new Array();
this.meshInstances[mesh].forEach((instance, j) => {
if (instanceSet.has(instance)) {
indices.push(j);
}
meshInstances[i] = indices;
});
});
const instances = new Array();
for (let i = 0; i < this.instanceNodes.length; i++) {
if (instanceSet.has(this.instanceNodes[i])) {
instances.push(i);
}
}
return new g3dSubset_1.G3dSubsetOG(this, instances, meshes, meshInstances);
}
}

@@ -679,0 +608,0 @@ exports.G3d = G3d;

13

dist/g3dMeshIndex.d.ts

@@ -7,3 +7,2 @@ /**

import { MeshSection } from './g3d';
import { G3dSubset2 } from './g3dSubset';
export declare type FilterMode = undefined | 'mesh' | 'instance' | 'group' | 'tag';

@@ -53,2 +52,6 @@ /**

static createFromBfast(bfast: BFast): Promise<G3dMeshIndex>;
getMeshCount(): number;
getMeshIndexCount(mesh: number, section: MeshSection): number;
getMeshVertexCount(mesh: number, section: MeshSection): number;
getMeshInstanceCount(mesh: number): number;
getNodeMin(node: number): Float32Array;

@@ -58,10 +61,2 @@ getNodeMax(node: number): Float32Array;

getInstanceMax(instance: number): Float32Array;
getMeshCount(): number;
getMeshIndexCount(mesh: number, section: MeshSection): number;
getMeshVertexCount(mesh: number, section: MeshSection): number;
getMeshInstanceCount(mesh: number): number;
toSubset(): G3dSubset2;
filter2(mode: FilterMode, filter: number[]): G3dSubset2;
private filterOnArray;
private getInstancesFromMeshes;
}

@@ -10,3 +10,2 @@ "use strict";

const g3d_1 = require("./g3d");
const g3dSubset_1 = require("./g3dSubset");
/**

@@ -91,22 +90,2 @@ * See https://github.com/vimaec/vim#vim-geometry-attributes

}
getNodeMin(node) {
const instance = this.nodeToInstance.get(node);
if (!node) {
return undefined;
}
return this.getInstanceMin(instance);
}
getNodeMax(node) {
const instance = this.nodeToInstance.get(node);
if (!node) {
return undefined;
}
return this.getInstanceMax(instance);
}
getInstanceMin(instance) {
return this.instanceMins.subarray(instance * g3d_1.G3d.POSITION_SIZE);
}
getInstanceMax(instance) {
return this.instanceMaxs.subarray(instance * g3d_1.G3d.POSITION_SIZE);
}
getMeshCount() {

@@ -132,43 +111,23 @@ return this.meshInstanceCounts.length;

}
toSubset() {
return new g3dSubset_1.G3dSubset2(this, undefined);
getNodeMin(node) {
const instance = this.nodeToInstance.get(node);
if (!node) {
return undefined;
}
return this.getInstanceMin(instance);
}
filter2(mode, filter) {
const sub = new g3dSubset_1.G3dSubset2(this, undefined);
if (filter === undefined || mode === undefined) {
return new g3dSubset_1.G3dSubset2(this, undefined);
getNodeMax(node) {
const instance = this.nodeToInstance.get(node);
if (!node) {
return undefined;
}
if (mode === 'instance') {
const instances = this.filterOnArray(filter, this.instanceNodes);
return new g3dSubset_1.G3dSubset2(this, instances);
}
if (mode === 'mesh') {
const instances = this.filterOnArray(filter, this.instanceMeshes);
return new g3dSubset_1.G3dSubset2(this, instances);
}
if (mode === 'tag' || mode === 'group') {
throw new Error("Filter Mode Not implemented");
}
return this.getInstanceMax(instance);
}
filterOnArray(filter, array) {
const set = new Set(filter);
const result = new Array();
array.forEach((mesh, i) => {
if (set.has(mesh)) {
result.push(i);
}
});
return result;
getInstanceMin(instance) {
return this.instanceMins.subarray(instance * g3d_1.G3d.POSITION_SIZE);
}
getInstancesFromMeshes(meshes) {
const instances = new Array();
const set = new Set(meshes);
for (let i = 0; i < this.instanceMeshes.length; i++) {
if (set.has(this.instanceMeshes[i])) {
instances.push(i);
}
}
return instances;
getInstanceMax(instance) {
return this.instanceMaxs.subarray(instance * g3d_1.G3d.POSITION_SIZE);
}
}
exports.G3dMeshIndex = G3dMeshIndex;

@@ -7,4 +7,2 @@ export * from './bfast';

export * from './g3dMeshIndex';
export * from './g3dSubset';
export * from './g3dMeshOffsets';
export * from './remoteG3d';

@@ -11,0 +9,0 @@ export * from './remoteBuffer';

@@ -37,4 +37,2 @@ "use strict";

__exportStar(require("./g3dMeshIndex"), exports);
__exportStar(require("./g3dSubset"), exports);
__exportStar(require("./g3dMeshOffsets"), exports);
__exportStar(require("./remoteG3d"), exports);

@@ -41,0 +39,0 @@ __exportStar(require("./remoteBuffer"), exports);

@@ -6,4 +6,2 @@ /**

import { BFast } from './bfast';
import { FilterMode } from './g3dMeshIndex';
import { G3dSubset2, G3dSubsetOG } from './g3dSubset';
export declare type MeshSection = 'opaque' | 'transparent' | 'all';

@@ -181,7 +179,2 @@ /**

validate(): void;
filter(mode: FilterMode, filter: number[]): G3dSubsetOG;
toSubset(): G3dSubset2;
filter2(mode: FilterMode, filter: number[]): G3dSubsetOG | G3dSubset2;
private getInstancesFromMeshes;
private getMeshesFromInstances;
}

@@ -7,3 +7,2 @@ /**

import { MeshSection } from './g3d';
import { G3dSubset2 } from './g3dSubset';
export declare type FilterMode = undefined | 'mesh' | 'instance' | 'group' | 'tag';

@@ -53,2 +52,6 @@ /**

static createFromBfast(bfast: BFast): Promise<G3dMeshIndex>;
getMeshCount(): number;
getMeshIndexCount(mesh: number, section: MeshSection): number;
getMeshVertexCount(mesh: number, section: MeshSection): number;
getMeshInstanceCount(mesh: number): number;
getNodeMin(node: number): Float32Array;

@@ -58,10 +61,2 @@ getNodeMax(node: number): Float32Array;

getInstanceMax(instance: number): Float32Array;
getMeshCount(): number;
getMeshIndexCount(mesh: number, section: MeshSection): number;
getMeshVertexCount(mesh: number, section: MeshSection): number;
getMeshInstanceCount(mesh: number): number;
toSubset(): G3dSubset2;
filter2(mode: FilterMode, filter: number[]): G3dSubset2;
private filterOnArray;
private getInstancesFromMeshes;
}

@@ -7,4 +7,2 @@ export * from './bfast';

export * from './g3dMeshIndex';
export * from './g3dSubset';
export * from './g3dMeshOffsets';
export * from './remoteG3d';

@@ -11,0 +9,0 @@ export * from './remoteBuffer';

{
"name": "vim-format",
"version": "1.0.6-dev.129",
"version": "1.0.6-dev.130",
"description": "The VIM format is a modern and efficient open 3D data interchange format designed for BIM and manufacturing data optimized for efficient loading and rendering on low-power devices.",

@@ -5,0 +5,0 @@ "directories": {

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