vim-format
Advanced tools
Comparing version 1.0.6-dev.133 to 1.0.6-dev.134
@@ -59,4 +59,4 @@ /** | ||
getNode(meshInstance: number): number; | ||
getMax(meshInstance: number): number; | ||
getMin(meshInstance: number): number; | ||
getMax(meshInstance: number): Float32Array; | ||
getMin(meshInstance: number): Float32Array; | ||
getGroup(meshInstance: number): number; | ||
@@ -63,0 +63,0 @@ getTag(meshInstance: number): bigint; |
@@ -115,7 +115,7 @@ "use strict"; | ||
const sceneInstance = this.scene.getMeshSceneInstance(this.meshIndex, meshInstance); | ||
return this.scene.instanceMaxs[sceneInstance]; | ||
return this.scene.instanceMaxs.subarray(sceneInstance * 3, (sceneInstance + 1) * 3); | ||
} | ||
getMin(meshInstance) { | ||
const sceneInstance = this.scene.getMeshSceneInstance(this.meshIndex, meshInstance); | ||
return this.scene.instanceMins[sceneInstance]; | ||
return this.scene.instanceMins.subarray(sceneInstance * 3, (sceneInstance + 1) * 3); | ||
} | ||
@@ -122,0 +122,0 @@ getGroup(meshInstance) { |
@@ -59,4 +59,4 @@ /** | ||
getNode(meshInstance: number): number; | ||
getMax(meshInstance: number): number; | ||
getMin(meshInstance: number): number; | ||
getMax(meshInstance: number): Float32Array; | ||
getMin(meshInstance: number): Float32Array; | ||
getGroup(meshInstance: number): number; | ||
@@ -63,0 +63,0 @@ getTag(meshInstance: number): bigint; |
{ | ||
"name": "vim-format", | ||
"version": "1.0.6-dev.133", | ||
"version": "1.0.6-dev.134", | ||
"description": "The VIM format is a modern and efficient open 3D data interchange format designed for BIM and manufacturing data optimized for efficient loading and rendering on low-power devices.", | ||
@@ -5,0 +5,0 @@ "directories": { |
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