New Case Study:See how Anthropic automated 95% of dependency reviews with Socket.Learn More
Socket
Sign inDemoInstall
Socket

vim-format

Package Overview
Dependencies
Maintainers
5
Versions
341
Alerts
File Explorer

Advanced tools

Socket logo

Install Socket

Detect and block malicious and high-risk dependencies

Install

vim-format - npm Package Compare versions

Comparing version 1.0.6-dev.138 to 1.0.6-dev.200

3

dist/bfast.d.ts

@@ -64,4 +64,3 @@ /**

getBfast(name: string): Promise<BFast>;
getLocalBfast(name: string, unzip?: boolean): Promise<BFast | undefined>;
getLocalBfastRaw(name: string, unzip?: boolean): Promise<BFast | undefined>;
getLocalBfast(name: string, inflate?: boolean): Promise<BFast | undefined>;
/**

@@ -68,0 +67,0 @@ * Returns the raw buffer associated with a name

@@ -220,16 +220,7 @@ "use strict";

}
async getLocalBfast(name, unzip = false) {
async getLocalBfast(name, inflate = false) {
let buffer = await this.getBuffer(name);
if (!buffer)
return undefined;
if (unzip) {
buffer = pako.inflate(buffer).buffer;
}
return new BFast(buffer, 0, name);
}
async getLocalBfastRaw(name, unzip = false) {
let buffer = await this.getBuffer(name);
if (!buffer)
return undefined;
if (unzip) {
if (inflate) {
buffer = pako.inflateRaw(buffer).buffer;

@@ -236,0 +227,0 @@ }

@@ -12,4 +12,5 @@ /**

export declare class SceneAttributes {
static instanceFiles: string;
static instanceIndices: string;
static chunkCount: string;
static instanceMesh: string;
static instanceTransform: string;
static instanceNodes: string;

@@ -21,2 +22,3 @@ static instanceGroups: string;

static instanceMaxs: string;
static meshChunk: string;
static meshInstanceCounts: string;

@@ -36,4 +38,5 @@ static meshIndexCounts: string;

rawG3d: AbstractG3d;
chunksCount: number;
instanceMeshes: Int32Array;
instanceIndices: Int32Array;
instanceTransforms: Int32Array;
instanceNodes: Int32Array;

@@ -45,2 +48,3 @@ instanceGroups: Int32Array;

instanceMaxs: Float32Array;
meshChunks: Int32Array;
meshInstanceCounts: Int32Array;

@@ -53,3 +57,3 @@ meshIndexCounts: Int32Array;

private meshSceneInstances;
constructor(rawG3d: AbstractG3d, instanceFiles: Int32Array, instanceIndices: Int32Array, instanceNodes: Int32Array, instanceGroups: Int32Array, instanceTags: BigInt64Array, instanceFlags: Uint16Array, instanceMins: Float32Array, instanceMaxs: Float32Array, meshInstanceCounts: Int32Array, meshIndexCounts: Int32Array, meshVertexCounts: Int32Array, meshOpaqueIndexCounts: Int32Array, meshOpaqueVertexCounts: Int32Array);
constructor(rawG3d: AbstractG3d, chunksCount: Int32Array, instanceMeshes: Int32Array, instanceTransform: Int32Array, instanceNodes: Int32Array, instanceGroups: Int32Array, instanceTags: BigInt64Array, instanceFlags: Uint16Array, instanceMins: Float32Array, instanceMaxs: Float32Array, meshChunks: Int32Array, meshInstanceCounts: Int32Array, meshIndexCounts: Int32Array, meshVertexCounts: Int32Array, meshOpaqueIndexCounts: Int32Array, meshOpaqueVertexCounts: Int32Array);
private createMap;

@@ -56,0 +60,0 @@ static createFromAbstract(g3d: AbstractG3d): G3dScene;

@@ -16,4 +16,5 @@ "use strict";

exports.SceneAttributes = SceneAttributes;
SceneAttributes.instanceFiles = 'g3d:instance:file:0:int32:1';
SceneAttributes.instanceIndices = 'g3d:instance:index:0:int32:1';
SceneAttributes.chunkCount = 'g3d:chunk:count:0:int32:1';
SceneAttributes.instanceMesh = 'g3d:instance:mesh:0:int32:1';
SceneAttributes.instanceTransform = 'g3d:instance:transform:0:int32:1';
SceneAttributes.instanceNodes = 'g3d:instance:node:0:int32:1';

@@ -25,2 +26,3 @@ SceneAttributes.instanceGroups = 'g3d:instance:group:0:int32:1';

SceneAttributes.instanceMaxs = 'g3d:instance:max:0:float32:3';
SceneAttributes.meshChunk = 'g3d:mesh:chunk:0:int32:1';
SceneAttributes.meshInstanceCounts = 'g3d:mesh:instancecount:0:int32:1';

@@ -32,4 +34,5 @@ SceneAttributes.meshIndexCounts = 'g3d:mesh:indexcount:0:int32:1';

SceneAttributes.all = [
SceneAttributes.instanceFiles,
SceneAttributes.instanceIndices,
SceneAttributes.chunkCount,
SceneAttributes.instanceMesh,
SceneAttributes.instanceTransform,
SceneAttributes.instanceNodes,

@@ -41,2 +44,3 @@ SceneAttributes.instanceGroups,

SceneAttributes.instanceMaxs,
SceneAttributes.meshChunk,
SceneAttributes.meshInstanceCounts,

@@ -54,6 +58,7 @@ SceneAttributes.meshIndexCounts,

class G3dScene {
constructor(rawG3d, instanceFiles, instanceIndices, instanceNodes, instanceGroups, instanceTags, instanceFlags, instanceMins, instanceMaxs, meshInstanceCounts, meshIndexCounts, meshVertexCounts, meshOpaqueIndexCounts, meshOpaqueVertexCounts) {
constructor(rawG3d, chunksCount, instanceMeshes, instanceTransform, instanceNodes, instanceGroups, instanceTags, instanceFlags, instanceMins, instanceMaxs, meshChunks, meshInstanceCounts, meshIndexCounts, meshVertexCounts, meshOpaqueIndexCounts, meshOpaqueVertexCounts) {
this.rawG3d = rawG3d;
this.instanceMeshes = instanceFiles;
this.instanceIndices = instanceIndices;
this.chunksCount = chunksCount[0];
this.instanceMeshes = instanceMeshes;
this.instanceTransforms = instanceTransform;
this.instanceNodes = instanceNodes;

@@ -65,2 +70,3 @@ this.instanceGroups = instanceGroups;

this.instanceMaxs = instanceMaxs;
this.meshChunks = meshChunks;
this.meshInstanceCounts = meshInstanceCounts;

@@ -84,3 +90,3 @@ this.meshIndexCounts = meshIndexCounts;

const mesh = this.instanceMeshes[i];
const index = this.instanceIndices[i];
const index = this.instanceTransforms[i];
const indices = map.get(mesh) ?? new Map();

@@ -96,3 +102,3 @@ indices.set(index, i);

}
return new G3dScene(g3d, getArray(SceneAttributes.instanceFiles), getArray(SceneAttributes.instanceIndices), getArray(SceneAttributes.instanceNodes), getArray(SceneAttributes.instanceGroups), getArray(SceneAttributes.instanceTags), getArray(SceneAttributes.instanceFlags), getArray(SceneAttributes.instanceMins), getArray(SceneAttributes.instanceMaxs), getArray(SceneAttributes.meshInstanceCounts), getArray(SceneAttributes.meshIndexCounts), getArray(SceneAttributes.meshVertexCounts), getArray(SceneAttributes.meshOpaqueIndexCount), getArray(SceneAttributes.meshOpaqueVertexCount));
return new G3dScene(g3d, getArray(SceneAttributes.instanceMesh), getArray(SceneAttributes.instanceMesh), getArray(SceneAttributes.instanceTransform), getArray(SceneAttributes.instanceNodes), getArray(SceneAttributes.instanceGroups), getArray(SceneAttributes.instanceTags), getArray(SceneAttributes.instanceFlags), getArray(SceneAttributes.instanceMins), getArray(SceneAttributes.instanceMaxs), getArray(SceneAttributes.meshChunk), getArray(SceneAttributes.meshInstanceCounts), getArray(SceneAttributes.meshIndexCounts), getArray(SceneAttributes.meshVertexCounts), getArray(SceneAttributes.meshOpaqueIndexCount), getArray(SceneAttributes.meshOpaqueVertexCount));
}

@@ -134,3 +140,3 @@ static async createFromPath(path) {

const instance = this.nodeToInstance.get(node);
if (!node) {
if (!instance) {
return undefined;

@@ -142,3 +148,3 @@ }

const instance = this.nodeToInstance.get(node);
if (!node) {
if (!instance) {
return undefined;

@@ -145,0 +151,0 @@ }

export * from './bfast';
export * from './abstractG3d';
export * from './g3d';

@@ -3,0 +4,0 @@ export * from './remoteVimx';

@@ -32,2 +32,3 @@ "use strict";

__exportStar(require("./bfast"), exports);
__exportStar(require("./abstractG3d"), exports);
__exportStar(require("./g3d"), exports);

@@ -34,0 +35,0 @@ __exportStar(require("./remoteVimx"), exports);

@@ -24,3 +24,3 @@ "use strict";

abort() {
this.xhr.abort();
this.xhr?.abort();
}

@@ -27,0 +27,0 @@ send() {

@@ -9,3 +9,2 @@ import { BFast } from "./bfast";

scene: RemoteValue<G3dScene>;
sceneRaw: RemoteValue<G3dScene>;
constructor(bfast: BFast);

@@ -21,9 +20,7 @@ static fromPath(path: string): Promise<RemoteVimx>;

download(): Promise<void>;
private requestScene;
/**
* Fetches and returns the vimx G3dMeshIndex
*/
private requestIndex;
private requestIndexRaw;
getIndex(): Promise<G3dScene>;
getIndexRaw(): Promise<G3dScene>;
* Fetches and returns the vimx G3dScene
*/
getScene(): Promise<G3dScene>;
/**

@@ -36,11 +33,3 @@ * Fetches and returns the vimx G3dMaterials

*/
getMesh(mesh: number): Promise<G3dMesh>;
/**
* Fetches and returns the vimx G3dMaterials
*/
getMaterialsRaw(): Promise<G3dMaterials>;
/**
* Fetches and returns the vimx G3dMesh with given index
*/
getMeshRaw(mesh: number): Promise<G3dMesh>;
getChunk(chunk: number): Promise<G3dMesh[]>;
}

@@ -13,4 +13,3 @@ "use strict";

this.bfast = bfast;
this.scene = new remoteValue_1.RemoteValue(() => this.requestIndex());
this.sceneRaw = new remoteValue_1.RemoteValue(() => this.requestIndexRaw());
this.scene = new remoteValue_1.RemoteValue(() => this.requestScene());
}

@@ -34,19 +33,12 @@ static async fromPath(path) {

}
/**
* Fetches and returns the vimx G3dMeshIndex
*/
async requestIndex() {
async requestScene() {
const index = await this.bfast.getLocalBfast('scene', true);
return g3dScene_1.G3dScene.createFromBfast(index);
}
async requestIndexRaw() {
const index = await this.bfast.getLocalBfastRaw('scene', true);
return g3dScene_1.G3dScene.createFromBfast(index);
}
async getIndex() {
/**
* Fetches and returns the vimx G3dScene
*/
async getScene() {
return this.scene.get();
}
async getIndexRaw() {
return this.sceneRaw.get();
}
/**

@@ -62,29 +54,11 @@ * Fetches and returns the vimx G3dMaterials

*/
async getMesh(mesh) {
const m = await this.bfast.getLocalBfast(`mesh_${mesh}`, true);
const result = await g3dMesh_1.G3dMesh.createFromBfast(m);
const scene = await this.scene.get();
result.scene = scene;
result.meshIndex = mesh;
return result;
async getChunk(chunk) {
const chunkBFast = await this.bfast.getLocalBfast(`chunk_${chunk}`, true);
var ranges = await chunkBFast.getRanges();
const keys = [...ranges.keys()];
var bfasts = await Promise.all(keys.map(k => chunkBFast.getBfast(k)));
var meshes = await Promise.all(bfasts.map(b => g3dMesh_1.G3dMesh.createFromBfast(b)));
return meshes;
}
/**
* Fetches and returns the vimx G3dMaterials
*/
async getMaterialsRaw() {
const mat = await this.bfast.getLocalBfastRaw('materials', true);
return g3dMaterials_1.G3dMaterial.createFromBfast(mat);
}
/**
* Fetches and returns the vimx G3dMesh with given index
*/
async getMeshRaw(mesh) {
const m = await this.bfast.getLocalBfastRaw(`mesh_${mesh}`, true);
const result = await g3dMesh_1.G3dMesh.createFromBfast(m);
const scene = await this.sceneRaw.get();
result.scene = scene;
result.meshIndex = mesh;
return result;
}
}
exports.RemoteVimx = RemoteVimx;
{
"name": "vim-format",
"version": "1.0.6-dev.138",
"version": "1.0.6-dev.200",
"description": "The VIM format is a modern and efficient open 3D data interchange format designed for BIM and manufacturing data optimized for efficient loading and rendering on low-power devices.",

@@ -5,0 +5,0 @@ "directories": {

SocketSocket SOC 2 Logo

Product

  • Package Alerts
  • Integrations
  • Docs
  • Pricing
  • FAQ
  • Roadmap
  • Changelog

Packages

npm

Stay in touch

Get open source security insights delivered straight into your inbox.


  • Terms
  • Privacy
  • Security

Made with ⚡️ by Socket Inc