vim-format
Advanced tools
Comparing version 1.0.6-dev.222 to 1.0.6-dev.223
@@ -57,3 +57,3 @@ /** | ||
private meshSceneInstances; | ||
constructor(rawG3d: AbstractG3d, chunkCount: Int32Array, instanceMeshes: Int32Array, instanceTransform: Int32Array, instanceTransforms: Float32Array, instanceNodes: Int32Array, instanceGroups: Int32Array, instanceTags: BigInt64Array, instanceFlags: Uint16Array, instanceMins: Float32Array, instanceMaxs: Float32Array, meshChunks: Int32Array, meshChunkIndices: Int32Array, meshInstanceCounts: Int32Array, meshIndexCounts: Int32Array, meshVertexCounts: Int32Array, meshOpaqueIndexCounts: Int32Array, meshOpaqueVertexCounts: Int32Array); | ||
constructor(rawG3d: AbstractG3d, chunkCount: Int32Array, instanceMeshes: Int32Array, instanceTransform: Int32Array, instanceMatrices: Float32Array, instanceNodes: Int32Array, instanceGroups: Int32Array, instanceTags: BigInt64Array, instanceFlags: Uint16Array, instanceMins: Float32Array, instanceMaxs: Float32Array, meshChunks: Int32Array, meshChunkIndices: Int32Array, meshInstanceCounts: Int32Array, meshIndexCounts: Int32Array, meshVertexCounts: Int32Array, meshOpaqueIndexCounts: Int32Array, meshOpaqueVertexCounts: Int32Array); | ||
private createMap; | ||
@@ -60,0 +60,0 @@ static createFromAbstract(g3d: AbstractG3d): G3dScene; |
@@ -58,3 +58,3 @@ "use strict"; | ||
class G3dScene { | ||
constructor(rawG3d, chunkCount, instanceMeshes, instanceTransform, instanceTransforms, instanceNodes, instanceGroups, instanceTags, instanceFlags, instanceMins, instanceMaxs, meshChunks, meshChunkIndices, meshInstanceCounts, meshIndexCounts, meshVertexCounts, meshOpaqueIndexCounts, meshOpaqueVertexCounts) { | ||
constructor(rawG3d, chunkCount, instanceMeshes, instanceTransform, instanceMatrices, instanceNodes, instanceGroups, instanceTags, instanceFlags, instanceMins, instanceMaxs, meshChunks, meshChunkIndices, meshInstanceCounts, meshIndexCounts, meshVertexCounts, meshOpaqueIndexCounts, meshOpaqueVertexCounts) { | ||
this.rawG3d = rawG3d; | ||
@@ -64,2 +64,3 @@ this.chunkCount = chunkCount[0]; | ||
this.instanceTransforms = instanceTransform; | ||
this.instanceMatrices = instanceMatrices; | ||
this.instanceNodes = instanceNodes; | ||
@@ -66,0 +67,0 @@ this.instanceGroups = instanceGroups; |
@@ -57,3 +57,3 @@ /** | ||
private meshSceneInstances; | ||
constructor(rawG3d: AbstractG3d, chunkCount: Int32Array, instanceMeshes: Int32Array, instanceTransform: Int32Array, instanceTransforms: Float32Array, instanceNodes: Int32Array, instanceGroups: Int32Array, instanceTags: BigInt64Array, instanceFlags: Uint16Array, instanceMins: Float32Array, instanceMaxs: Float32Array, meshChunks: Int32Array, meshChunkIndices: Int32Array, meshInstanceCounts: Int32Array, meshIndexCounts: Int32Array, meshVertexCounts: Int32Array, meshOpaqueIndexCounts: Int32Array, meshOpaqueVertexCounts: Int32Array); | ||
constructor(rawG3d: AbstractG3d, chunkCount: Int32Array, instanceMeshes: Int32Array, instanceTransform: Int32Array, instanceMatrices: Float32Array, instanceNodes: Int32Array, instanceGroups: Int32Array, instanceTags: BigInt64Array, instanceFlags: Uint16Array, instanceMins: Float32Array, instanceMaxs: Float32Array, meshChunks: Int32Array, meshChunkIndices: Int32Array, meshInstanceCounts: Int32Array, meshIndexCounts: Int32Array, meshVertexCounts: Int32Array, meshOpaqueIndexCounts: Int32Array, meshOpaqueVertexCounts: Int32Array); | ||
private createMap; | ||
@@ -60,0 +60,0 @@ static createFromAbstract(g3d: AbstractG3d): G3dScene; |
{ | ||
"name": "vim-format", | ||
"version": "1.0.6-dev.222", | ||
"version": "1.0.6-dev.223", | ||
"description": "The VIM format is a modern and efficient open 3D data interchange format designed for BIM and manufacturing data optimized for efficient loading and rendering on low-power devices.", | ||
@@ -5,0 +5,0 @@ "directories": { |
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