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vim-format

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vim-format - npm Package Compare versions

Comparing version 1.0.6-dev.222 to 1.0.6-dev.223

2

dist/g3dScene.d.ts

@@ -57,3 +57,3 @@ /**

private meshSceneInstances;
constructor(rawG3d: AbstractG3d, chunkCount: Int32Array, instanceMeshes: Int32Array, instanceTransform: Int32Array, instanceTransforms: Float32Array, instanceNodes: Int32Array, instanceGroups: Int32Array, instanceTags: BigInt64Array, instanceFlags: Uint16Array, instanceMins: Float32Array, instanceMaxs: Float32Array, meshChunks: Int32Array, meshChunkIndices: Int32Array, meshInstanceCounts: Int32Array, meshIndexCounts: Int32Array, meshVertexCounts: Int32Array, meshOpaqueIndexCounts: Int32Array, meshOpaqueVertexCounts: Int32Array);
constructor(rawG3d: AbstractG3d, chunkCount: Int32Array, instanceMeshes: Int32Array, instanceTransform: Int32Array, instanceMatrices: Float32Array, instanceNodes: Int32Array, instanceGroups: Int32Array, instanceTags: BigInt64Array, instanceFlags: Uint16Array, instanceMins: Float32Array, instanceMaxs: Float32Array, meshChunks: Int32Array, meshChunkIndices: Int32Array, meshInstanceCounts: Int32Array, meshIndexCounts: Int32Array, meshVertexCounts: Int32Array, meshOpaqueIndexCounts: Int32Array, meshOpaqueVertexCounts: Int32Array);
private createMap;

@@ -60,0 +60,0 @@ static createFromAbstract(g3d: AbstractG3d): G3dScene;

@@ -58,3 +58,3 @@ "use strict";

class G3dScene {
constructor(rawG3d, chunkCount, instanceMeshes, instanceTransform, instanceTransforms, instanceNodes, instanceGroups, instanceTags, instanceFlags, instanceMins, instanceMaxs, meshChunks, meshChunkIndices, meshInstanceCounts, meshIndexCounts, meshVertexCounts, meshOpaqueIndexCounts, meshOpaqueVertexCounts) {
constructor(rawG3d, chunkCount, instanceMeshes, instanceTransform, instanceMatrices, instanceNodes, instanceGroups, instanceTags, instanceFlags, instanceMins, instanceMaxs, meshChunks, meshChunkIndices, meshInstanceCounts, meshIndexCounts, meshVertexCounts, meshOpaqueIndexCounts, meshOpaqueVertexCounts) {
this.rawG3d = rawG3d;

@@ -64,2 +64,3 @@ this.chunkCount = chunkCount[0];

this.instanceTransforms = instanceTransform;
this.instanceMatrices = instanceMatrices;
this.instanceNodes = instanceNodes;

@@ -66,0 +67,0 @@ this.instanceGroups = instanceGroups;

@@ -57,3 +57,3 @@ /**

private meshSceneInstances;
constructor(rawG3d: AbstractG3d, chunkCount: Int32Array, instanceMeshes: Int32Array, instanceTransform: Int32Array, instanceTransforms: Float32Array, instanceNodes: Int32Array, instanceGroups: Int32Array, instanceTags: BigInt64Array, instanceFlags: Uint16Array, instanceMins: Float32Array, instanceMaxs: Float32Array, meshChunks: Int32Array, meshChunkIndices: Int32Array, meshInstanceCounts: Int32Array, meshIndexCounts: Int32Array, meshVertexCounts: Int32Array, meshOpaqueIndexCounts: Int32Array, meshOpaqueVertexCounts: Int32Array);
constructor(rawG3d: AbstractG3d, chunkCount: Int32Array, instanceMeshes: Int32Array, instanceTransform: Int32Array, instanceMatrices: Float32Array, instanceNodes: Int32Array, instanceGroups: Int32Array, instanceTags: BigInt64Array, instanceFlags: Uint16Array, instanceMins: Float32Array, instanceMaxs: Float32Array, meshChunks: Int32Array, meshChunkIndices: Int32Array, meshInstanceCounts: Int32Array, meshIndexCounts: Int32Array, meshVertexCounts: Int32Array, meshOpaqueIndexCounts: Int32Array, meshOpaqueVertexCounts: Int32Array);
private createMap;

@@ -60,0 +60,0 @@ static createFromAbstract(g3d: AbstractG3d): G3dScene;

{
"name": "vim-format",
"version": "1.0.6-dev.222",
"version": "1.0.6-dev.223",
"description": "The VIM format is a modern and efficient open 3D data interchange format designed for BIM and manufacturing data optimized for efficient loading and rendering on low-power devices.",

@@ -5,0 +5,0 @@ "directories": {

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