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vim-format - npm Package Compare versions

Comparing version 1.0.6-dev.225 to 1.0.6-dev.226

6

dist/g3dMesh.d.ts

@@ -48,8 +48,2 @@ /**

static createFromBfast(bfast: BFast): Promise<G3dMesh>;
getBimInstance(meshInstance: number): number;
getInstanceMax(meshInstance: number): Float32Array;
getInstanceMin(meshInstance: number): Float32Array;
getInstanceGroup(meshInstance: number): number;
getInstanceTag(meshInstance: number): bigint;
getInstanceHasFlag(meshInstance: number, flag: number): boolean;
getVertexStart(section?: MeshSection): number;

@@ -56,0 +50,0 @@ getVertexEnd(section?: MeshSection): number;

@@ -78,27 +78,2 @@ "use strict";

}
// -----------Instances---------------
getBimInstance(meshInstance) {
const sceneInstance = this.scene.getMeshSceneInstance(this.meshIndex, meshInstance);
return this.scene.instanceNodes[sceneInstance];
}
getInstanceMax(meshInstance) {
const sceneInstance = this.scene.getMeshSceneInstance(this.meshIndex, meshInstance);
return this.scene.instanceMaxs.subarray(sceneInstance * 3, (sceneInstance + 1) * 3);
}
getInstanceMin(meshInstance) {
const sceneInstance = this.scene.getMeshSceneInstance(this.meshIndex, meshInstance);
return this.scene.instanceMins.subarray(sceneInstance * 3, (sceneInstance + 1) * 3);
}
getInstanceGroup(meshInstance) {
const sceneInstance = this.scene.getMeshSceneInstance(this.meshIndex, meshInstance);
return this.scene.instanceGroups[sceneInstance];
}
getInstanceTag(meshInstance) {
const sceneInstance = this.scene.getMeshSceneInstance(this.meshIndex, meshInstance);
return this.scene.instanceTags[sceneInstance];
}
getInstanceHasFlag(meshInstance, flag) {
const sceneInstance = this.scene.getMeshSceneInstance(this.meshIndex, meshInstance);
return (this.scene.instanceFlags[sceneInstance] & flag) > 0;
}
// ------------- Mesh -----------------

@@ -105,0 +80,0 @@ getVertexStart(section = 'all') {

9

dist/g3dScene.d.ts

@@ -14,3 +14,2 @@ /**

static instanceMesh: string;
static instanceTransform: string;
static instanceMatrix: string;

@@ -41,3 +40,2 @@ static instanceNodes: string;

instanceMeshes: Int32Array;
instanceTransforms: Int32Array;
instanceMatrices: Float32Array;

@@ -58,9 +56,6 @@ instanceNodes: Int32Array;

private nodeToInstance;
private meshSceneInstances;
constructor(rawG3d: AbstractG3d, chunkCount: Int32Array, instanceMeshes: Int32Array, instanceTransform: Int32Array, instanceMatrices: Float32Array, instanceNodes: Int32Array, instanceGroups: Int32Array, instanceTags: BigInt64Array, instanceFlags: Uint16Array, instanceMins: Float32Array, instanceMaxs: Float32Array, meshChunks: Int32Array, meshChunkIndices: Int32Array, meshInstanceCounts: Int32Array, meshIndexCounts: Int32Array, meshVertexCounts: Int32Array, meshOpaqueIndexCounts: Int32Array, meshOpaqueVertexCounts: Int32Array);
private createMap;
constructor(rawG3d: AbstractG3d, chunkCount: Int32Array, instanceMeshes: Int32Array, instanceMatrices: Float32Array, instanceNodes: Int32Array, instanceGroups: Int32Array, instanceTags: BigInt64Array, instanceFlags: Uint16Array, instanceMins: Float32Array, instanceMaxs: Float32Array, meshChunks: Int32Array, meshChunkIndices: Int32Array, meshInstanceCounts: Int32Array, meshIndexCounts: Int32Array, meshVertexCounts: Int32Array, meshOpaqueIndexCounts: Int32Array, meshOpaqueVertexCounts: Int32Array);
static createFromAbstract(g3d: AbstractG3d): G3dScene;
static createFromPath(path: string): Promise<G3dScene>;
static createFromBfast(bfast: BFast): Promise<G3dScene>;
getMeshSceneInstance(mesh: number, meshIndex: number): number;
getMeshCount(): number;

@@ -70,4 +65,2 @@ getMeshIndexCount(mesh: number, section: MeshSection): number;

getMeshInstanceCount(mesh: number): number;
getNodeMin(node: number): Float32Array;
getNodeMax(node: number): Float32Array;
getInstanceMin(instance: number): Float32Array;

@@ -74,0 +67,0 @@ getInstanceMax(instance: number): Float32Array;

51

dist/g3dScene.js

@@ -18,3 +18,2 @@ "use strict";

SceneAttributes.instanceMesh = 'g3d:instance:mesh:0:int32:1';
SceneAttributes.instanceTransform = 'g3d:instance:transform:0:int32:1';
SceneAttributes.instanceMatrix = 'g3d:instance:transform:0:float32:16';

@@ -37,3 +36,2 @@ SceneAttributes.instanceNodes = 'g3d:instance:node:0:int32:1';

SceneAttributes.instanceMesh,
SceneAttributes.instanceTransform,
SceneAttributes.instanceMatrix,

@@ -60,7 +58,6 @@ SceneAttributes.instanceNodes,

class G3dScene {
constructor(rawG3d, chunkCount, instanceMeshes, instanceTransform, instanceMatrices, instanceNodes, instanceGroups, instanceTags, instanceFlags, instanceMins, instanceMaxs, meshChunks, meshChunkIndices, meshInstanceCounts, meshIndexCounts, meshVertexCounts, meshOpaqueIndexCounts, meshOpaqueVertexCounts) {
constructor(rawG3d, chunkCount, instanceMeshes, instanceMatrices, instanceNodes, instanceGroups, instanceTags, instanceFlags, instanceMins, instanceMaxs, meshChunks, meshChunkIndices, meshInstanceCounts, meshIndexCounts, meshVertexCounts, meshOpaqueIndexCounts, meshOpaqueVertexCounts) {
this.rawG3d = rawG3d;
this.chunkCount = chunkCount[0];
this.instanceMeshes = instanceMeshes;
this.instanceTransforms = instanceTransform;
this.instanceMatrices = instanceMatrices;

@@ -85,17 +82,3 @@ this.instanceNodes = instanceNodes;

}
this.meshSceneInstances = this.createMap();
}
createMap() {
// From : (mesh, scene-index) -> mesh-index
// To: (mesh, mesh-index) -> scene-index
const map = new Map();
for (let i = 0; i < this.instanceMeshes.length; i++) {
const mesh = this.instanceMeshes[i];
const index = this.instanceTransforms[i];
const indices = map.get(mesh) ?? new Map();
indices.set(index, i);
map.set(mesh, indices);
}
return map;
}
static createFromAbstract(g3d) {

@@ -105,3 +88,3 @@ function getArray(attribute) {

}
return new G3dScene(g3d, getArray(SceneAttributes.chunkCount), getArray(SceneAttributes.instanceMesh), getArray(SceneAttributes.instanceTransform), getArray(SceneAttributes.instanceMatrix), getArray(SceneAttributes.instanceNodes), getArray(SceneAttributes.instanceGroups), getArray(SceneAttributes.instanceTags), getArray(SceneAttributes.instanceFlags), getArray(SceneAttributes.instanceMins), getArray(SceneAttributes.instanceMaxs), getArray(SceneAttributes.meshChunk), getArray(SceneAttributes.meshChunkIndices), getArray(SceneAttributes.meshInstanceCounts), getArray(SceneAttributes.meshIndexCounts), getArray(SceneAttributes.meshVertexCounts), getArray(SceneAttributes.meshOpaqueIndexCount), getArray(SceneAttributes.meshOpaqueVertexCount));
return new G3dScene(g3d, getArray(SceneAttributes.chunkCount), getArray(SceneAttributes.instanceMesh), getArray(SceneAttributes.instanceMatrix), getArray(SceneAttributes.instanceNodes), getArray(SceneAttributes.instanceGroups), getArray(SceneAttributes.instanceTags), getArray(SceneAttributes.instanceFlags), getArray(SceneAttributes.instanceMins), getArray(SceneAttributes.instanceMaxs), getArray(SceneAttributes.meshChunk), getArray(SceneAttributes.meshChunkIndices), getArray(SceneAttributes.meshInstanceCounts), getArray(SceneAttributes.meshIndexCounts), getArray(SceneAttributes.meshVertexCounts), getArray(SceneAttributes.meshOpaqueIndexCount), getArray(SceneAttributes.meshOpaqueVertexCount));
}

@@ -118,5 +101,2 @@ static async createFromPath(path) {

}
getMeshSceneInstance(mesh, meshIndex) {
return this.meshSceneInstances.get(mesh)?.get(meshIndex);
}
getMeshCount() {

@@ -142,16 +122,19 @@ return this.meshInstanceCounts.length;

}
getNodeMin(node) {
const instance = this.nodeToInstance.get(node);
if (!instance) {
return undefined;
}
return this.getInstanceMin(instance);
/*
getNodeMin(node: number){
const instance = this.nodeToInstance.get(node)
if(!instance){
return undefined
}
return this.getInstanceMin(instance)
}
getNodeMax(node) {
const instance = this.nodeToInstance.get(node);
if (!instance) {
return undefined;
}
return this.getInstanceMax(instance);
getNodeMax(node: number){
const instance = this.nodeToInstance.get(node)
if(!instance){
return undefined
}
return this.getInstanceMax(instance)
}
*/
getInstanceMin(instance) {

@@ -158,0 +141,0 @@ return this.instanceMins.subarray(instance * g3d_1.G3d.POSITION_SIZE);

@@ -48,8 +48,2 @@ /**

static createFromBfast(bfast: BFast): Promise<G3dMesh>;
getBimInstance(meshInstance: number): number;
getInstanceMax(meshInstance: number): Float32Array;
getInstanceMin(meshInstance: number): Float32Array;
getInstanceGroup(meshInstance: number): number;
getInstanceTag(meshInstance: number): bigint;
getInstanceHasFlag(meshInstance: number, flag: number): boolean;
getVertexStart(section?: MeshSection): number;

@@ -56,0 +50,0 @@ getVertexEnd(section?: MeshSection): number;

@@ -14,3 +14,2 @@ /**

static instanceMesh: string;
static instanceTransform: string;
static instanceMatrix: string;

@@ -41,3 +40,2 @@ static instanceNodes: string;

instanceMeshes: Int32Array;
instanceTransforms: Int32Array;
instanceMatrices: Float32Array;

@@ -58,9 +56,6 @@ instanceNodes: Int32Array;

private nodeToInstance;
private meshSceneInstances;
constructor(rawG3d: AbstractG3d, chunkCount: Int32Array, instanceMeshes: Int32Array, instanceTransform: Int32Array, instanceMatrices: Float32Array, instanceNodes: Int32Array, instanceGroups: Int32Array, instanceTags: BigInt64Array, instanceFlags: Uint16Array, instanceMins: Float32Array, instanceMaxs: Float32Array, meshChunks: Int32Array, meshChunkIndices: Int32Array, meshInstanceCounts: Int32Array, meshIndexCounts: Int32Array, meshVertexCounts: Int32Array, meshOpaqueIndexCounts: Int32Array, meshOpaqueVertexCounts: Int32Array);
private createMap;
constructor(rawG3d: AbstractG3d, chunkCount: Int32Array, instanceMeshes: Int32Array, instanceMatrices: Float32Array, instanceNodes: Int32Array, instanceGroups: Int32Array, instanceTags: BigInt64Array, instanceFlags: Uint16Array, instanceMins: Float32Array, instanceMaxs: Float32Array, meshChunks: Int32Array, meshChunkIndices: Int32Array, meshInstanceCounts: Int32Array, meshIndexCounts: Int32Array, meshVertexCounts: Int32Array, meshOpaqueIndexCounts: Int32Array, meshOpaqueVertexCounts: Int32Array);
static createFromAbstract(g3d: AbstractG3d): G3dScene;
static createFromPath(path: string): Promise<G3dScene>;
static createFromBfast(bfast: BFast): Promise<G3dScene>;
getMeshSceneInstance(mesh: number, meshIndex: number): number;
getMeshCount(): number;

@@ -70,4 +65,2 @@ getMeshIndexCount(mesh: number, section: MeshSection): number;

getMeshInstanceCount(mesh: number): number;
getNodeMin(node: number): Float32Array;
getNodeMax(node: number): Float32Array;
getInstanceMin(instance: number): Float32Array;

@@ -74,0 +67,0 @@ getInstanceMax(instance: number): Float32Array;

{
"name": "vim-format",
"version": "1.0.6-dev.225",
"version": "1.0.6-dev.226",
"description": "The VIM format is a modern and efficient open 3D data interchange format designed for BIM and manufacturing data optimized for efficient loading and rendering on low-power devices.",

@@ -5,0 +5,0 @@ "directories": {

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