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vim-format - npm Package Compare versions

Comparing version 1.0.6-dev.230 to 1.0.6-dev.231

27

dist/g3dMesh.d.ts

@@ -11,2 +11,3 @@ /**

export declare class MeshAttributes {
static meshSubmeshOffset: string;
static meshOpaqueSubmeshCount: string;

@@ -18,3 +19,2 @@ static submeshIndexOffsets: string;

static indices: string;
static all: string[];
}

@@ -31,3 +31,4 @@ /**

meshIndex: number;
readonly meshOpaqueSubmeshCount: number;
readonly meshSubmeshOffset: Int32Array;
readonly meshOpaqueSubmeshCount: Int32Array;
readonly submeshIndexOffset: Int32Array;

@@ -44,14 +45,14 @@ readonly submeshVertexOffset: Int32Array;

static readonly DEFAULT_COLOR: Float32Array;
constructor(meshOpaqueSubmeshCount: number, submeshIndexOffsets: Int32Array, submeshVertexOffsets: Int32Array, submeshMaterials: Int32Array, indices: Int32Array | Uint32Array, positions: Float32Array);
constructor(meshSubmeshOffset: Int32Array, meshOpaqueSubmeshCount: Int32Array, submeshIndexOffsets: Int32Array, submeshVertexOffsets: Int32Array, submeshMaterials: Int32Array, indices: Int32Array | Uint32Array, positions: Float32Array);
static createFromBfast(bfast: BFast): Promise<G3dMesh>;
getVertexStart(section?: MeshSection): number;
getVertexEnd(section?: MeshSection): number;
getVertexCount(section?: MeshSection): number;
getIndexStart(section?: MeshSection): number;
getIndexEnd(section?: MeshSection): number;
getIndexCount(section?: MeshSection): number;
getHasTransparency(): boolean;
getSubmeshStart(section: MeshSection): number;
getSubmeshEnd(section: MeshSection): number;
getSubmeshCount(section: MeshSection): number;
getVertexStart(mesh: number, section?: MeshSection): number;
getVertexEnd(mesh: number, section?: MeshSection): number;
getVertexCount(mesh: number, section?: MeshSection): number;
getIndexStart(mesh: number, section?: MeshSection): number;
getIndexEnd(mesh: number, section?: MeshSection): number;
getIndexCount(mesh: number, section?: MeshSection): number;
getHasTransparency(mesh: number): boolean;
getSubmeshStart(mesh: number, section: MeshSection): number;
getSubmeshEnd(mesh: number, section: MeshSection): number;
getSubmeshCount(mesh: number, section: MeshSection): number;
getSubmeshIndexStart(submesh: number): number;

@@ -58,0 +59,0 @@ getSubmeshIndexEnd(submesh: number): number;

@@ -14,2 +14,3 @@ "use strict";

exports.MeshAttributes = MeshAttributes;
MeshAttributes.meshSubmeshOffset = 'g3d:mesh:submeshOffset:0:int32:1';
MeshAttributes.meshOpaqueSubmeshCount = 'g3d:mesh:opaquesubmeshcount:0:int32:1';

@@ -21,10 +22,2 @@ MeshAttributes.submeshIndexOffsets = 'g3d:submesh:indexoffset:0:int32:1';

MeshAttributes.indices = 'g3d:corner:index:0:int32:1';
MeshAttributes.all = [
MeshAttributes.meshOpaqueSubmeshCount,
MeshAttributes.submeshIndexOffsets,
MeshAttributes.submeshVertexOffsets,
MeshAttributes.submeshMaterials,
MeshAttributes.positions,
MeshAttributes.indices,
];
/**

@@ -38,3 +31,4 @@ * G3D is a simple, efficient, generic binary format for storing and transmitting geometry.

class G3dMesh {
constructor(meshOpaqueSubmeshCount, submeshIndexOffsets, submeshVertexOffsets, submeshMaterials, indices, positions) {
constructor(meshSubmeshOffset, meshOpaqueSubmeshCount, submeshIndexOffsets, submeshVertexOffsets, submeshMaterials, indices, positions) {
this.meshSubmeshOffset = meshSubmeshOffset;
this.meshOpaqueSubmeshCount = meshOpaqueSubmeshCount;

@@ -49,3 +43,4 @@ this.submeshIndexOffset = submeshIndexOffsets;

const values = await Promise.all([
bfast.getValue(MeshAttributes.meshOpaqueSubmeshCount, 0).then(v => v),
bfast.getInt32Array(MeshAttributes.meshOpaqueSubmeshCount),
bfast.getInt32Array(MeshAttributes.meshSubmeshOffset),
bfast.getInt32Array(MeshAttributes.submeshIndexOffsets),

@@ -60,44 +55,45 @@ bfast.getInt32Array(MeshAttributes.submeshVertexOffsets),

// ------------- Mesh -----------------
getVertexStart(section = 'all') {
const sub = this.getSubmeshStart(section);
getVertexStart(mesh, section = 'all') {
const sub = this.getSubmeshStart(mesh, section);
return this.getSubmeshVertexStart(sub);
}
getVertexEnd(section = 'all') {
const sub = this.getSubmeshEnd(section);
getVertexEnd(mesh, section = 'all') {
const sub = this.getSubmeshEnd(mesh, section);
return this.getSubmeshVertexStart(sub);
}
getVertexCount(section = 'all') {
return this.getVertexEnd(section) - this.getVertexStart(section);
getVertexCount(mesh, section = 'all') {
return this.getVertexEnd(mesh, section) - this.getVertexStart(mesh, section);
}
getIndexStart(section = 'all') {
const sub = this.getSubmeshStart(section);
getIndexStart(mesh, section = 'all') {
const sub = this.getSubmeshStart(mesh, section);
return this.getSubmeshIndexStart(sub);
}
getIndexEnd(section = 'all') {
const sub = this.getSubmeshEnd(section);
getIndexEnd(mesh, section = 'all') {
const sub = this.getSubmeshEnd(mesh, section);
return this.getSubmeshIndexStart(sub);
}
getIndexCount(section = 'all') {
return this.getIndexEnd(section) - this.getIndexStart(section);
getIndexCount(mesh, section = 'all') {
return this.getIndexEnd(mesh, section) - this.getIndexStart(mesh, section);
}
getHasTransparency() {
return this.meshOpaqueSubmeshCount < this.submeshIndexOffset.length;
getHasTransparency(mesh) {
return this.getSubmeshCount(mesh, 'transparent') > 0;
}
// ------------- Submeshes -----------------
getSubmeshStart(section) {
if (section === 'all')
return 0;
if (section === 'opaque')
return 0;
return this.meshOpaqueSubmeshCount;
getSubmeshStart(mesh, section) {
if (section === 'all' || section === 'opaque') {
return this.meshSubmeshOffset[mesh];
}
return this.meshSubmeshOffset[mesh] + this.meshOpaqueSubmeshCount[mesh];
}
getSubmeshEnd(section) {
if (section === 'all')
return this.submeshIndexOffset.length;
if (section === 'transparent')
return this.submeshIndexOffset.length;
return this.meshOpaqueSubmeshCount;
getSubmeshEnd(mesh, section) {
if (section === 'opaque') {
return this.meshSubmeshOffset[mesh] + this.meshOpaqueSubmeshCount[mesh];
}
if (mesh + 1 < this.meshSubmeshOffset.length) {
return this.meshSubmeshOffset[mesh + 1];
}
return this.submeshIndexOffset.length;
}
getSubmeshCount(section) {
return this.getSubmeshEnd(section) - this.getSubmeshStart(section);
getSubmeshCount(mesh, section) {
return this.getSubmeshEnd(mesh, section) - this.getSubmeshStart(mesh, section);
}

@@ -104,0 +100,0 @@ getSubmeshIndexStart(submesh) {

@@ -11,2 +11,3 @@ /**

export declare class MeshAttributes {
static meshSubmeshOffset: string;
static meshOpaqueSubmeshCount: string;

@@ -18,3 +19,2 @@ static submeshIndexOffsets: string;

static indices: string;
static all: string[];
}

@@ -31,3 +31,4 @@ /**

meshIndex: number;
readonly meshOpaqueSubmeshCount: number;
readonly meshSubmeshOffset: Int32Array;
readonly meshOpaqueSubmeshCount: Int32Array;
readonly submeshIndexOffset: Int32Array;

@@ -44,14 +45,14 @@ readonly submeshVertexOffset: Int32Array;

static readonly DEFAULT_COLOR: Float32Array;
constructor(meshOpaqueSubmeshCount: number, submeshIndexOffsets: Int32Array, submeshVertexOffsets: Int32Array, submeshMaterials: Int32Array, indices: Int32Array | Uint32Array, positions: Float32Array);
constructor(meshSubmeshOffset: Int32Array, meshOpaqueSubmeshCount: Int32Array, submeshIndexOffsets: Int32Array, submeshVertexOffsets: Int32Array, submeshMaterials: Int32Array, indices: Int32Array | Uint32Array, positions: Float32Array);
static createFromBfast(bfast: BFast): Promise<G3dMesh>;
getVertexStart(section?: MeshSection): number;
getVertexEnd(section?: MeshSection): number;
getVertexCount(section?: MeshSection): number;
getIndexStart(section?: MeshSection): number;
getIndexEnd(section?: MeshSection): number;
getIndexCount(section?: MeshSection): number;
getHasTransparency(): boolean;
getSubmeshStart(section: MeshSection): number;
getSubmeshEnd(section: MeshSection): number;
getSubmeshCount(section: MeshSection): number;
getVertexStart(mesh: number, section?: MeshSection): number;
getVertexEnd(mesh: number, section?: MeshSection): number;
getVertexCount(mesh: number, section?: MeshSection): number;
getIndexStart(mesh: number, section?: MeshSection): number;
getIndexEnd(mesh: number, section?: MeshSection): number;
getIndexCount(mesh: number, section?: MeshSection): number;
getHasTransparency(mesh: number): boolean;
getSubmeshStart(mesh: number, section: MeshSection): number;
getSubmeshEnd(mesh: number, section: MeshSection): number;
getSubmeshCount(mesh: number, section: MeshSection): number;
getSubmeshIndexStart(submesh: number): number;

@@ -58,0 +59,0 @@ getSubmeshIndexEnd(submesh: number): number;

{
"name": "vim-format",
"version": "1.0.6-dev.230",
"version": "1.0.6-dev.231",
"description": "The VIM format is a modern and efficient open 3D data interchange format designed for BIM and manufacturing data optimized for efficient loading and rendering on low-power devices.",

@@ -5,0 +5,0 @@ "directories": {

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