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vim-format

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vim-format - npm Package Compare versions

Comparing version 1.0.6-dev.235 to 1.0.6-dev.236

2

dist/g3dChunk.js

@@ -17,3 +17,3 @@ "use strict";

exports.MeshAttributes = MeshAttributes;
MeshAttributes.meshSubmeshOffset = 'g3d:mesh:submeshOffset:0:int32:1';
MeshAttributes.meshSubmeshOffset = 'g3d:mesh:submeshoffset:0:int32:1';
MeshAttributes.meshOpaqueSubmeshCount = 'g3d:mesh:opaquesubmeshcount:0:int32:1';

@@ -20,0 +20,0 @@ MeshAttributes.submeshIndexOffsets = 'g3d:submesh:indexoffset:0:int32:1';

@@ -7,14 +7,2 @@ /**

import { G3dScene } from './g3dScene';
/**
* See https://github.com/vimaec/vim#vim-geometry-attributes
*/
export declare class MeshAttributes {
static meshSubmeshOffset: string;
static meshOpaqueSubmeshCount: string;
static submeshIndexOffsets: string;
static submeshVertexOffsets: string;
static submeshMaterials: string;
static positions: string;
static indices: string;
}
export declare class G3dMesh {

@@ -21,0 +9,0 @@ readonly scene: G3dScene;

@@ -6,17 +6,4 @@ "use strict";

Object.defineProperty(exports, "__esModule", { value: true });
exports.G3dMesh = exports.MeshAttributes = void 0;
exports.G3dMesh = void 0;
const g3d_1 = require("./g3d");
/**
* See https://github.com/vimaec/vim#vim-geometry-attributes
*/
class MeshAttributes {
}
exports.MeshAttributes = MeshAttributes;
MeshAttributes.meshSubmeshOffset = 'g3d:mesh:submeshOffset:0:int32:1';
MeshAttributes.meshOpaqueSubmeshCount = 'g3d:mesh:opaquesubmeshcount:0:int32:1';
MeshAttributes.submeshIndexOffsets = 'g3d:submesh:indexoffset:0:int32:1';
MeshAttributes.submeshVertexOffsets = 'g3d:submesh:vertexoffset:0:int32:1';
MeshAttributes.submeshMaterials = 'g3d:submesh:material:0:int32:1';
MeshAttributes.positions = 'g3d:vertex:position:0:float32:3';
MeshAttributes.indices = 'g3d:corner:index:0:int32:1';
class G3dMesh {

@@ -23,0 +10,0 @@ constructor(scene, chunk, index) {

@@ -6,2 +6,3 @@ export * from './bfast';

export * from './g3dMesh';
export * from './g3dChunk';
export * from './g3dScene';

@@ -8,0 +9,0 @@ export * from './remoteBuffer';

@@ -36,2 +36,3 @@ "use strict";

__exportStar(require("./g3dMesh"), exports);
__exportStar(require("./g3dChunk"), exports);
__exportStar(require("./g3dScene"), exports);

@@ -38,0 +39,0 @@ __exportStar(require("./remoteBuffer"), exports);

@@ -7,14 +7,2 @@ /**

import { G3dScene } from './g3dScene';
/**
* See https://github.com/vimaec/vim#vim-geometry-attributes
*/
export declare class MeshAttributes {
static meshSubmeshOffset: string;
static meshOpaqueSubmeshCount: string;
static submeshIndexOffsets: string;
static submeshVertexOffsets: string;
static submeshMaterials: string;
static positions: string;
static indices: string;
}
export declare class G3dMesh {

@@ -21,0 +9,0 @@ readonly scene: G3dScene;

@@ -6,2 +6,3 @@ export * from './bfast';

export * from './g3dMesh';
export * from './g3dChunk';
export * from './g3dScene';

@@ -8,0 +9,0 @@ export * from './remoteBuffer';

import { VimDocument } from "./objectModel";
/**
* Representation of ElementParamter entity from the entity model
* Representation of ElementParameter entity from the entity model
* See https://github.com/vimaec/vim/blob/master/ObjectModel/object-model-schema.json

@@ -5,0 +5,0 @@ */

import { VimDocument } from "./objectModel";
/**
* Representation of ElementParamter entity from the entity model
* Representation of ElementParameter entity from the entity model
* See https://github.com/vimaec/vim/blob/master/ObjectModel/object-model-schema.json

@@ -5,0 +5,0 @@ */

{
"name": "vim-format",
"version": "1.0.6-dev.235",
"version": "1.0.6-dev.236",
"description": "The VIM format is a modern and efficient open 3D data interchange format designed for BIM and manufacturing data optimized for efficient loading and rendering on low-power devices.",

@@ -5,0 +5,0 @@ "directories": {

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