vim-format
Advanced tools
Comparing version 1.0.6-dev.235 to 1.0.6-dev.236
@@ -17,3 +17,3 @@ "use strict"; | ||
exports.MeshAttributes = MeshAttributes; | ||
MeshAttributes.meshSubmeshOffset = 'g3d:mesh:submeshOffset:0:int32:1'; | ||
MeshAttributes.meshSubmeshOffset = 'g3d:mesh:submeshoffset:0:int32:1'; | ||
MeshAttributes.meshOpaqueSubmeshCount = 'g3d:mesh:opaquesubmeshcount:0:int32:1'; | ||
@@ -20,0 +20,0 @@ MeshAttributes.submeshIndexOffsets = 'g3d:submesh:indexoffset:0:int32:1'; |
@@ -7,14 +7,2 @@ /** | ||
import { G3dScene } from './g3dScene'; | ||
/** | ||
* See https://github.com/vimaec/vim#vim-geometry-attributes | ||
*/ | ||
export declare class MeshAttributes { | ||
static meshSubmeshOffset: string; | ||
static meshOpaqueSubmeshCount: string; | ||
static submeshIndexOffsets: string; | ||
static submeshVertexOffsets: string; | ||
static submeshMaterials: string; | ||
static positions: string; | ||
static indices: string; | ||
} | ||
export declare class G3dMesh { | ||
@@ -21,0 +9,0 @@ readonly scene: G3dScene; |
@@ -6,17 +6,4 @@ "use strict"; | ||
Object.defineProperty(exports, "__esModule", { value: true }); | ||
exports.G3dMesh = exports.MeshAttributes = void 0; | ||
exports.G3dMesh = void 0; | ||
const g3d_1 = require("./g3d"); | ||
/** | ||
* See https://github.com/vimaec/vim#vim-geometry-attributes | ||
*/ | ||
class MeshAttributes { | ||
} | ||
exports.MeshAttributes = MeshAttributes; | ||
MeshAttributes.meshSubmeshOffset = 'g3d:mesh:submeshOffset:0:int32:1'; | ||
MeshAttributes.meshOpaqueSubmeshCount = 'g3d:mesh:opaquesubmeshcount:0:int32:1'; | ||
MeshAttributes.submeshIndexOffsets = 'g3d:submesh:indexoffset:0:int32:1'; | ||
MeshAttributes.submeshVertexOffsets = 'g3d:submesh:vertexoffset:0:int32:1'; | ||
MeshAttributes.submeshMaterials = 'g3d:submesh:material:0:int32:1'; | ||
MeshAttributes.positions = 'g3d:vertex:position:0:float32:3'; | ||
MeshAttributes.indices = 'g3d:corner:index:0:int32:1'; | ||
class G3dMesh { | ||
@@ -23,0 +10,0 @@ constructor(scene, chunk, index) { |
@@ -6,2 +6,3 @@ export * from './bfast'; | ||
export * from './g3dMesh'; | ||
export * from './g3dChunk'; | ||
export * from './g3dScene'; | ||
@@ -8,0 +9,0 @@ export * from './remoteBuffer'; |
@@ -36,2 +36,3 @@ "use strict"; | ||
__exportStar(require("./g3dMesh"), exports); | ||
__exportStar(require("./g3dChunk"), exports); | ||
__exportStar(require("./g3dScene"), exports); | ||
@@ -38,0 +39,0 @@ __exportStar(require("./remoteBuffer"), exports); |
@@ -7,14 +7,2 @@ /** | ||
import { G3dScene } from './g3dScene'; | ||
/** | ||
* See https://github.com/vimaec/vim#vim-geometry-attributes | ||
*/ | ||
export declare class MeshAttributes { | ||
static meshSubmeshOffset: string; | ||
static meshOpaqueSubmeshCount: string; | ||
static submeshIndexOffsets: string; | ||
static submeshVertexOffsets: string; | ||
static submeshMaterials: string; | ||
static positions: string; | ||
static indices: string; | ||
} | ||
export declare class G3dMesh { | ||
@@ -21,0 +9,0 @@ readonly scene: G3dScene; |
@@ -6,2 +6,3 @@ export * from './bfast'; | ||
export * from './g3dMesh'; | ||
export * from './g3dChunk'; | ||
export * from './g3dScene'; | ||
@@ -8,0 +9,0 @@ export * from './remoteBuffer'; |
import { VimDocument } from "./objectModel"; | ||
/** | ||
* Representation of ElementParamter entity from the entity model | ||
* Representation of ElementParameter entity from the entity model | ||
* See https://github.com/vimaec/vim/blob/master/ObjectModel/object-model-schema.json | ||
@@ -5,0 +5,0 @@ */ |
import { VimDocument } from "./objectModel"; | ||
/** | ||
* Representation of ElementParamter entity from the entity model | ||
* Representation of ElementParameter entity from the entity model | ||
* See https://github.com/vimaec/vim/blob/master/ObjectModel/object-model-schema.json | ||
@@ -5,0 +5,0 @@ */ |
{ | ||
"name": "vim-format", | ||
"version": "1.0.6-dev.235", | ||
"version": "1.0.6-dev.236", | ||
"description": "The VIM format is a modern and efficient open 3D data interchange format designed for BIM and manufacturing data optimized for efficient loading and rendering on low-power devices.", | ||
@@ -5,0 +5,0 @@ "directories": { |
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